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Nadie ha calificado este análisis como útil todavía
22.5 h registradas
From the creators of Amnesia: The Dark Descent, SOMA is an underwater horror game that explores themes such as humanity and consciousness, which are themes that seem to have become popular in recent works of fiction. SOMA does a good job at this, however, with the way it places you directly into a first-person perspective of a consciousness being transferred through different vessels. It really helps drive home certain ideas about what it means to be human.

It's difficult to talk about what makes the game so great without spoiling the story too much, so I'll just say the game succeeds at its intended horror elements without even having to utilize too much blood and gore (like Amnesia did). Instead, you'll be horrified in ways you might not have expected - for example, by certain decisions you have to make. SOMA also retains Amnesia's signature horror gameplay style of avoiding and hiding from your pursuers with limited means of fighting back, which can be a scary prospect itself even in the absence of graphic violence. Plus, the whole atmosphere of the environments you'll be exploring just does a good job a giving you that eerie feeling. The graphics are well-polished, and the underwater environments look spooky, yet beautifully mysterious at the same time.

My only (minor) complaint is that the game doesn't have much replay value, but the one time you do play through it will certainly be a thrill. I'd recommend picking this up.
Publicada el 5 de agosto de 2020.
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A 2 personas les pareció útil esta reseña
1.5 h registradas
I wanted to like this game since I'm a fan of Capcom fighting games, but I can't recommend MvC Infinite in its current state. The biggest problem for me is the lack of optimization; there shouldn't be any problem running the game on the type of computer I have and yet the framerate constantly lags. Some people complain about the graphical style, but oddly enough I actually like it... too bad the aforementioned lag ruins it all. On top of that, the DLC is overpriced and makes the whole game seem like one big cash grab.

I will say that the multiplayer portion of the game at its core has potential and the characters, while limited in number, each have plenty of depth to them. Unfortunately, there aren't enough people around online for it to even be worth playing. I might change my mind about all of this if Capcom somehow turns this game around, but at this point it doesn't look likely (I hope I'm wrong though). Even though SF5 took off eventually, it wasn't nearly this flawed at the time of its launch.
Publicada el 26 de marzo de 2018.
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A 1 persona le pareció útil esta reseña
106.0 h registradas (102.4 h cuando escribió la reseña)
This is definitely a recommended purchase; when you buy this bundle, you are receiving two of the most mind-blowing adventures you will ever play through. Both games feature an overarching theme of multiple timelines, as well as the question of what would happen if one could access infomation from these sorts of parallel universes. The entire Zero Escape storyline is a classic tale that will certaily withstand the test of time, and it is the type of story that is best left unspoiled. The best thing to do is to go in blind and let the mysteries be discovered on your own.

Since this is the first time either of these games have been released on a platform other than a handheld, they have been adequately optimized for multiple types of HD displays. 999 in particular has been given a fine-tuned remaster, with crisp HD artwork and solid voice acting for all of the characters. To sum it all up, this bundle is well worth the price, regardless of whether or not it's on sale.
Publicada el 23 de julio de 2017.
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A 1 persona le pareció útil esta reseña
39.9 h registradas
I've been following The Dream Machine ever since it first entered development several years ago, and it's been an absolute trip to finally be able to finish the entire story. One of the most impressive things you'll notice about this game right off the bat is, as advertised, the fact that the whole thing is done in claymation. Anybody who's done any sort of claymation knows how much effort something like that would take, so this needs to be respected. The background music further adds to the ambiance, making the whole game even more of a mind trip. The game's style alone should be enough to earn it the attention it deserves.

However, the true focus of this adventure is on the story, where you will enter the dreams of your neighbors from your apartment building. While the concept of entering dreams is nothing new, this game offers a unique perspective on the whole idea in ways that I prefer not to spoil. All I will say is that it is a creative adventure with intuitive puzzles that tie in fittingly with the plot. In short: buy this game, it's totally worth the money, and the creators deserve all the support they can get.
Publicada el 24 de junio de 2017.
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Nadie ha calificado este análisis como útil todavía
13.9 h registradas
The Sexy Brutale is a puzzle adventure game similar to Majora's Mask, although without the combat. This is more the type of game where you need to use stealth to sneak around and find clues that will help you prevent the murders of your friends. It takes place at a party in the titular casino mansion, where the staff murder all of the guests for some unknown reason. As the protagonist, your job is to find out what this reason is, as well as locate Lucas, the mysterious owner of the casino who has not been seen recently. To accomplish this, you must repeatedly play through the same day at the casino in a time loop not unlike those from Groundhog Day or Majora's Mask, rescuing each of the guests and inheriting their powers one by one as a result. These powers allow for increased access to the rest of the mansion.

I found this style of gameplay to be simple, yet engaging at the same time; the puzzles weren't too hard, but still required me to think at least somewhat - especially due to the time factor. Unfortunately, there were some occasional glitches with the graphics and controls that would cause the game to freeze up for a few seconds when entering a new area. While this wasn't a game breaker, it was particularly annoying when I was short on time while trying to reach a certain destination - in a game like this, every second matters. However, this was my only real complaint, as this game is generally very well put together. I believe The Sexy Brutale's biggest strength is its story - specifically, its ending. The entire game is rife with symbolism, which becomes even clearer at the mind-blowing conclusion. I don't want to spoil any major plot details, so I'll just say the whole thing was brilliantly executed. To top it all off, the graphical style and soundtrack were both charming and fit the game's wacky casino vibe perfectly. It's all definitely worth your time, though it might be a good idea to wait for the sale.
Publicada el 9 de mayo de 2017.
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A 1 persona le pareció útil esta reseña
31.7 h registradas
This is both my first Telltale game and my first game in the Borderlands franchise. However, this was not a problem at all, as I understood perfectly well what was going on throughout the whole story. In fact, after finishing Tales from the Borderlands, I am now interested in trying out other games in both categories (such as Borderlands 2 or The Wolf Among Us). This game kept me hooked throughout the entire journey, both because I was interested in finding out what was going to happen next and because of the constant humor (which many other reviewers refer to as "characteristic of the Borderlands series"). The characters are all awesome, and the developers knew exactly when to make the plot funny but also when to keep it serious.

It's true that there are some graphical glitches - occasionally, at the beginning of a scene, a frame would flash that wasn't supposed to be there. However, these glitches only serve to be minor annoyances, as the game is generally very well put together. The cel-shaded art style allows for the environments to be very colorful, and the soundtrack has some catchy tunes. The voice actors that were hired for this game are some of the most talented in the industry, and they really succeeded in bringing the characters to life, regardless of the varying situations I placed them in due to the choices I made as the player. This game essentially plays out like an interactive movie, similar to other Telltale games, and I'm glad to say that many of your choices throughout the story DO matter, unlike some other similar games that have the exact same ending(s) regardless of what the player did earlier in the game (this is a huge mistake I've been noticing with some adventure games these days). Although Tales from the Borderlands has the same overarching ending regardless of your choices, it does vary significantly depending on who you've allied with, and believe me - you'll want as many characters available as possible because you'll want to see all of the different variations of the ending (which, by the way, is incredibly epic just on its own).

Again, you don't need to play any of the other Borderlands games to understand this one, but there are still interesting references to the other games for those who have. Regardless of your prior experience with the Borderlands franchise, I guarantee that after playing this game you will remember the exploits of Rhys, Fiona, and all of their friends for a good while.
Publicada el 16 de enero de 2017. Última edición: 16 de enero de 2017.
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1 persona ha encontrado divertida esta reseña
2.1 h registradas
I'm not hating on Virginia because it's a "walking simulator" - in fact, I tend to enjoy these sorts of games provided they're done properly - but this one just didn't do it for me. There are certainly parts of this game that are very well done; the art direction is fitting and the soundtrack is nothing short of beautiful. One of the main goals the developers had in mind when creating this game was to tell a story without any spoken dialogue, and there are certain points in the plot where this goal is accomplished well. For example, you are able to infer that your partner for your newly assigned case isn't the most popular person in the FBI based on the fact that you have to walk down endless corridors and stairs to reach her office in the basement. Unfortunately, the developers made some unacceptable design choices at other points in the story, and it is because of these choices that I can't recommend this game.

Occasionally, Virginia relies on in-game text to present certain plot elements to the player. However, for reasons beyond my understanding, the developers thought it would be a good idea to yank the text away from the player after only several seconds (which is not nearly enough time to read everything). Because of this, it is entirely possible to miss significant parts of the story from as early as the beginning of the game. Even then, it is at least somewhat possible to understand what's happening throughout most of the story... until you reach the ending sequence. Now, I understand the idea of making just a few plot points left open to the viewer's interpretation. This can work very well if done properly, but Virginia leaves just about every part of its ending open to interpretation, to the point where I didn't have a clue as to what was going on when I played through it. After finishing the game, I searched online to see if I could make any sense of its confusing story. There were plenty of people who defended Virginia, claiming that they knew how to correctly interpret its story, but each of the plot theories I read from these people were so vastly different from one another that I could only conclude nobody had any real idea what the ending meant.

Again, I'm not giving Virginia the thumbs down due to its lack of gameplay. I understand that some games focus solely on telling a captivating story, and for that reason I place a greater amount of emphasis on the story when reviewing those kinds of games. With that said, the story in this one needs to have a clearer direction for me to give it a favorable review.
Publicada el 11 de diciembre de 2016.
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A 1 persona le pareció útil esta reseña
47.4 h registradas (30.9 h cuando escribió la reseña)
First, as others have said, Zero Time Dilemma is the third game in its series. While there is some in-game context given to familiarize new players with the storyline, it is still highly recommended that you be familiar with the plot of the first two games in order to understand this one.

With that out of the way, this installment was a fitting conclusion to the trilogy, though I wouldn't say it was perfect by any means. For example, if they wanted to transition from still images to animated cutscenes, they should have gone all out and fully animated every detail. Instead, the camera often cuts away from the characters when a significant action is performed (such as one character attacking another) and we only hear a sound effect to signal that said action took place. To me this signifies either a limited budget or a lack of effort. However, the music was good, the dialogue/voice acting was entertaining, and the events of the game were presented in a coherent manner. The room escape puzzles were the perfect level of difficulty; they were challenging enough to require some thought, but not so difficult that I was stuck for hours on a single puzzle.

But let's talk about the one aspect that the Zero Escape series is known for: the story. You can expect the same sort of mind-blowing, alternate timeline laden story in this game as you experienced in the previous two. While I wouldn't say that this game introduces any ingenious new concepts to the overarching mythos of the series, it takes what made the other two games so awesome and cranks it all up several notches. More death, more violence, more paranoia and backstabbing, more alternate timelines, more time-loop miracles that completely screw with your brain. Killing off other characters is not just something that happens to take place in certain timelines, but is now a requirement for the remaining characters to escape the facility they are trapped in. A group of characters can seem completely peaceful and cooperative at one moment and then suddenly proceed to turn on each other in a matter of minutes. Needless to say, I was thoroughly entertained throughout the whole game.

The one part that did leave me scratching my head a little was the ending. While many old questions are answered, new ones are raised - and therefore left open to interpretation because the developers have apparently stated that this is the last game in the series. While it wouldn't necessarily be unfitting to end it right here, I certainly hope they reconsider, since this game's ending leaves open the possibility for a fourth installment. Nonetheless, you should definitely get this game if you enjoyed the first two.
Publicada el 2 de diciembre de 2016.
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Nadie ha calificado este análisis como útil todavía
0.5 h registradas
This game will only take about 30 minutes to complete but it's still worth buying even if you're paying the full $3 price. Refunct is a clever first-person platformer where you, as the player, find yourself stranded on a group of blocks in the middle of the ocean. You will need to parkour across these blocks to reach a visible destination point; upon doing so, more blocks will rise out of the ocean to join the existing landmass and a new destination point will be set for you. Repeat this process until you've finished the game.

It's fun for what it's worth. I'm generally skeptical when it comes to the idea of first-person platformers but the platforming mechanics on this one are solid and the level design is very thoughtful. Buy it if you're bored and looking to kill half an hour.
Publicada el 17 de noviembre de 2016.
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A 1 persona le pareció útil esta reseña
35.9 h registradas
The Talos Principle is one of those games you don't see on the market all that often. It is best described as a first-person puzzle adventure game; you are tasked with solving a series of puzzles with the goal of finding rewards that will help you progress to new areas in the game. The tools that will be available at your disposal to solve these puzzles will gradually be given to you as you progress through the game.

I think that these puzzles are very well designed overall, and the learning curve is very fair. Nearly everything that is placed in the puzzle areas has some sort of use, and some of these puzzle elements even serve as hints on how to solve the puzzle itself just by their mere existence. There are even some puzzles that require you to use a certain method that you didn't even know was available, and yet there are still enough subtle hints available to help figure out the solution. Throughout the whole game, I only found myself having to use the guide a handful of times; I was able to figure out the rest for myself through careful analysis of each puzzle's landscape. There are even some extra puzzles available for those who are super savvy; finishing all of these unlocks a hidden ending to the game.

This is the type of game where you won't have a clue as to what's happening when you first start, but as you progress you will realize that there is, in fact, a storyline. However, I'd have to say my only real gripe with this game (and a minor one at that) is that the storyline is rather predictable. At the start, there will likely be many questions running through the player's head, such as: "Where am I?" "What is my purpose here?" "Who is this voice in the sky acting like some sort of God?" The answers to all of these questions turned out to be exactly what I had predicted at the start of the game. However, the narrative structure of the story is presented so well that I actually enjoyed having all of my predictions confirmed. Even if the plot is predictable, most people will be intrigued by the philosophy surrounding what it means to be human - a focal point of the game's story.

It is definitely worth mentioning that the game's presentational aspects are more than on point. The environments are just downright beautiful; one could waste hours of time wandering around and staring at the gorgeous scenery as a distraction from solving the puzzles and completing the story. The soundtrack, while not particularly memorable, perfectly fits whichever environment you happen to be in. Despite any flaws I mentioned, The Talos Principle is definitely one of my favorite games of all time. I always find it better to wait for the sale on nearly every game, but I would still consider it a fair deal to buy this game at full price.
Publicada el 5 de septiembre de 2016. Última edición: 30 de noviembre de 2016.
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Mostrando 1-10 de 20 aportaciones