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投稿日: 2020年5月9日 20時22分
更新日: 2020年11月29日 21時53分

I don't know if it's exactly what I was expecting or if it necessarily hits the "I want to spread an eldritch religion across the globe" itch, but it's a solid game nonetheless. I like the base-building aspect where you're making different buildings in your holy city which do different things, and the religion-development aspect is really smooth and gives a bit of direction to your religion, though I think it perhaps needs to give some more flavour or visual changes to help show this progression.

Speaking of progression, at the moment it's somewhat linear which I'm not a huge fan of. You have these islands which you pretty much need to complete in a specific order to progress, and there isn't a real sense of "I'm spreading this religion to other places" so much as a total conquest. I think if it were more dynamic or procedural, with many available branches so you could choose where you want to spread, target weaker religions and try to convert their followers and have some form of cohesive world map, it could feel tighter.

I'm not sure I get the sense that I'm founding and building a religion in this so much as I'm going on a conquering rampage, so there's perhaps some economy tweaks in there. Not sold on the 'crystal skulls' mechanic but that could be alleviated by having some more dynamic branches instead of set linear progression which is more akin to a dungeon crawler than a sim game.

That said, I do like the game and am interested to see where it goes, particularly if there's a bit of focus on economy and more intricate tenets than just battles all the time.

Edit: With some of the more recent updates, the crystal skulls mechanic was removed, which is nice.
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