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24.9 ore in totale (25.1 ore al momento della recensione)
In Aerannis you play the assassin Ceyda Farhi, who takes on missions from Elsa Wetzer. With tasks ranging from basic assassinations, destroying documents, comfirming/retrieving information as well as tracking down someone kidnapped or freeing a prisoner.

You start out with most of your arsenal and stealth skills, including a chargable gun that can be fired as you jump or move around at three different heights (walking/crouching/sliding) and a pop bomb used to lure patrols away. You can simply shoot most of the critters, but humanoid enemies are often too tough to shoot your way through and stealth missions will actually require you to not get spotted by them or cameras. To take out humanoids quickly you will have to avoid or abuse making sounds to alert them and crawl through vents here and there. If they are not aware of your presence yet you can grab them from behind for an instant kill or push them around as a hostage to open doors and grant you cover.
As the game progresses your skill set will expand, adding wall jumps, ledge hanging, a sprint and a few different bomb types. The whole arsenal is a lot of fun to use. Only the bomb switching mechanic sticks out a little sore, as it has you popping out a wheel of the bombs around you with a button press, select the active bomb type by moving left or right and closing the wheel again with the same button.

Besides health refills enemies will also drop nano machines, which amount to your currency (nm). The only thing you can do with it though is purchase a single defense boost at a certain location in game and otherwise purchase health refills (half or full) directly from the pause menu. Considering the whole game can be played through entirely without buying such a refill it is probably a nice option for anyone having trouble getting past some areas. It does however feel weird if you abuse it to get through the hard mode (there are three difficulty settings which alter the damage from/to enemies and their vision range).

The world mostly consists of several very different city districts and a park, which in turn contain the level entrances (mostly buildings). You cannot enter any of these buildings (or new areas) prior to being directed to them through a mission and the city structure becomes irrelevant about 1/3rd into the game as several save points gain the option of fast travel between them. This however is a welcome feature as the game contains no back tracking and there would be no point in running through the same areas again and again. The game is very linear as all missions seem to happen in a very strict sequence and only the final mission branches out into two different endings.

Besides great platforming, shooting and stealth action the levels throw a huge diversity of music and boss battles at you. Contrary to common convention boss battles don't simply happen at the end of each level, but instead sometimes at the very beginning, upon a mission to revisit a level later on (save point teleport sparing you a rerun though) or even several times in a row. All of which is very refreshing for this kind of game. Not to mention boss battle types range from the traditional damage dealing over survival/escape to stealth.

The story and setting heavily revolves around LGBTQA issues without rubbing it in your face. So even if you have no idea what that means or generally try to steer clear of that topic the writing is so well done that you should be able to enjoy it in any case.

There are some technical issues with the game, most annoyingly text boxes prompting you to hit a key to advance advancing on their own after some time while some other text boxes with a count down cannot be skipped before it reaches 0. Since the game clearly is a work of passion though I expect future updates to iron out such details.
Pubblicata in data 2 ottobre 2015. Ultima modifica in data 2 ottobre 2015.
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483 persone hanno trovato utile questa recensione
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691.7 ore in totale (190.7 ore al momento della recensione)
As a projectile fighting game Lethal Leagues core is simple: hit your opponent with a ball to score and ultimately win a match.
You can try a bare bones prototype on reptile games' website to see if you like that concept.
Like many other recent small competitive games this one challenges the player with high risk&reward as a single hit from the ball is a knock out. Although if you or your team hit the ball last it won't harm you.
The intense fun of this game starts to kick in once you've hit the ball back and forth a few times, ever increasing its speed to ridiculously high levels (speedometer at the bottom on the boombox). Normal hits only increase the ball speed by 1, charged hits and smashes however double the speed. With more speed the hit lag will increase, the screen will shake, the background will change, intense visual effects will ripple across the screen and the characters will throw catchy phrases at each other as they hit the ball. Next to jumping and swinging you can also bunt the ball to slightly decrease the speed and carefuly set up your next attack.
The movement mechanics are very solid. You can move right and left as you jump, you can tap for a short hop or hold to jump higher and stay in the air longer as well as press down to fall faster.
The selectable characters two major mechanic differences are their method of gaining height (high jump, wall jump, double jump, wall ride, ...) and their special move, which can be activated with a full special bar (builds up by hitting the ball).

Next to online and local multiplayer with up to 4 people there is also a single player challenge with 10 increasingly difficult stages to beat in sequence and in local multiplayer there are 7 levels of AI difficulty with the highest one still being a challenge even if you are already very good at the game - although not as engaging as a good human player will probably be.

And it's a damn lot of fun.
Raced to the top of my most played game ever list during beta testing.
Pubblicata in data 27 agosto 2014. Ultima modifica in data 27 agosto 2014.
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