10
已评测
产品
100
帐户内
产品

xinnam0n 最近的评测

正在显示第 1 - 10 项,共 10 项条目
1 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 233.7 小时 (评测时 39.2 小时)
Rubbish
发布于 2022 年 11 月 25 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 3.2 小时 (评测时 0.7 小时)
Ç'est la vie
发布于 2021 年 12 月 25 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 141.7 小时 (评测时 40.3 小时)
No. Period.
发布于 2020 年 12 月 17 日。 最后编辑于 2021 年 3 月 11 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 76.3 小时 (评测时 73.1 小时)
An absolute masterpiece of the Ace Combat series. Evolutionary graphics (for a flight sim sort of game, e.g. X-Plane and P3D), great story, and YAAASSSS, DA PRINCEEEESS!!! Other than the game itself, the Ace Combat franchise was my childhood :) Look forward to see more narration of the Strangereal events.
发布于 2020 年 8 月 17 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 26.4 小时 (评测时 26.1 小时)
Second time walkthrough. Vivid story, well-constructed characters. Really touched even after 3 years since my first play.
发布于 2020 年 8 月 15 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 12.8 小时
Honestly this is the first time i ever play a TR title. I am in love with this series right now. This deserves a 9.1 on IGN.
发布于 2020 年 3 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 336.5 小时 (评测时 10.0 小时)
Glad I finally found a perfect remedy for my depression.
发布于 2019 年 10 月 31 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 7.0 小时 (评测时 1.4 小时)
真實的故事 xD
发布于 2018 年 10 月 1 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 822.8 小时 (评测时 453.5 小时)
No, because 黃鶴老闆 didn't say so. Therefore decent game.
发布于 2017 年 11 月 23 日。 最后编辑于 2020 年 8 月 17 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 2,797.1 小时 (评测时 2,245.6 小时)
2,322 hours of fun, laugh and my youth has officially ended here. That is it, I am quitting as a Y2 veteran (sorta). As far as I can tell, Ubisoft has definitely ran out of ideas, and has trouble dealing with criticism from bugs, glitches, anti-cheat as core experiences to players.
Most importantly, I can see Ubisoft is slowly turning into the form of SOME competing companies, in a bad way. I mean, in what pathetic ways would game devs force players to addict to the game by adding horrible mechanics like the "bAtTlE pAsS" . I am certainly sure this would be Ubi's last on the list if the creative team is at least 69% confident on the contents they are rolling out, and they do not have to beg players for $$$ and playtime like a dog.
I have to admit, I miss the time when we castle the hostage in the Kafe cold storage; I remember there was one round that we matchmaked each other as opponents; I loved (playing) Iana, but I knew that my true love op was never her - and is the long gone Blood Orchid Ela.
Surely, I said that I have loved Siege, but definitely not Ubisoft the company. So goodbye Siege, as for now. Thank you kindly for helping dealing with my depression for the past 3 years.
发布于 2017 年 11 月 23 日。 最后编辑于 2020 年 10 月 14 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 10 项,共 10 项条目