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Recent reviews by DIO

Showing 1-4 of 4 entries
1 person found this review helpful
109.8 hrs on record (90.0 hrs at review time)
So i drop my thoughts on this game and compare it to warframe (1,5k hours in WF) :
General combat feels really good no issue there.
Movement is decent after i got over the fact that i can't bullet jump and hook is good after u get hang of it.
Love character designs, their skills, they're done quite well imho.
Some content is better done in group of friends, like some colossus battles. (This one i neither like or dislike, it's whatever to me)
Now to stuff that i don't like or outright hate.
Some game mechanic being useless to most characters like shields.
Elemental resistances , idk whats with them but i don't feel difference with/out them.
In later stages most characters (not Ajax) feel really squishy even with build DEF and HP.
Boss design is atrocious, hate those balls.
Drop chances, i hate RNG in this game, like farming 5h for 20% drop and dropping several rarer stuff.
Material patterns: ones from operation are fine to acquire but ones from outpost are pain in but even with Sharen.
Material pattern upgrading is also pain, dropchance for item needed to upgrade is really low.
Overall i think pattern system is lot worse relic system from WF.
Descendant acquisition is simply pain, in WF when u farm non-prime frames (almost all of them) you get blueprints for all parts from same boss/mission, in case of boss drop ones one blueprint always drops. Prime frames drop from relics that can be upgraded few times, each time chance for getting rare drops increase, and when you run mission with teammates you can select their reward if they have relic equipped during void mission, so that also increases chances getting rare drops from relics. In TFD i up it one time with item with low dropchance to go from 3 to 6 on rarest drops what a joke.
Similar stuff goes for ultimate weapons.
Encrypted vaults, well i don't like these, they could have gone with better minigame imho. Something similar to WF would be better for me.
"Forma" and "potato", forma is fairly easily acquired exept for mat from vaults, potato is pain with low dropchance.
In terms of monetization I'm not against it, it's f2p game, they need to make money to run this game, it is what it is.
But as someone that can potentially spend some cash in games i'm more inclined to spend the on WF to buy plat to help devs making awesome game that you don't need to spend any cash on if that is the way you want to play. I bought plat few times to buy some cosmetics in WF.
In WF you can also acquire plat by trading with other player (selling mods and prime parts) then use said plat to buy stuff from ingame shop or buy stuff from other players like rare mods, prime parts, etc.

Over all it fell like more scuffed WF with bad RNG drops with few bright sides to it and over all it feels more time consuming than WF to farm something. Some may argue that in WF there are longer crafting times, but in WF you also have a lot of content to go trough, you don't need to sit like lunatic and farm same boring missions from 5+ hours to drop that 20% part, well some times you do but, win WF it's more bearable.
Well these are my thoughts on TFD after almost 100h.
Posted 9 July, 2024. Last edited 9 July, 2024.
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No one has rated this review as helpful yet
536.4 hrs on record (152.0 hrs at review time)
Good
Posted 22 November, 2023.
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No one has rated this review as helpful yet
4.8 hrs on record (2.8 hrs at review time)
Even though I've only played for 2 hours, I really enjoyed this game. I watched a lot of content created by community and I've been keeping an eye on game development.
Posted 23 November, 2022.
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20.4 hrs on record (14.3 hrs at review time)
Funny AF
Posted 24 November, 2021.
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Showing 1-4 of 4 entries