XD
*autoexec.cfg
// Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1.9"
cl_crosshairalpha "250"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

cl_autowepswitch 0
cl_crosshair_sniper_width 1.9
cl_radar_always_centered 0
cl_radar_scale 0.3

sensitivity "1.8"
zoom_sensitivity_ratio_mouse "1"
m_customaccell 0

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "100000"

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "63"
viewmodel_offset_x "1.5"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_presetpos "0"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "10"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// Show damage done and taken from players without bringing up the console

developer "1"
con_filter_enable "2"
con_filter_text_out "Player:"
con_filter_text "Damage"

//// Binds

bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind [ +LEFT
bind ] +RIGHT
bindtoggle "KP_PLUS" "gameinstructor_enable"
bind "LEFTARROW" "buy smokegrenade"
bind "DOWNARROW" "buy flashbang"
bind "RIGHTARROW" "buy incgrenade"
bind "UPARROW" "buy hegrenade"
bind "DEL" "buy vest"
bind "END" "buy vesthelm"
bind "PGDN" "buy defuser"
bind "INS" "buy awp"
bind "HOME" "buy ak47;buy m4a1-s"
bind "PGUP" "buy tec9"
bind "H" "use weapon_c4;drop"
*autoexec.cfg
// Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1.9"
cl_crosshairalpha "250"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

cl_autowepswitch 0
cl_crosshair_sniper_width 1.9
cl_radar_always_centered 0
cl_radar_scale 0.3

sensitivity "1.8"
zoom_sensitivity_ratio_mouse "1"
m_customaccell 0

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "100000"

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "63"
viewmodel_offset_x "1.5"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_presetpos "0"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "10"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// Show damage done and taken from players without bringing up the console

developer "1"
con_filter_enable "2"
con_filter_text_out "Player:"
con_filter_text "Damage"

//// Binds

bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind [ +LEFT
bind ] +RIGHT
bindtoggle "KP_PLUS" "gameinstructor_enable"
bind "LEFTARROW" "buy smokegrenade"
bind "DOWNARROW" "buy flashbang"
bind "RIGHTARROW" "buy incgrenade"
bind "UPARROW" "buy hegrenade"
bind "DEL" "buy vest"
bind "END" "buy vesthelm"
bind "PGDN" "buy defuser"
bind "INS" "buy awp"
bind "HOME" "buy ak47;buy m4a1-s"
bind "PGUP" "buy tec9"
bind "H" "use weapon_c4;drop"
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XD 6 เม.ย. 2017 @ 2: 34am 
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