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Recent reviews by Eggroll

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No one has rated this review as helpful yet
15.9 hrs on record
Solid Journey Through the Galaxy

Star Wars Jedi: Fallen Order was a truly enjoyable experience that exceeded my expectations. I want to make it clear that I am not a huge Star Wars fan by any means. I've seen the movies, but my knowledge of the franchise and universe it takes place in really stops there, so I'm judging this almost exclusively on how it holds up as a game, not as a Star Wars game if that makes sense. I've seen this game called a souls-like and while there's certainly some similarities there, it plays out much more like a 3D metroidvania with combat most close to Sekiro than any other game in the "souls" genre, with an emphasis on parrying attacks, and dodges that don't have i-frames but are instead used to better position yourself. I think the combat system is the games strongest aspect, as combat is genuinely great with the exception of when you're up against big swarms of enemies, again, similar to Sekiro. You have force abilities that can change combat although I didn't find myself using them a ton, partly because of how limited you can use them because of the force meter, a baffling decision when half of a Jedi's power comes from the force, not just the lightsaber, and I don't see why simply swinging my lightsaber a little harder than normal should use up my force meter, the same amount that throwing a group of enemies into a pit does.

Fallen Order does a great job of making you feel like you're travelling across the galaxy. There's a few different planets you can explore and each one is different than the last. One minute you're on a forest planet, the next you're on a frozen planet, and the next you're on a red desert. While the locations you visit are never hugely interesting and "out of this world" feeling they are perfectly fine at giving the player something to explore, which the game rewards you by throwing customizable lightsaber parts, clothing options, droid skins, and more. Very few hidden items are tied to boosting your stats in any way. The most "souls-like" this game gets outside of the respawning enemies mechanic is in how well these worlds are interconnected among themselves, with lots of shortcuts and different paths to take. Each planet is like playing Dark Souls 1 for the first time again in that aspect. As you play you'll unlock more abilities that open up these worlds more, so if you want to go back and explore you can.

The story of Fallen Order was actually a lot better than I was expecting. The characters are really fleshed out here and the emotional moments in the story really do hit like they should. Cal Kestis and Cere are great characters and the rest of the cast feel appropriately fleshed out too, with each of them having their own arcs that are well executed. While it did start out feeling pretty generic, I was pleasantly surprised at the journey we go on. Iconic moments in Star Wars history are seen from an interesting perspective and there;s some great supernatural mind bending moments that do a great job of putting you into the mind of Cal. I didn't expect to grow attached to the characters as much as I did.

Sadly, there are some bugs in this game that did hurt it a little bit. The camera can be horrendous at times, especially if you find yourself up against a wall. At one point I ended up falling through the floor and was running around inside the walls of a mountain for a while until I finally found a way to kill myself. Enemies that the game doesn't want you to throw off a ledge, can just teleport themselves back into the battle, and other times enemies will just walk off the ledge. These aren't horrible or ruin the game, but they certainly can take you out of the flow sometimes.

Overall, Star Wars Jedi: Fallen Order was a very enjoyable experience that is well worth the $5 or less you can get it for while on sale. The combat felt good, and the world was enjoyable to explore. It told a pretty solid story with some great characters, and it lays the groundwork for what is hopefully an even better sequel. For more reviews, follow my curator page.
Posted 21 May.
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25.8 hrs on record
A Legendary Conclusion

Dark Souls 3 is everything I wanted from the final game in this trilogy. It has amazing combat, some of the best boss fights in gaming, and incredible levels to explore with a wide range of weapons to use depending on how you want to play the game. To put it short, it's the best in the trilogy and an absolute must play game. Everything great about the previous games in the series is here and it's elevated to new levels. The faster paced combat feels incredible and is the best in the series in my opinion. The story here is actually incredible as well, and truly builds off of and is a worthy conclusion to the other games. Overall, Dark Souls 3 is an incredible experience that is well worth the money.

Combat

Dark Souls 3 uses the standard FromSoft stamina based combat system but at a much faster face than Dark Souls 1 and 2. It feels very similar to Elden Ring in terms of how fast and fluid it is. This system makes facing off against even fodder enemies fun, and engaging. Every action needs to be though about before you do it since running out of stamina can come at the cost of death. Where the combat really shines though is in the boss fights. Nearly every boss in this game is an absolute banger, and some of them are what I consider some of the best in the series, especially in the DLC. There's lots of weapons to use from greatswords, to katanas, to magic, to giant torch hammers and everything in between so there's something for everyone here, and unlike other games, Dark Souls 3 actually gives you enough resources to fully upgrade multiple weapons in any given playthrough so I was able to use 5 different weapons during my playthrough of the base game and DLC without sacrificing power or stats to do so.

World Design

Much like the other games in the series, the world of Dark Souls 3 is dark, gritty, and wonderfully executed. This world is much farther gone than others in the series and it feels like it. Everything feels like it's teetering on death, doing everything it can to hold on for just a little bit longer. Dark Souls 3 has some truly stunning locations to explore as well from castles, to cities, to the infamous Dark Souls swamps. I loved exploring the world and I always felt like I was rewarded for doing so whether it be with loot or more story telling and world building. I felt like there was a good variety of places to explore, and I never got bored of any of the areas. There's plenty of secrets to uncover and it was always rewarding to find them.

Conclusion

In conclusion, Dark Souls 3 is a near perfect end to a truly incredible series of games. I can't recommend it enough, but I would say to definitely play at least Dark Souls 1 first. Some of the bosses in this game were true tests of skill and overcoming them felt amazing. I wish I could forget my time with this entire series to experience it all over again, and Dark Souls 3 was the best of them all. For more reviews, follow my curator page.
Posted 9 May.
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1 person found this review helpful
26.8 hrs on record
Frustrating, Still Good

Dark Souls 2 is a good game, just not a great Dark Souls game. It still features great combat, a vast world that's fun to explore and full of secrets, and a ton of fun weapons and builds to use. If you're new to the series, I don't recommend starting with this one as it is frustratingly difficult at parts, expecting the player to beat hoards of enemies like it's a warriors style game and not a Dark Souls game. It still features some good bosses but it's definitely the weakest of the series that I've played so far.

Combat

Dark Souls 2 features the same combat as the first one but the main difference is the enemy placement and boss runbacks. Some of these runbacks are absolutely horrendous and lead to you spending more time just trying to get back to bosses. The bosses themselves are kind of a let down, but there's still a couple great ones in the mix. While learning how to deal with multiple enemies does a while to nail down, once you figure it out it can make challenging parts a breeze and actually quite fun. Early on there's a boss with 3 enemies that seemed downright impossible at first but learning how to deal with them and create openings lead to a satisfying experience that I'll look back fondly on.

World Design

I don't want to talk about the enemy placements too much, as it's been talked about to death but it is a genuine issue with the game and a big one. Too many areas are just filled with enemies that are difficult to deal with and create what feels like artificial difficulty. The world itself though I enjoyed quite a bit. There's some truly great areas here including some really fun dungeons and castles to explore. I do wish the world was more interconnected like Dark Souls was but as a whole I think it's not bad and it has some really cool areas and set pieces.

Conclusion

In conclusion, Dark Souls 2 isn't a bad game at all, it's just a bad Dark Souls game. I had fun with it despite its frustrating parts and I do think if you're a fan of others in the series that it's worth checking out. Getting this on sale is still a very worthy purchase that you will get your moneys worth from. For more reviews, follow my curator page.
Posted 23 April. Last edited 23 April.
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27.4 hrs on record
Revolutionary and Legendary Game, But Heavily Flawed

Dark Souls might be one of the most revolutionary games ever made, and it is absolutely worth playing, however, being one of the first of its kind unfortunately lead to a rushed development, something that is very noticeable and sadly results in a disappointing second half after a near flawless start. If you have any interest in this game I highly recommend going in blind as there's no better way to experience the magic of Dark Souls.

Combat

Combat in Dark Souls is what you'd except. You have a weapon, and you can roll to dodge, run, and attack, all of which use up stamina. The key to success in Dark Souls combat is being able to manage your stamina and position yourself in areas where you can avoid attacks and get your own damage in. It's a punishing system that will punish you for every mistake but that's what makes it great. Learning enemy patterns, mastering your weapon of choice, and learning to better manage your stamina takes time but the payoff is so satisfying. Bullying enemies that once seemed impossible is such a great feeling and true sign of growth as a player. Bosses are true tests of your skills and overcoming them is immensely satisfying.

World Design

The world design of Dark Souls is truly hit or miss. As a whole the way the entire game's world is connected with shortcuts and countless secrets is perhaps its greatest accomplishment in terms of game design. However certain areas in the world are truly miserable to navigate and I don't mean just because they're difficult. One late game area in particular decides that you don't need to be able to see where you're going. It's pitch black with bottomless holes and enemies around every corner. What. A. Fun. Time. Other areas require extremely long and tedious boss runbacks. Maybe this is a skill issue, or a me issue but I don't find these fun at all. They're frustrating and tedious. While many areas have secret shortcuts that reward exploration, others do not. As a whole though the world of Dark Souls is beautifully dark and hauntingly beautiful. Piecing together where everything is and how to navigate it is an amazing experience that few other games can replicate.

Conclusion

In conclusion Dark Souls is a game that for all its flaws is still an incredible experience and is absolutely worth playing, even if just to see where the series started (sorry Demon Souls but you're not on Steam, what do you want me to do?). While the second half is definitely weaker, it still has its moments of magic that make the whole game worth playing through. I wish I could speak to the DLC included in the remaster but the game instalocks you into New Game+ after beating the final boss of the base game, which I didn't know so sorry, and be weary of that. For more reviews, follow my curator page. [http//steampowered]
Posted 17 April.
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1.6 hrs on record
Very Short, Very Simple, Very Charming

LumbearJack is a game that's perfect to play through on a random afternoon when you just want to turn your brain off and enjoy some cozy game vibes. It doesn't offer any sort of challenge, and takes less than 2 hours to complete, but honestly I didn't mind that at all. It doesn't overstay it's welcome and I think it just does enough to stop the simplistic gameplay from getting too repetitive. Speaking of gameplay, every level is pretty much the same thing, break stuff with your axe, upgrade your axe to break bigger things, repeat until done. It doesn't require any thought but it's pretty satisfying, and there's some simplistic puzzles every now and then to offer some variety. The real star of the game though are the cutscenes. Without any dialogue or words, the cutscenes manage to be hilarious and extremely charming. I looked forward to each new level to see which animals would pop up and what shenanigans would ensue. While I don't think the game is worth the $13 just because of how short it is, I definitely recommend getting it on a sale if you're looking for a simple and short cozy game. There isn't any engaging gameplay or deep story here but that doesn't stop it from being an enjoyable experience. For more reviews, follow my curator page.
Posted 4 April.
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7.0 hrs on record
Spooky Fishing Game

Dredge is a really interesting game in that it takes the well loved fishing minigame from plenty of popular titles and puts it front and center in it's gameplay along with a tile based inventory management system from games like Resident Evil. While the gameplay loop is nothing new or groundbreaking, the wonderful setting, art direction, and mysterious world of Dredge elevates the entire package into something quite unique and enjoyable. If you're looking for a relaxing and unique fishing game with an interesting world, I definitely recommend giving Dredge a try.

Presentation

Dredge has a gorgeous and spooky lovecraftian horror style to it and it works great for the game. From the grotesque fish designs, to the creepy NPCs that fill the world, you're constantly reminded that this is not a friendly world you're a part of. The world itself looks great, with the multiple distinct and unique areas to explore keeping exploration fresh and exciting. At night the world becomes creepier looking like something out of a nightmare, and the music is that perfect mix of ominous yet relaxing.

Gameplay

Dredge's gameplay loop is very simple yet addicting. You have to catch fish qith quick time events and every fish has a different shape to fit in your inventory. Managing your inventory becomes a game itself almost. At night, the world becomes more dangerous and scary, so you have to find a dock where you can rest until day. It's very easy to lose track of time and suddenly you're panicking trying to find the nearest dock through the thick fog. There are a few different ways to catch fish, some of which can only be caught using certain methods so hunting down all the types of fish, as well as the different versions of each fish can add tens of hours to the playtime for completionists. There are also tons of quests, materials to find to upgrade your ship, and secrets to unlock so there is a lot more content here then the relatively short main quest line.

Conclusion

In conclusion Dredge is a really interesting game that provides a lot of content for a reasonable price, as long as you want to do the side content and hunt down all the fish. The main campaign only takes a few hours but it's a worthwhile experience that manages to keep a relatively simple fishing game engaging. The world is creepy and uncovering its secrets is intriguing. It's very easy to lose track of time in Dredge and if you're looking for a game that you can easily play to relax and get some spooky vibes from, Dredge is absolutely worth a play through. For more reviews, follow my curator page.
Posted 3 April.
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25.7 hrs on record
An Incredible Journey

Sekiro: Shadows Die Twice is one of the greatest games I've ever played, and I mean that as sincerely as possible. After hearing all the praise it received, I dove in head first, fully aware of the immense butt kicking that I was in for. Well 25 hours and hundreds of deaths later, I don't know how to do this game justice with a simple Steam review. All I can say is that if Sekiro looks even vaguely interesting to you, give it a try. The combat is probably the best I've ever had the joy of experiencing, the world is beautiful, the story is intriguing, and the bosses are probably the best line up in any game ever. Is it hard? Yes. Will you die countless times? Probably. But the feeling of pure joy when you not just overcome, but master a boss fight that once seemed absolutely impossible, can only be described as orgasmic. It's unlike anything else I've experienced in a video game before.

Combat

Without a doubt the star of the show is the combat system. At it's core it's extremely simple. You can block, parry, jump, sidestep, attack and counter some attacks. While this may seem simple enough it's pushed to its absolute limits by the bosses. You also get a prosthetic arm that provides you with some special attacks but I eventually found myself not even using it because of how engaging combat is. Bosses will come at you with a flurry of attacks and learning the timings, and proper methods of either parrying, countering, or dodging them to open up an opening to attack is like completing a puzzle. Attacks that seem near impossible to deal with become a walk in the park once you learn them. People say Sekiro is like a rhythm game and they're not wrong. Once you properly understand a bosses moveset you fall into a perfect rhythm of parrying and attacking. You fall into a trance almost and it can only be described as magical. While I can understand some people will be put off by the lack of weapon variety or build variety you have since the only weapon you have is your sword, I think it works to the game's strength since these encounters were able to be built around a singular moveset that the user has, meaning every fight is as finely tuned as possible. You can unlock some skills as well but outside of a couple essential ones that should probably be in the base moveset like the mikiri counter and grapple attack, they don't make a big difference at all and once again I rarely found myself using them. For a game so focused on 1v1 combat, there is a surprising amount of gank fights in this game. While some of these can be countered by stealthily taking out some of the crowd, others can become very frustrating but all in all Sekiro has one of, if not the best combat systems in all of gaming.

Presentation

Sekiro isn't anything crazy special graphically but the world looks beautiful with great set pieces and some beautiful areas to explore. There's a good variety of locations like a war torn castle, mountainous valleys, and flooded palaces. War torn Japan is truly a stunning place to explore. The sound design however is masterful. The clanging of sounds and satisfying pings of landing a perfect parry followed by a clang of sparks is as addicting as drugs. I was blown away by how incredible combat not only looked but sounded as well. The soundtrack shouldn't be slept on either and I appreciated that there was Japanese as well as English audio, and both of them sound great. The bosses all have such great movement and flow to them, only adding to the rhythm of combat.

Conclusion

In conclusion Sekiro is an incredible achievement in combat and game design. It has some of the most memorable and challenging boss fights in the medium of video games and I can't recommend it enough. In order to beat this game you truly have to master its combat system, and while the learning curve can be steep, the reward for doing so is having the privilege of experiencing and hopefully overcoming some of the most difficult and well designed boss fights ever. It's an experience that's worth dying for, maybe even twice. For more reviews, follow my curator page.
Posted 21 March.
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0.3 hrs on record
Very Short, Simple, and Sweet, Like Honey

Beeny is a throwback to the look of games like Donkey Kong Country that used sprites based off of 3D models. The look and sound of the game is an instant nostalgia trip because of this. The soundtrack is great and the levels and models look just as good. Gameplay wise, Beeny is extremely simple. You move from left to right jumping up a tree to reach some honey. There's about 10 levels and the whole game can be beaten in 15 minutes, so I'm glad the game is priced appropriately and I had a fun enough time with it to think I got my moneys worth. It's literally impossible to die in this game from what I can tell so the only challenge is whether or not you're able to complete the simple jumps. There's some variety in the later levels with new stage hazards but nothing crazy. If you want a fun little nostalgia trip, I'd say give it a shot. For more reviews, follow my curator page.
Posted 20 March.
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11 people found this review helpful
6.2 hrs on record
A Huge Disappointment

Raji: An Ancient Epic is a game I really wanted to like. A hack and slash game set in ancient India is a great idea, and with a big focus on the mythology of India I was really excited to see what the developers could create. Well what they created is a game that is visually beautiful, but pretty ugly in every other aspect. The combat is frustrating and repetitive, the puzzles range from stupidly easy to very easy, and the bosses are poorly designed. I wish I could say the story at least gives you a reason to keep playing but sadly that is not the case. I found it to be boring and confusing. If you're a geek for Indian mythology than maybe you'll find some enjoyment here but otherwise I wouldn't bother. There are plenty of games out there that look just as good as Raji, but play far better.

Presentation

As I mentioned earlier, the game is genuinely beautiful. The cutscenes are done in a really cool shadow puppet style, that works really well. The world itself is stunning at times, with great variety in the environments you explore. I honestly enjoyed looking at the game far more than I did playing it, and it's probably the only reason I even bothered to finish the game. There's a great sense of scale to the places you traverse through whether it be an ancient temple, or a desert, you really do feel like you're going on a grand quest. The music was fine, it didn't stand out but I didn't think it was bad at all. It fit the rest of the game well. The voice acting was kind of meh. Some of it was fine, some of it was bad, and some voice actors pronounced the same character's name differently for some reason, which was kind of strange.

Gameplay

The gameplay was the biggest letdown for me, and the reason why I can't recommend the game. It doesn't matter how good a game looks if it plays like crap. The "puzzles" you have to do are boring, and repetitive, with most of them just being repeated throughout the game. Those little ring rotating puzzles are basically all you'll be doing, and they're just not interesting or fun at all. Combat is an absolute joke. Dealing with crowds of enemies is overly frustrating and are basically just dice rolls to see if you'll get stun locked and die or not since there's no invincibility period after you get hit, and if you do get hit you get stunned for a second so you end up getting ganged up on by the 30 projectiles flying at you. There's no depth to the combat either since you'll be constantly running and dodging trying to avoid the swarm of attacks coming at you so you can't even do the combos the game gives you. The zoomed out camera also makes it very hard to see if an enemy is attacking you or just moving around the arena so you'll often times get hit by attacks you didn't even know were happening. The boss fights are just as bad, with many of them taking 10 plus minutes due to how drawn out they are. There's a stealth boss that is basically the Scarecrow sections from Arkham Asylum. Well remember how those were well deisgned, with platforming, and they only lasted like 5 minutes? Well how would you like to do that with 0 platforming, just moving in a straight line, and have it last twice as long. Does that sound terrible? Well you'd be right because it sucks. The few platforming sections the game does have are boring and control terribly, The vine section was pure misery. Honestly the game just loves to waste your time with long drawn out climbing sections that serve no purpose and offer nothing of interest, poorly designed vine platforming, and sitting on making you do the same puzzle over and over. The final boss is one of the worst designed bosses I've every played. Trying to beat it with a controller is near impossible, and I'm not alone in this. However, if you play with a keyboard and mouse you can literally just run around spamming the dodge button while spam clicking the boss and you can beat him in under a minute. What. A. Joke.

Conclusion

In conclusion, Raji: An Ancient Epic is not epic at all, in fact it's kind of terrible. Beneath the beautiful graphics is a hollow mess of a game that feels like it wasn't play tested at all, and only exists to waste your time. I didn't really enjoy my time with it at all and for $25 there's far, far better games to spend your money and time on. This could've been a great game if the developers put a little bit more time and care into the core gameplay, and had better designed bosses that didn't take an eternity to beat, or can only be completely cheesed by playing with a different controller method. For more reviews, follow my curator page.
Posted 2 March.
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1 person found this review helpful
0.9 hrs on record
Now in 3D

Skator Gator 3D looks to build upon the original 2D game by focusing more on traditional 3D platforming and I think it does so with mixed results. For a $5 game it's definitely worth it, especially if you have an interest in speedrunning games as this game feels tailor made for that community. The levels are full of shortcuts, and lots of speed boosts during the traditional Skator Gator sections to really reward players dedicated to optimizing the fastest route through the levels. On the other hand there are tons of collectibles to track down so you're encouraged to play through all 13 levels multiple times. Personally I didn't feel the need to do this, as I took my time going through these levels during my playthrough. I found the platforming to be very simple and nothing special but enjoyed the traditional Skator Gator sections more than the new platforming sections. I personally wish they leaned more into the core pipe grinding gameplay, and expanded upon the ground work laid down by the first game but it really doesn't do that at all. All the enemies, and elements from the first are there and feel great in 3D but nothing was really expanded upon or added for these segments which I found disappointing. The new traditional 3d platformer sections are very basic with extremely generous checkpoints so there's no challenge at all. I don't mind this since this feels more like a cozy style game anyways and I think it succeeds in that. For $5 this is a fine game that you'll have fun with for an hour or two depending on how much you want to replay the levels. If you do like this game, I definitely recommend checking out the original as well. For more reviews, follow my curator page.
Posted 28 February.
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Showing 1-10 of 282 entries