Spilletid de siste to uker:
275.0h

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10 av 40 (25%) prestasjoner oppnådd:
Personlige prestasjoner
 

Beyond the veil

Escape the Asylum.
Låst opp 12. juni 2020 kl. 12.06

Survivor syndrome

Let Mr. Boyce survive the ADS heist.
Låst opp 12. juni 2020 kl. 12.07

Call the plumber

Sabotage the plumbing to distract ADS security.
Låst opp 30. mai 2020 kl. 11.24

Involuntary manslaughter

Scan Albert Hall's dead body.
Låst opp 12. juni 2020 kl. 12.06

Fuel to the fire

Let a pair of cultists roam free.
Låst opp 30. mai 2020 kl. 11.25

Locked and loaded

Collect three ammo clips during one stay in the Asylum.
Låst opp 30. mai 2020 kl. 11.24

Painful memories

Recall the aftermath of the kidnapping.
Låst opp 18. juni 2020 kl. 14.20

Unreliable narrator

Discover the truth about Jasper's murder.
Låst opp 18. juni 2020 kl. 14.21

Broken

Recall your loss.
Låst opp 18. juni 2020 kl. 14.21

Assuming direct control

Assimilate an enemy.
Låst opp 12. juni 2020 kl. 12.07



Strong man saves helpless woman

Collect all evidence on Grace's kidnapping.

Diagnosis

Collect all evidence in Building B.

Intensive treatment

Collect all evidence in Building C.

I confess!

Collect all evidence on the ADS heist.

Cleaning up the mess

Collect all evidence from the warehouse murder case.

In extremis

Collect all evidence from J's dying minutes.

Inside job

Collect all evidence in the kidnappers' hideout.

Wolf in sheep's clothing

Collect all evidence on Rose Atkins.

Cogito ergo sum

Unlock a hidden memory.

Gnosis

Unlock all hidden memories.

Quick fix

Solve the electricity problem properly and let John Lyndon get his kick.

Die another day

Scan Albert Hall while he is alive.

Where's my music?

Distract Walt Kaufmann.

In the lions den

Collect all evidence on the secret hideout of the criminal mastermind.

Clean job

Break into the building where Jasper is held without raising an alarm.

Benefit of the doubt

Help Jared escape his captors.

It's 5 o'clock

Get John some water.

Action hero

Eliminate all criminals in the main room of their hideout in 30 seconds.

Ghost Warrior

Reach the meeting spot in the marshes without raising an alarm.

Untraceable

Infiltrate a memory without triggering defence mechanisms.
+10

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