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Recent reviews by Tutajkk

Showing 1-7 of 7 entries
404 people found this review helpful
13 people found this review funny
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96.5 hrs on record (69.0 hrs at review time)
Early Access Review
I really wanted to leave a positive review, but I just couldn't. The game offers a lot of fun, but it is just a mobile game in the end - with a classic "bait and switch" hiding predatory monetization, which I do not intend to buy into.

Gameplay
I love everything about the game itself and the card mechanics. The location system makes every match unique, and even though sometimes you just get screwed by the rng, you can just Retreat and go on to the next match. Every match has a set turn count of 6, and both players plays their cards at once, which makes every game just a few minutes long.
The devs also made the ranked system into part of the actual gameplay. You play for Cubes which are basically points you rank up with, and you can double the bet of cubes for the next turn (called Snapping) once per game when you think you are winning. The opponent can also do that, and it also doubles automatically on the last turn. So the Cube payout can be 1, 2, 4 or 8. This system makes Retreating a match a good strategic option, but the drawback of it is that you often don't see how a game would have turned out on the last turn, which is less fun, and also makes learning the game harder.

Bots
When you queue up, there's a high chance you will be playing against a bot. When I first started playing I had to play against bots exclusively for like 6+ hours, until I finally started noticing human players. If you know about their existence, it's quite easy to spot them though, they have simple names, don't emote, and do really bad plays. They serve their purpose as a tutorial I guess, but they just keep showing up. My problem with them is when your opponent does questionable plays you will start wondering if they are bots or not. It also makes me feel like I wasted my time on a free win. I don't know why, but it seems like everyone is fine with bots, and acts like they are a natural part of the game. For me it comes off as disingenuous and a way to make unaware players feel good. And it's not like there wouldn't be any real players to match with, you get matched with these bots after just 2 seconds of "searching".

Card acquisition and monetization
This game uses a (basically infinitely long) Pass system for obtaining new cards. You can earn resources from games and daily missions and use those to upgrade the looks of your card. This process also gives you Collection Levels (CL). At first it works fine, you will get Cards very often. Early cards have simple abilities which teaches you the basics, and looks like a nicely designed progression system. As of writing this, there are five pools (series) of cards you can obtain cards from. First you will only obtain cards from Series 1, which are the simpler card designs. After that, progression will slow down just a little bit, while you are obtaining cards from Series 2, but you will still steadily obtain them, which are guaranteed unlocks on your CL pass. After unlocking all Series 2 cards, you enter Series 3, where the bait and switch happens. Series 3 cards are the most interesting and deck defining cards, but the acquisition of them slows down to a crawl, and instead of guaranteed card unlocks, you will find loot boxes on your CL pass, which only has a 50% chance of containing a new card. Consider, that Series 3 has by far the most cards in it, (S1 = 46 cards, S2 = 25 cards, S3 = 77+ cards) and it will just keep growing as the devs keep adding new cards in the game. The whole system is just gacha and an insane grind, and the chance you get the exact cards you need for a certain deck archetype are very slim. But it gets even worse, after around 70 hours of playtime (for me), you will reach CL 1000, where the type of chests will change, and the card acquisition chance goes from 50% to 25%. This is the part where a player will have a set collection, and can barely get any new cards anymore. They either got lucky with good gacha rng until now or they can just uninstall. Getting crushed by meta cards all the time, that you don't own is absolutely miserable.
I also mentioned Series 4 and 5. Well, these are super rare cards, that you can also open from the gacha chests 2.5% and 0.25% of the time. So, yeah, don't expect to ever acquire these cards in your life time.
Admittedly, the devs introduced a way to buy the cards with a rotating shop, with a currency, called Tokens. When you open a chest and you don't get a new card, there's a 25% chance you get 100 Tokens instead. A Series 3 card costs 1000 Tokens, Series 4 costs 3000, Series 6 costs 6000. You can probably get around 1000 Tokens in 1 month. So, for missing a chance for a new card, the second best reward is 1/10th of a card instead. Rest of the rewards are cosmetics, or other currencies.
There's also a monthly paid Season pass, which contains a newly added card, with no other way of obtaining until the end of month. Once the Season ends, the card gets added to Series 5, so it'll become basically unobtainable. If that card is strong, that means it's P2W.
Another problem with paid card acquisition, or even cards bought with Tokens is that, what if the card ends up being too strong, so much, that it needs a nerf? Are they just going to screw over all the players that bought it? Are they just going to let the card rampant to avoid backlash? Sooner or later, this will certainly become a problem.
So, yeah, the main problem with the game is this, the card acquisition. There are a lot of other decks I would want to try out, but I just can't, because I have no way to get the required cards for them.
The rest of monetization consists of cosmetics, buying resources to speed up the CL pass leveling, and overpriced bundles exclusively for whales.
Cosmetics are mainly alternate card arts, which often look pretty nice. Although, these are also ridiculously overpriced; $10 for a .jpeg (or I guess .gif). Also, the shop is rotating every day with just a few of these, so you are more likely to buy something due to FOMO. You can't just go and buy any cosmetic you'd like.

Steam Client
It basically looks like a mobile emulator, the UI is simply not for PCs. When you click the edge of buttons, it gets pressed down, but nothing actually happens, you have to click the middle. I guess this is excusable, since the game was mainly made for mobile, and the Steam client was rushed. It even says Early Access on the Steam page.
Oh, and the Inbox, Videos, and News tabs also don't work on PC. So you can't even join events or receive login rewards or compensations. It's been two months since the release, I kinda would have thought this would be a priority to fix.

Closing Words
Overall I still really like the game, but I want to see major changes. Introducing Tokens was a step in the right direction, but series 4 and 5 cards were two steps back. So for now I have to leave this as a negative review, but that can change in the future.
Posted 12 December, 2022. Last edited 12 December, 2022.
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18 people found this review helpful
1 person found this review funny
529.7 hrs on record (521.7 hrs at review time)
Even though I played more than 500 hours, I can't in good conscience recommend this game. In fact, if I could I'd go back and stop myself from starting it. Obviously the game does have fun parts, but it's mostly just a chore, and the addiction and fomo makes you keep coming back to it every day. The rest of the review will be in a list format to make it fit the character limit.

Good things:
  • Character creation. Probably the best part of the game, you can customize even the smallest details on the character's face.
  • Combat. The main reason to play the game. There are a lot some classes to choose from and you'll likely find one that you will enjoy.
  • Playing through the early story dungeons are really fun, since it is balanced for the player's current gear.
  • The game looks pretty good most of the time. Some of the NPCs have really low model quality though.
  • Most of the music is nice and memorable.
  • Lots of collectibles on side contents, getting these were mostly fun.

Bad things:
  • Game takes multiple minutes to launch even from an SSD. Afaik it's because the game uses easy anti cheat.
  • If you lose connection in game, a small window pops up telling you so, and the only possible actions is pressing OK, which closes the whole game. Then you have to relaunch the game and wait again.
  • Ever since the launch, the game had been infested with bots, farming premium currency and selling them on 3rd party sites. Even though the game uses easy anti cheat, nothing has been done about them for months. This caused actual people not being able to log in, since certain servers were overloaded. The ingame economy also took a hit, and casual players couldn't keep up with the prices.
  • The game intentionally wastes your time. The maps are huge and quite empty, which is a design decision to make it slow to travel through them. There are a bunch of points where you will have to climb a wall or cross a pit on a tightrope, which usually takes around 10 seconds and serves the same purpose. There are also elevators which in some extreme cases can take 1+ minute traveling time. And they are automatic, so if you just miss it, you can wait 2+ minutes. The game is also full of progress bars. Interacting with an object almost always brings up one and you just have to wait usually 1-10 seconds. Guardian bosses also hide on a big map, and you have to travel to them which takes 1+ minute most of the time.
  • Fake Content. So why do the devs waste your time? To make players spend hours on things that are not gameplay. Since the game doesn't actually have much real content. Just reaching the "real game" takes 10 hours speedrunning, and combat is probably less than 20% of that 10 hours. The main story which you have to follow, mostly consists of talking to NPCs, interacting with objects, moving an object from A point to B, or playing music or doing an emote in a circle.
  • Gambling. Once you get to the real game, you will be presented with a system called Honing, which from now on will be used to upgrade your gear. This procedure has a chance to fail, and lose all your resources you spent trying to upgrade it. At first it looks fine, but at the endgame the success rate is below 10%. This is probably the most disgusting thing in the whole game, they prey on players paying for resources since they are so invested in the game. The other way is to grind these resouces for hours every day. But gambling doesn't stop there, almost every endgame progression system relies on RNG.
  • You have to redo all of the main quest if you want to make a new character. Or you can pay a big sum of premium currency.
  • Daily Quests (Una's Tasks) are literal chores (fake content), there are maybe 1 or 2 that are somewhat fun to do, since it involves combat. Some of these dailies require you to do the exact same thing 30 days just to get a reward.
  • Some raid bosses have no clarity, you have to look up a tutorial in advance to know how to survive, otherwise it's a guaranteed full team death.
  • Raid bosses are just huge damage sponges. They are no longer balanced around your individual gear. They just do their thing, while you do your damage into them. Not as interactive as I'd like. Some people enjoy these, but I didn't.
  • Fast Traveling. First it's fine, since you are on a single continent, and you can move between checkpoints. But once you are on the sea, you only have a limited number of global fast travels with 1 hour of cooldown. You can of course pay with premium currency to reset these cooldowns. Otherwise it can take you 5-10 minutes to travel from one place to another. Which is just sailing with literally nothing else to do during it.
  • Fast traveling consists of playing a music which takes multiple seconds AND can be interrupted by random enemies. Even if you clear them out, you start playing it, and they can respawn in time, just to make you stop and smash your monitor.
  • Rapporting. You play music and emotes to an NPC every day. Sometimes for 30+ days straight. And they give you rare rewards. It takes time to travel to them and takes time to do the actions. Why is this a thing again? Ah right, to waste your time.
  • Achievements. Probably not many people cares about these, but the Steam integration is just bad. Sometimes you get achievements you shouldn't and sometimes they don't unlock when they should. Most of them are also things you just get naturally by playing, or some arbitrary ones like taking screenshots. There were no steam achievements for things I was actually proud about, like collecting rare items or leveling my character.
  • Lots of co-op quests happen at a certain times. So if you miss these, or simply work in these hours, you might never have the chance to complete these. Some of these gives rewards that are essential in completing other quests and yet they are very rarely available.
  • Co-op quests aren't balanced for number of players. Some of them are impossible without enough people, some of them won't even start if there are not enough players present. In these cases you just wasted your time and resurces getting there and get nothing.
  • Most of the collectibles scattered around maps are virtually impossible to find without just looking them up on a guide.
  • This version has much less content than the KR one and the devs are just drip feeding the existing classes and skins every 1-2 months. Because of this, skin customization options are really bad too.
  • Localization. It is fine in the first half of the game, but it gets progressively worse. There are multiple consumable items that has a description that states something completly different than what it does, and was never fixed. Some items has different names in your inventory and when you look at them in collection. Quest descriptions are often weird. Often the VO and the subtitle says completly different things. Some side content NPC dialogues literally make no sense, and looks like it was just google translated, which actually might be true. The latest main story dialogues were full of these, sometimes even the VO said things that made no sense in the context. A single playthrough from a single employee would have been enough to spot every mistake. I have to say this is the worst localization I have ever seen in any game in my life.
Posted 8 July, 2022. Last edited 8 July, 2022.
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2 people found this review helpful
602.8 hrs on record (204.6 hrs at review time)
You play as space Dwarves, mining gold and other minerals while killing swarms of hostile bugs.
There are four classes to choose from: Engineer, Gunner, Driller, and Scout. Each of them can support the mission in their own way, with their unique weapons and tools. The missions are all procedurally generated, which means all of them will be a unique experience. Even though the caves are randomly generated, they still look very interesting, and is always exciting to explore them, since you never know what rare minerals/enemies/events you will find.
The type of missions you can play change in real time, every 30 minutes, to keep things fresh. There are also some weekly assigments that gives out good rewards, so there's always something to come back for. Importantly, there are no daily missions, the game doesn't expect you to dedicate all your time to it.
I also highly recommend playing with friends over voice chat, cooperating and making strategies is how you will have the most fun, beating higher difficulty missions.
Even though it is recommended to play with others, you can still play it solo, if you feel like, and a cool little robot will accompany you, who follows your orders and helps you along the way.
So, this is the most fun I have had in any multiplayer games in a long time, I can only recommend it.
Posted 30 November, 2020. Last edited 30 November, 2020.
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1 person found this review helpful
8.2 hrs on record (7.2 hrs at review time)
It's like Portal in 2D, but you can also use resize, rotate the world, and time travel. Some puzzles, which uses all of these mechanics at once, can be quite difficult at the end of the game, but there are also Super Guide-like Help Points that you can use, if you can't solve something.
Posted 25 November, 2012.
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No one has rated this review as helpful yet
38.0 hrs on record (36.8 hrs at review time)
One of the best puzzle games ever. Though a little overpriced, but it's worth it if it's on sale.
Posted 13 July, 2012.
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No one has rated this review as helpful yet
45.2 hrs on record (40.0 hrs at review time)
If you like Sonic games, this is a must have. It has gameplay elements from many games in the series and the best stages from the main games.
Posted 30 December, 2011.
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No one has rated this review as helpful yet
2,826.5 hrs on record (2,708.2 hrs at review time)
"Best multiplayer fps game ever. And it's free, so if you have Steam, you have to download this."

I said this once, and even though now I wouldn't say "best", it's still really fun to play from time to time, even after all these years. It's still the exact same game that once was so popular.
Posted 10 July, 2011. Last edited 23 November, 2018.
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Showing 1-7 of 7 entries