Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
FBI Files and Captain new enemy (24 Sep 2015) was an update that took quite a while to release. There were not much revamp to enemies prior to this release, except for the SWAT Turret and the Cloaker enemy. When they had announced that a new enemy was to be joining the ranks of Gensec, of course I was happy beyond words. More enemies for us to execute, how awesome would that be! The FBI files are basically gameplay, character and weapon stats brought over from PD2 Stats. The interface is cool but nothing worth mentioning. Not sure why they took so long to churn this out. I don’t see them delaying paid DLCS (lol).
If you had made it this far, please pat yourself on the back. I am known for boring people to death with my somewhat erroneous and sometimes bombastic and exaggerated long rants. Go grab a soda, popcorn or whatever, as we trudge onwards towards my next part of this long ass “review”.
As mentioned above, Overkill had indeed done a lot of the community, no doubt. They have released a substantial of free DLCs, albeit most of the game-changing ones are paid, we must still acknowledge the fact that they released free content for us, and they spend time on those free content too. With that being said, I am appreciative of the fact that they did what they did. I am thankful (for the FREE money stack to pimp-slap cops with).
Continuing on, I would like to reiterate that before we even get to the DLCs available for this game, the base game itself already costs S$20.00, approximately USD$14.40. Prior to it being cheaper, it costs S$41.00 (USD$30.00). Before we even pay for any DLCs, we had already spent a certain amount of money. No matter, we are paying for a game, no big deal. Support the developers and company, no big deal. I am okay with that.
However, as we progress along with the game’s development into an extremely successful title, we start to observe an obscene, and I repeat, OBSCENE, amount of downloadable content being released for the game, some are free, while the ones that could potentially affect gameplay being priced at USD$5 bucks and above during off sale seasons. In my opinion, this could very well be the #1 reason why you should not purchase this marvelous piece of sh*t. Yes, I enjoy this game and I know you, potential buyers, will too. However, the slew of DLCs, which you absolutely would want to have when you get really into this game, are too much of a turn-off.
Yes, the game is fantastic. Yes the concept is amazing. Yes, the co-operative aspect is worth applauding for. But the deal breaker is that, the paid content which (in my opinion) makes the base game and free content look totally freaking obsolete. I can safely say that no one would use a bloody stack of greens to slap a cop when you can impale that same cop with a fucking flagstick of freedom. You, the developers, are making the game less fun for players who had purchased the game and not willing to pay so much for DLCs.
Yes, DLCs are good for a game, it gives bonus perks and makes it considerably enjoyable, but not when there are so many being released. Some players just want to perhaps buy one or two DLC(s), but they lose out to people who have the purchasing power to buy them all. This community gap is what’s causing so much friction and tension between the developers and the players.
I would recommend you to buy this game if you are the kind who can do without additional, game-changing content, as honestly, the DLCs makes it so much better. The base game with its free content is, in my opinion, a little bland. The additional paid content really spices the game up and greatly raises it replaying value. There is always new stuff to do during new heists, and so many different ways to mod a new weapon. Without DLCs, this game would be dead long ago, except for the occasional community event such as Crimefest etc. If you are the kind who loves frequent updates and does not mind paying for new and regular content, this game is for you. It really brings out the idea of long term commitment (to DLCs) and emphasizes the need for a fat wallet (for DLCs).
You, the reader, might then ask, what is my purpose in highlighting all the above DLCs, their release dates and my perspectives and thought about them? Well, I hope that given my perspective, coupled with your own (the readers), you would be able to formulate a logical and sensible outlook on how Overkill had molded and shaped Payday 2 into what it is today, for lack of a better word, a cash cow or golden hen, as cows are sacred in some religion. All the details available above are to assist you, the readers, in developing your own opinion about this game, and hopefully achieve the objective of this review, to decide whether or not to get this game.