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Recent reviews by Adelas

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5 people found this review helpful
1 person found this review funny
9.0 hrs on record (7.3 hrs at review time)
Hey guys,

After playing this game for solid 4 hours straight, I believe I've got a pretty good grasp on what the game is about! So here we go:

---- Pros ----

- Excellent graphics, it really is an artistically satisfying game that really excels in the module screens and dice effects, including spraying blood all over your 'board' when you eat your crew mates. In addition to this, it runs really well, not getting too much lag or anything on a MacBook, so happy with that :)
- Moderate learning curve, and when I say 'moderate' I mean you'll spend the first 30 minutes working out what the hell you have to with all these dice, and all these abilities, and then it'll all generally make sense. And from there, your fate is in the hands of the RNG gods.
- Diverse, you'll always be thinking "What the hell is "OAM Failure" ? and then finding out that the most vital part of your ship is on fire. Or the fire containment systems aren't working...because they're on fire. It makes for an entertaining game that always seems to surprise you with words and disasters, and then adds insult to injury by blocking 4,5,6 rolls on a 30 repair.

--- Cons ---

- Difficulty, this game is incredibly difficult. Out of 30+ games I've played in 4 hours, I have yet to get past Turn 8. It is not for the faint hearted, or those who dislike being in tough situations. You WILL choose to eat your crew mates at some point, and you will smash your desk and yell "Why?!" but if you can handle the severity of the RNG God's wrath, you'll do fine.
- Dependance on RNG, as I mentioned above, it is 99% dependant on what you roll. You can have the most skilled crew with full dice, but roll all 1's on a 1 Injury roll and lose one of them. Or receive 3 25+ repair problems in one go. It's 70% RNG, 30% strategy, and even then your strategy is dependant on what the RNG throws at you.
- Repetitive, the game becomes repetitive quickly, and you seem to find yourself repairing the same module that you repaired 2 minutes ago, and then suddenly everything is on fire. I've quit many games turns before I would've lost due to the ability to see I'm going to lose. The game becomes predictable in everything but the dice rolls, and how hard it's going to make you rage.
- Price, at the price I bought it, AUD$9-ish, it's worth it. I enjoyed my time learning the game, and enjoyed my time screaming at it in agony, but in its current state, it is not worth more than that due to the inevitable repetition that comes with a game based so heavily on RNG.

Conclusion:

Overall, I would recommend this game due to the fact that it is literally less than a week old, and in its current state, it is a great game, if not annoying at times. I don't know what the devs are like, but watching their videos that they've released, they seem quite into the game, and I believe that they will listen to the community and really make the game a space strategy, not space monopoly.

Cheers for reading, peace!
Posted 12 January, 2016.
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