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Senaste recensioner av Selphos

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Visar 11–20 av 90 poster
1 person tyckte att denna recension var hjälpsam
0.5 timmar totalt
Early Access-recension
Expected Jak X and got Overwatch in cars
Upplagd 18 augusti 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
10.6 timmar totalt
Honestly it's only right that the 1000th game I own on steam is a ps2 platformer I never originally finished

It's pretty fun. Deceptively short; each level is rather large, especially the water ones, but there's only 10 of them, and the last one has nothing to grab. I appreciate that everything in each level can be collected on its first pass and there's no need to revisit. However, this is one of those games where every not-coin has to be collected in the level for its respective reward, which can be frustrating to finish off in some levels.
One of my main complaints is that the various rangs you can get have extremely varying usefulness. The Multirang comes very early and makes short work of most of the game's limited variety of enemies, and anything it bounces off of can simply be bitten, so every other combat boomerang is pointless, and the elemental rangs are only good for the puzzles the game demands they solve. The ricochet and trajectory of the boomerangs isn't really part of their mechanics either, so honestly they could just be guns and be no different aside from contributing to the Australian flavor.
Which brings me to my next point - the Australian flavor is deliciously cheesy. TY has the cartoony spirit of its era and every character and locale has a distinct identity, reinforced constantly as our protagonist yells silly aussieisms like "bonza!" and "you ripper!" I especially like that the subtitles sometimes don't 1:1 represent what the characters speak due to ad-libs, like Maurie laughing at his own jokes and saying "haha, get it? right, ah... moving on." It's stupid. In a good way. I like stuff like this. Even the ending is dumb and cheesy as TY's rescued parents don't even speak and he just hugs them and does a little hop to a freezeframe.

End of the day, it's not a perfect game, but what is. It's a fun romp through a charming experience of a type of game nobody really makes anymore (and those who do aren't the same), and it's certainly better than a lot of its brethren. I'd recommend playing it, especially at the price it dips to on sale.
Upplagd 22 juli 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
0.3 timmar totalt
In this game you have 1 slashing attack and 1 thrusting attack, a roll with no iframes, and no defensive controls. Yes, enemies will stop your attack chain by blocking, but you cannot block. The only way to meaningfully deal with enemies is to stand just on the edge of their attack reach, take two steps back, and then wait for the lock-on to glow red, at which point hitting them will dramatically send the enemy flying and deal most of their health, if you do it right.
That's pretty much the gameplay.
Details? Everything is obscenely stiff, the limited mechanics crumble in the presence of multiple enemies, healing is limited to more or less a single pickup per segment that gives you a varying amount of charges, enemies hold the items you need to progress so the description suggesting avoiding them is simply a lie, ranged enemies simply continue firing at you while you stand in their face cutting them up, enemy vulnerabilities are often in the middle of a combo and if you don't hit them at the right time you just eat the rest of the attacks, NPC dialogue is immensely drawn out to tell you nothing at all, I honestly can't think of anything to say that's complimentary.
I know I got the game for three dollars and I'd be the first defender of "souls-likes" trying to do something different, but this isn't different, this is just lacking.

Remember: If a game has an extremely limited number of reviews, and most of them have reviewed almost no other games, they probably aren't remotely indicative of the game's actual quality.
It's nothing personal dude. Your game just isn't fun.
Upplagd 14 juli 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
4 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
3.2 timmar totalt
Early Access-recension
The best part of Feperd Games is you get a free game with the killer album

Oh yeah the game also rocks, I'm ♥♥♥♥♥♥ zoomin'
Upplagd 11 juni 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
58.2 timmar totalt (57.7 timmar när recensionen skrevs)
Upholding the values of safety and security provided on PlayStation and PlayStation Studios games, like having the entire platform and all its users' personal data compromised
Multiple times

Update: Alright cool now that we've proven bullying works against Sony, how about we use it on Arrowhead to stop them from balancing their game worse than Marvel vs Capcom
Upplagd 3 maj 2024. Senast ändrad 6 maj 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
0.1 timmar totalt
Never buy a game where most of the reviews have not reviewed any other game, fellas. And always test a game right away after buying it, so you don't end up with a lemon in your library after forgetting about it. Heck, this would have been clear from the outset if I had paid attention to the trailer, but that's my mistake.

This game plays like a brick. What the other guy said about the interact button not working is true, the platforming is loose, and the combat amounts to a singular sword swing with 2 frames of animation with a deceptively small hitbox against deceptively large enemy collision hitboxes. Not to mention an agonizing movement speed supposedly offset by a sprint that rapidly consumes a very slowly replenishing stamina meter.

To be honest the biggest thing I was owned by (which, again, I could have avoided if I had paid more attention) was that I thought the cool martial artist dude and his cat featured on the promo art were the main character. This is not the case. I have no idea who that dude is or if he or the cat are even in the game. Why is he on the box?

So whatever. I couldn't tolerate it for ten minutes. Ignore.
Upplagd 30 april 2024. Senast ändrad 30 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
78 personer tyckte att denna recension var hjälpsam
42 personer tyckte att denna recension var rolig
11.7 timmar totalt (11.7 timmar när recensionen skrevs)
Girls are so cute I wish they were real
Upplagd 30 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
6.7 timmar totalt
When I finished one playthrough of this I would have recommended it as an interesting experience, though I had my reservations.

Finishing the "true" ending discarded any pleasant thoughts I had about the game. They could have said "rocks fall, everyone dies" and it would have soiled the journey less.

They could have at least made the credits fast-forwardable on successive playthroughs.
Upplagd 6 april 2024. Senast ändrad 6 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
19 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
2
127.5 timmar totalt (119.0 timmar när recensionen skrevs)
This game gets held up as a storyline of how to redeem a bad launch by continuing to support it, but those years of content drip have still never made it stop feeling wide as an ocean deep as a puddle. I still play it now and then, but it never leaves me feeling satisfied. I normally don't have strong feelings about this, but this time they've set me off.

This newest update they put out, they finally implemented ship customization, after eight years of the only way to get a nice looking ship being to hope you randomly get one you like. This is a big glowing headlining feature they're really proud of and have plastered everywhere.
Except it sucks.
The way you "customize" a ship is to first find or buy ships and salvage them, which lets you make a new ship out of the parts they were made of. That sounds agreeable enough, except that in literally any other game I've ever seen or played that has done something like this, those parts are permanently granted to you in a list you can freely choose from.
Not so here. Each salvaged ship's parts - which you can only pick one of (wings, cockpit, or engines) per craft - are physically granted to you in your inventory, which must be brought to the ship terminal and manually used and consumed to build the new ship, plus a core purchased for nanites to determine its class. It also can only be used on three of the eight ship types, which excludes all the useful ones. And again, since the parts are all consumed on use, if you got a bad roll on ship stats within that class, well, tough luck. "oh well if they weren't consumed you could rebuild them infinitely until you got optimal stats" They are consumed so they should give optimal stats anyway, give me a break. And if they weren't consumed, they could simply, I don't know... make the process cost money instead? There's a thought.
It's complete nonsense. I don't understand at all why they would go out of their way to make a worse system than the industry standard and act like they're finally giving the fans what they want. I'd sooner use the long-standing exploits to get one of the custom ships from older expeditions than participate in this absurd time-waster in a game full of time-wasters.
Upplagd 31 mars 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
0.5 timmar totalt
Very neat little introduction to something I hope gets expanded on.
Upplagd 5 januari 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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Visar 11–20 av 90 poster