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14.4 h las últimas dos semanas / 2,869.3 h registradas (483.8 h cuando escribió la reseña)
Publicada el 7 AGO 2014 a las 7:03 p. m.
Actualizada el 22 JUN 2023 a las 3:32 a. m.

**EDIT**
Gaijin Entertainment has just released an economy update that addresses some issues with repair cost and earnings. This is a positive step in the right direction. We will have to see if they can implement the rest of their roadmap well.

I hate this game so much. Gaijin entertainment has time and time again implemented hostile economy changes to the ingame economy. They have come out and publicly stated that free vehicles are designed to be played at a loss, and only paid vehicles could even break even in terms of currency. They've finally done it. I've played over 2000 hours of this game because I got enjoyment from this game. Now, I only look at my currency counts, and think of what I lose if I play. Now when I click the "To battle" button I hesitate, thinking if I'm going to lose more currency if I die. Gaijin needs to significantly lower repair costs, and make the game mechanically interesting, instead of making this game a grindfest. If this game requires grinding and numbers to keep players entertained, and the gameplay can't stand on its own, then it is not fun. I feel like that over the past year, the game has shifted to managing economics more than actually having fun in your favorite vehices.
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