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Recent reviews by 8Z

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Showing 71-76 of 76 entries
9 people found this review helpful
2.1 hrs on record (0.9 hrs at review time)
Quite a nice software, it might not be worthy its orignal price, but totally worth the 20$ during the sale.Haven't used it to its fullest, but it looks VERY promising.
Posted 28 June, 2014.
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No one has rated this review as helpful yet
3.6 hrs on record (3.2 hrs at review time)
I have just dived into this game for not long, but I must say that I LOVE this game.
Singleplayer: An pretty intense and exciting campaign about russians, germans, rocket scientists and lots of sniping action. The stealth is great and the action is also great. Collectibles gives a reason for coming back...
Coop: Lots of modes, also great action. Although its not really about cooperation, still fun.
Multiplayer: Again. lots of modes. Play with some friends or online against them.

It's a shame you missed the free day, but if that doesn't stop you from burning money, buy this game. It's worth it.
Posted 7 June, 2014.
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2 people found this review helpful
1 person found this review funny
0.3 hrs on record
Okay so i bought this game thinking "Hey its COD it can't get bad". I was proven totally wrong.

About singleplayer:
Okay, the singleplayer campaign part was kinda.. good. Nothing bad or spectacluar. The storyline itself sounds pretty silly, but it does the job of bringing you into some exciting firefights. I didn't finish the entire story, but it looks promising.

Then on to the coop mode, which is quite playable.I didn't dive too deep into solo, but coop survival is great, expect that it also has a levelling system and requires days and weeks of grinding to unlock everything and to (finally) start enjoying survival, which you would be numb by that time.

And about multiplayer:
This is the place I make a fuss about this game. COD Multiplayer has a level system(you get stuff ranking up) and with it comes great levelling, killing and playing experience right? WRONG. Not only will you have a bad time finding any other mode besides TDM, you will also get into a game with everyone else lvl80. When I saw this I prayed "God please let me have these people on my team", but I found myself outnumbered AND outlevelled. Imaging fighting 5v6 and everyone on the other side have golden guns that can kill you in one body shot. That's what I experienced during all my MP games. I can't even get to fight fair enemies.

The customization system is the only point left in CODMP worth playing. You (supposedly) get to customize your guns, addons and perks to fit your style. However:
1) You cannot even get enough weapons and unlocks unless you are high ranked.
2) Weapons are poorly balanced. The later unlock is the more powerful it is, which breaks the game balance.
3) Not only you have to level your character, you also have to level your GUNS ONE BY ONE. This leads to endless grinding.

Then onto the killstreaks. Again, the game needs to be balanced. Sure, the matchmaking can be bad, weapon balance worse, but it gets personal when the winners just get more and more powerful with killstreaks. Imagine if your on the losing team and you are about to gain the upper hand. Suddenly rockets rain down and your team are killed for no reason, and the other team laughs at your pathetic flying bodies. The purpose of EVERY single aspect in a multiplayer game is to either make it fun, or to balance it. The killstreak system does the former very well. The one with predators and helicopter strafes gets the fun while the losing team just gets slain, unable to even struggle.

And finally about the real gameplay. The only mode you can find is TDM, and usually you can't find anyone on other gamemodes, so I'll talk a bit on this. Team deathmatch (TDM onwards) is what it sounds like: spray bullets on the opposing team while they do the same. The spawning system is pretty random, which has good and bad sides. The good side is it prevents spawnkilling (sometimes), while the bad side is you can spawn far from teammates.There are lots of maps, which makes remembering every map very,very hard. The map design and player model design also makes you go bananas. Most maps have large areas being dark(from shadows to indoors or underground), even those areas with lighting. The playermodels also consists of mainly dark colors like navy blue or black. This makes finding enemies while engaged impossible, not to mention people camping in those corners or tall buildings. The maps are also complex with lots of elevation, two floors, so many entrances to every area that your entire team can't defend one place.

Not to mention..Hackers.And even worse, 12-year-olds with no brain.
For most rounds you will either get kindly slaughtered by hackers, who would just fly around and knife everyone while calling you weak, or even worse, the many idiots ingame. These little kids just flames around with text chat, cursing and calling people hackers just because they killed him, blaming YOU for losing, and not even able to aim straight. I am already tired of telling them to shut up, and you will too, if you decide to throw these dollars away on this stupid game just to have yourself sworn upon and getting frustrated by the freaking gaming mechanics.

I have experienced this, and wrote this to warn YOU, not to let this happen to you.

In a word, you will be totally f**ked up for the first 100 hours, and then (hopefully) enjoys f**king up other people after that. If you are going to buy this game, ask yourself if you are ready to suffer countless defeats from overpowered enemies, hackers, airstrikes from nowhere, and campers with sniper rifles. (or if you are a masochist.)

Thanks for reading,
8Z.
Posted 7 May, 2014.
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No one has rated this review as helpful yet
1 person found this review funny
99.6 hrs on record (8.4 hrs at review time)
Early Access Review
Totally worth 20$, a sandbox game with people in pants(sadly) carrying rocks running around trying to collect stuff and running away from now mutated bears and other people in pants(again, sadly). Not much could be said about this game, it takes you to play and find out.

WARNING:
This game is in early access, its bugged, it is flooded with hackers, and it has ♥♥♥♥♥♥ VAC. You WILL ragequit. be prepared. srsly.
Posted 6 February, 2014.
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No one has rated this review as helpful yet
5.5 hrs on record (2.8 hrs at review time)
Try this instead of some crappy MMORPGs I suppose.
Posted 24 March, 2012.
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5 people found this review helpful
12,664.7 hrs on record (1,807.7 hrs at review time)
Verdict - Unique
There's no sandbox like GMod. Even when plagued with abusive admins and a generally toxic online community, this game delivers spades in terms of uniqueness and creativity.

It is extremely likely you have heard of Garry's Mod without even touching the game. It is also extremely likely you have heard of horror stories of "badmins", screaming children, DarkRP, TTT, Zombie Survival. GMod has a notorious multiplayer, but it is only a facade of what you can do. Play on established multiplayer servers and you'll get what is advertised; but there's more.

Doing nothing on purpose is fun. Download a ton of mods, spawn them in, screw with them like a kid would with their toy cars and toy soldiers. Spawn a hundred soldiers and crush them with a tank. Hook that tank to the ceiling and beat it like a pinata. There's no reason this should be entertaining, yet it is.
Snap some props together and make contraptions. Cars, planes, shipping containers that go a thousand miles per hour. There's mods for you to make realistic tanks, piece by piece - it'll stutter your game to no end, yet is very impressive indeed.
Drag props and ragdolls around and you can pose images. Ones that are wacky, ones about people shooting each other, ones with over-the-top facial expressions, ones about melons. Put the images together and you have a story. Edit them into comics, and make a tiny narrative for yourself.
Get a screen recorder and you can make videos. There's something special about physics and GMod that makes its results irreplaceable by SFM. Make your characters move around by walking, but more likely they will fly around, limbs flapping in the air or crushing into the ground.
Download some NPCs and guns and you can make your own shooter levels. Place generic soldiers of every kind at the right places, save, and blast through your own creation with whatever weapons from whatever game you desire.
Open a file editor and you can write addons. Edit code for existing weapons, make them shoot 100 explosions a second, or 100 flaming barrels, or 100 ragdolls. Use a weapon base and make a new gun. Write new code and create entire systems and new mechanics. If you are entrepreneuring, you can sell addons too.
And if you become tired of being on the receiving end of mod abuse, start your own server, your own community. Setup the perfect combination, and invite your friends. You can probably earn some money by selling hats and weapons for it.

You get the idea.

I have a complicated relationship with Garry's Mod, a relationship that wouldn't have existed with any other game. GMod presents itself as a "sandbox game", but the ways one can interact with it extends far, far beyond.

I have listed so many things above; I have done them all. Made my own servers, wrote custom code for them, down and up and down for a good 7 years. Images of characters holding so many guns in so many ways. Videos that I never bothered to complete, but enjoyed making anyways. And of course, when I'm tired of creating, there's actually many servers that aren't full of intolerable adolescents I can play in. So many gamemodes that are unique are simply forgotten; servers littered with only the most devoted of regulars, who would always welcome a newcomer.

For you, player considering to purchase this game, perhaps not all of this appeals to you. Perhaps you don't like the effort of downloading addons, or don't find programming enjoyable. I only ask to consider what you do not see, that Garry's Mod is not just a game, but also a medium within a medium, a vessel for creativity.

All else that stems from it is the product of not Garry (guess whose Mod it is), but the millions before you; and perhaps you are one stepping stone for the thousands to come, making a small contribution to the collective arsenal of content.

Hey, buy it on sale, though.
Posted 31 December, 2011. Last edited 10 March, 2019.
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Showing 71-76 of 76 entries