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Évaluations récentes de Jiik

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Affichage des entrées 1-10 sur 31
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26.2 h en tout (24.9 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Ultrakill goes hard.
Évaluation publiée le 31 aout 2023. Dernière modification le 4 mai.
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1 personne a trouvé cette évaluation utile
8.0 h en tout (5.2 heure(s) lors de l'évaluation)
It's like waking up from greening out but as a whole game. Would recommend for those who like survival horror and roguelites, or both really, it's a nice combination of the two. If you're not a fan of trial-and-error gameplay, however, steer clear because most of the game will be learned through brief playthroughs at first. You hardly get any saves either, which isn't a bad thing depending on your view of difficulty presence. Combat is meant to be avoided and puzzles are very classic survival-horror esque challenges. I am having a lot of fun playing through this blind.

Darce is best girl, but that's just my opinion.
Évaluation publiée le 25 avril 2021.
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1 personne a trouvé cette évaluation utile
21.3 h en tout (18.9 heure(s) lors de l'évaluation)
Fun little multiplayer tactical shooter with a Cyberpunk aesthetic and small but humble community. It's pretty dead on weekdays but check the community groups and you'll find there's games on the weekends, specifically Fridays. Would definitely recommend to anyone who's interested, it even runs on a potato at 60+ fps most of the time.

It's free, so I'd say give it a shot.
Évaluation publiée le 18 septembre 2020.
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56.6 h en tout (50.7 heure(s) lors de l'évaluation)
A great Coop L4D-esque game, with little bits of RPG-character builds here and there. For someone who didn't dig the first one too much, this one felt leagues more comfortable.
Évaluation publiée le 24 novembre 2018.
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91.0 h en tout (55.2 heure(s) lors de l'évaluation)
Easily one of my favorite games ever. The 80s Disco aesthetic ties in with the fast paced music and gameplay very well, and really pushes the expressionistic tone of starting a mission with a clean floor and ending it walking over your dead foes. Definitely recommend for anyone who likes fast paced games which challenge the player and make them think. be sure to check out the first one, too.
Évaluation publiée le 21 janvier 2018.
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1 personne a trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
76.1 h en tout (8.4 heure(s) lors de l'évaluation)
I was able to infiltrate a secret facility and announce my usual McDonald's order order the facility microphone, 10/10
Évaluation publiée le 4 janvier 2018. Dernière modification le 8 novembre 2020.
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13.3 h en tout (11.0 heure(s) lors de l'évaluation)
First off: It's free, so trying it out for yourself is the very best option.

As for the game itself, it's really really nice and builds a nice atmosphere to creep out the player, even providing a large arsenal of weaponry to give you a false sense of security. The gameplay is nice and tight, based off of the Gold Source engine, and runs pretty well on potato PCs too. There's a few cheesy jumpscares in the game itself, mostly in the first half of the story, but once you're past them you can see where the gameplay shines and where the horror truly comes from.

I spent a good few nights playing CoF, would definitely play through some endings again in a heartbeat.
Évaluation publiée le 11 juin 2017.
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1 personne a trouvé cette évaluation utile
6.6 h en tout
Dipping around ~6 hours in at the time of this review, I'm here to state what a bored guy with nothing to play on a Thursday night thinks about this game.

What it be?
Ghost Recon: Wildlands certainly isn't a GR game lolololol is an open-world tactical shooter with stealth elements. Most of the beta focuses around traveling Bolivian territories in search of intel and resources in an oddly-knit story.

PROS
-Regardless of all of the ♥♥♥♥ on this list, it's fun with friends. If you wanna mess around and have a few laughs or hastily get together with randoms and goof off for a few hours, GR:W is a fun little game to partake in.

-Satisfying BEGINNER stealth gameplay. If you're newer to the stealth genre, this game is a somewhat decent way to get into it.

-Nice character customization, allowing for extensive outfitting that I haven't seen in a Ubisoft game since Rainbow Six Vegas 2. I'd even go as far as to say the customization surpasses RSV2.

-Beautiful visuals, tight controls (ON FOOT), and crisp audio.

-No forced playstyle is at the table, most encounters can be engaged in any manner you'd like. Most.

-Seamless drop-in coop that works very well. I haven't run into any disconnects or game crashes.

♥♥♥♥
-Unidad. All of them. These Unidad soldiers are posted EVERYWHERE and will look at you once, ram into you on the road, and will not stop attempting to kill you until the ends of the earth are met. (Or, you disconnect from the session.) It's a poor attempt at a wanted system similar to Grand Theft Auto, but these guys always just-so-happen to know exactly which direction you went in after leaving the outpost unseen.

-Stealth Gameplay wears off after a while. Can't move bodies because they disappear after a minute or two, there's no whistle or knock feature, no "Throw to distract" or "Set off car alarm" that actually works in the damn game. Now yes, there is a Luring Device in the game that's literally just a smoke grenade, but it has the same effect as being partially spotted by an enemy and can even send totally lax guards into high alerts for no reason. I've had a guard fire off his gun because of it. It feels more like "Wildlands" than a "Ghost Recon: Wildlands" because apparently now Ghosts are loud and intrusive creatures and "Recon" is shoot everything and photograph a notepad. Alongside this, we have...

-THE COVER SYSTEM DEAR GOD NO PLEASE: It's not very good. Ubisoft's cover systems have gotten procedurally worse as the years have gone by. Watch Dogs had a pretty bad system, Blacklist was pretty bad, too, and now Wildlands is back at it with that "Seamless enter cover and leave cover in the blink of an eye" stuff that MGSV managed to do without anyone getting salty at. (Maybe because it had a snap-to-cover?) Why can't we just go back to Splinter Cell: Convictions cover system or Chaos Theory's? They were both stealth games, and this is too, right?

-Optimization. The aforementioned "Beautiful visuals" will most likely be viewed at significantly lower frames then you'd expect, unless you lower them or you're lucky.

-The story isn't too major, I mean it's a shooter story, it's not supposed to be THAT good, it's kinda like a thing that the audience should expect to be mediocre by this point.

-The driving is pretty bad. Like, GTA IV's icy depiction of New York or the Source Engine. Yeah, like that other reviewer said. It's like those CS:GO maps with the cars on them! Not to mention, you hit a speed bump and you've already lost your windshield, the door to the pickup truck, and you've magically got gunshot holes in your back window. Wow.

-Enemies and their aim. They all have eagle-eyes and will shoot you with all of their bullets consecutively. Oh, an enemies got a 30 rd mag? Have fun cutting out 27 of those bullets with the Survival Viewer after the engagement.

-The Loud gunplay is boooooring. I understand the game tries to push the fact that stealth is a necessity, but that can be tedious and boring at times, I understand. SO when you go to check out the loud gameplay and find out that's boring as hell also, it's not a very good sign, is it? A few shots to the head and the enemy is dead. They don't throw grenades, flank, nope. They just sit behind cover and shoot. Unless, of course, you're fighting the Unidad, who will get 4 choppers on your cheeks faster than you can say "This is just the Divison."

VERDICT
Unless this game has a TOTAL fix in the next 2 weeks, GR:W is a no-go if you ask me. It's a repetitive, boring, and lackluster shooter that doesn't really deliver as a Ghost Recon game, or, in my case, a stealth game. I was really excited to see where Wildlands would go in terms of stealth, but it feels like a horribly dumbed down version of a mediocre Third-Person Shooter. Not to mention the loud gunplay is nothing phenomenal, and the particle effects might dip your frames or fry your GPU.

But, if you're so inclined to buy it, get it with friends. It's only going to be more fun the more people you have, and I can easily see people enjoying the game so long as they band up with their buds.
Évaluation publiée le 23 février 2017. Dernière modification le 5 mars 2017.
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0.0 h en tout
Why is Australia worth 2 dollars more than Ireland?
-Bad Assault Rifle (The mods don't save it.)
-Horribly Average Melee
-Australian Female Heister
- Great Armor Perk Deck
Her pack is extremely similar to Clover's. It packs a poor gun and a slow melee that is only viable in stealth, and avery good perk deck for armor builds. Her voice is pretty nice though, you can hear her minor lack of sanity in her tone. The mask is cool too, I guess, but it really only fits her character.

Buy it, I guess, and you'll be able to call your teammates "bloody drongoes"
Évaluation publiée le 9 février 2017.
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0.0 h en tout
It's 2 dollars less than the other character packs, for some reason.
-Bad Assault Rifle
-Horribly Average Melee
-Irish Female Heister
-Stealth Perk Deck

It's a painfully average DLC, but it's 3 dollars for a great boost to stealth and a cool character. Since it's 3 dollars as oppose to 5, I'd say it's worth it.
Évaluation publiée le 9 février 2017.
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Affichage des entrées 1-10 sur 31