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기록상 0.3시간
Insurgency is one of the best and most intensive shooters I have ever played.
It isn't a kind of hardcore shooter where you just blast your way through players but, instead, is a game of precision and strategy where every corner must be checked in order to make your progress and achieve your goals.
The game has multiple types of challenges like Push or Skirmish that are based on waves being permanently deployed during the gunfight, and some other new and innovative modes like the V.I.P, in which you have to defend or kill (it depends on which team you are) a player whose goal is to get to a safe point across the map.
One of the most incredible features in this game is the night battles that clearly distinguishes Insurgency as a top-notch game. In these battles you may need your night vision goggles in order to make your way through...nedlesses to say that the gunfights are epic!
The game runs smooth and is well polished for a Source Engine game. The developers are incredible and they created a game whose purpose is to achieve an immersive game, instead of a dull and only graphically optimized game.
The new contents for the game are always free and new stuff is always being implemented like maps and guns.
The maps are some of the most intense and well designed arenas that I ever played. The "urban" like maps, with their streets and alleys and windows and multiple levels (!) contribute to create an awesome environment.
Also, the damage system in this game also gives this game a singular feature: one or two shots and BAAM...you´re dead. Here, there are no healing tools or medics...this is the real deal...you have to be extra carefull while playing this game, checking every corner, paying attention to every sound coming from steps or from the many guns available.
There are two factions in the game: the Insurgents and some kind of American Marines. These two have different kinds of weapons, each one with its own behaviour, sound and damage impact. It's wise to memorize each sound from each gun to get a clear notion if you are near a friend or enemy during a gunfight.
The community is also very good but kind of small, a fact that I hope changes soon given the extreme qualitiy of the game, its developers and the people who play it and help it improve. This game deserver a large community.
Today, Insurgency is a rare pearl that concentrates and explores everything that we want in a game: fun and innovation.
2015년 12월 19일에 게시되었습니다.
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기록상 1.1시간 (평가 당시 0.7시간)
Like the first game, Bioshock Infinite is a very thematically ambitious game. One that begins to elevate storytelling in gaming. There will surely be a lot of discussion to follow with this one. There's a lot of care taken with the world in which it takes place in, as well as with some of the themes it handles. And Bioshock Infinite opts to hold very little back. Here you'll be tackling themes such as racism, religion, false prophets, gender roles, even moments that will test your own morals. It's got a lot to say. The story and the world also come to life in the same way that Rapture does. While Columbia is not as dazzling as the trip into the underwater world, it does have a pulse just the same. You'll find Voxphones scattered throughout. These, like the original Bioshocks audio diaries, add a lot more to the tale at hand. They add to the story, the world and the atmosphere. To ignore them is to miss out on a considerable portion of the game. For those very curious about the world they're playing in, they will most certainly want to pick these up.

The world of Columbia is wider and more open than the claustrophobic and enclosed Rapture, gun fights involve more enemies than the original Bioshock. The problem with this is that it devalues the fights itself. In the original Bioshock, enemies were something to fear. Even the most basic ones could do damage to you if you're not prepared. In Infinite, most enemies are just faceless guards who you just simply have to shoot in order to progress to other parts of the story. Most fights just end up repetitive, and though the game allows you to use various methods such as vigors and skyhooks to defeat enemies, rarely do you ever need to. Most of the game you're grossly overpowered, even if you're not upgrading your vigors or weapons.

Another thing, though admittedly it's a nitpick, the dissonance between the beautiful story and the violent shooting is something worth mentioning. Sometimes the dialogue and the "breather" scenes seem to be slightly disrupted by the high amounts of adrenaline shooting that follows. It's not enough to ruin the experience, but it's certainly something that could be done better. Less emphasis on gunplay and maybe some more exploration elements could benefit this game.

Bioshock Infinite isn't a perfect game, but it is a great one. A thematically ambitious game with a well told story, Bioshock Infinite is sure to delight fans who fell in love with the original back in 2007. It is a game that not only delivers well from a gameplay standpoint, but from a narrative one as well. If you enjoyed exploring the world of Rapture in 2007, then you'll love going through the land of Columbia, here.
2015년 12월 10일에 게시되었습니다.
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기록상 1,214.5시간 (평가 당시 215.2시간)
CS:GO 평가
It doesn't matter how good you are any more, you will be judged solely on the market value of your inventory.

You should have one of your several Karambit knives equipped at all times and inspect it in game whenever possible to ensure that anybody who is spectating you is aware that you are aware you're being watched and you are absolutely showing off that extremely pricey knife you own.

Your stats are irrelevant now, most people aren't even aware that the 'Tab' key actually has a function in game. It doesn't matter if you don't know what 'eco' means. Fu­ck team work. You have a 'BOOM' AWP in your inventory, as long as you have $4750 cash in game you're buying an AWP.

You will mock anyone who decided to give their Nova the 'Walnut' skin. Same goes for people who give their FAMAS the 'Doomkitty' skin. You will only equip 'StatTrak' weapons and the first thing you do when you acquire one is go on an idle server and get several hundred kills on AFK players in order to pad the stats so you don't look like a total n00b.

Whenever a new case is released you will buy as many cases and keys as it takes in order to acquire 'an Exceedingly Rare Special Item!' Disregard the fact that you will end up spending three times as much as you otherwise would've by buying this directly from the market, it's only your parents' money after all. Besides, your birthday is next month and Christmas/Easter/[insert public holiday here] is just around the corner so you won't have to wait too long before you can blow more of their money on digital goods.

You will also plaster ever single skin you own with multiple unseemly stickers with the intention of creating a unique skin for your weapon. Your 'Easy Peasy' and 'Ninjas in Pyjamas' stickers totally don't look ridiculous whatsoever. You will also name tag all of your weapons in order to add that final personal touch to the weapon you invested so much time and money in. You don't own an AK or an M4 any more, you only own weapons with names like 'xXx OG Snoop Dogg' and 'dubstep warrior'.

You now have all the knowledge required to start playing CS:GO. Go forth and procure many skins of great value.
2015년 11월 25일에 게시되었습니다. 2015년 12월 9일에 마지막으로 수정했습니다.
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