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Recommended
0.0 hrs last two weeks / 130.9 hrs on record (42.5 hrs at review time)
Posted: 15 Jul, 2024 @ 5:19pm

Grim Dawn it's a game that utilizes the many systems present within a genre, and ask the question what would happen if everything was just a little bit more refined

I found myself looking for an experience like this after my time in Diablo 4. I gain. I thoroughly enjoyed playing. However, it did take time for the idea to settle in that the game wanted you to not stop.

The idea of fun comes from one's choice of control. What am I doing? How am I able to continue to do this and why am I in this world?.

These questions are answered almost immediately when you load up grim Dawn a game as simple as hitting the start button to enter countenance hours of endless fun.


The journey begins and you are dead being strung up by your neck after you have been corrupted by the present force in the world known as the aether. From Dawn is the land where there is much strife and wickedness in both humankind and beast alike. However, Grace seemed to find you on this fateful day as the spirit leaves your body the moment that you are strung up from the hangman.

As you proceed forward throughout the world, you will counter many different familiar types of enemies, who are surprisingly eager to find and kill you.

Kim, Dawn does not hold your hand in the sense of needing to progress is based on entirely story. You don't need to follow the acts. There is no real act. The story is found to lower notes and exploration. Sidequest another quest will send you into areas directly. There's a portal system that allows you to get back and forth between town and wherever you need to go.

But the most impressive system that was apparent to me initially was the way how well the items that drop seem to be.
Initially, you're hardwired in most other arpgs do not care about loot that drops even in the first difficulty. The time is just a chore to get through

I can safely say grimdawn has provided a great experience with veteran difficulty. I have an arpg player. It's something about the game. Challenging you at every step while also still having detailed and interesting systems to invest into.

The story is your normal. What would you do when the darkness is All that remains in the world? Sort of fair.

But for the first time in these sort of arpgs grim Dawn presents you with the ability to make choices that seem to affect the game world in positive or negative ways.

It's been a thrill to see there be options to end things non-violent. The dialogue of the enemies well written the entries of the Lore verbose and extensive.

It's the first time that I can see this year. I've had fun simply booting up a game and starting to play it without needing to optimize

I'm able to optimize to my own standard and that standard it could be as high or as low as I wish.

A single player MMO experience within a small game world filled with lore and lovely beautiful ideas.

Listen to the conversation that I've seen Dad with myself over time. Gaming seems to not be for fun anymore. It seems to be a way to express work or invest time for most other people. But as I age and spend my time in these different worlds, I don't find myself seeking greater and harder challenges. . I faced that already in my day-to-day life.

Instead, I seek an interesting experience, one that will allow me to interact with it at my own pace, one that will not insult me for choosing which path I would like to take. One that encourages my own rate of expiration and invest back into the time that I put into the game.

I find myself having more fun playing for short periods of time rather than getting lost for hours at end in my mind trying to construct an idea of what needs to happen next. What app item needs to drop in order for this to be a good run.

I found freedom in a sense of just enjoying something as simple as it is

I hope that if you give grim John a chance you were able to still to find the same simplistic fund within it and it's many different systems


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