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45
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Recent reviews by TheKuygerian

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
2.0 hrs on record (1.9 hrs at review time)
The difficulty of the levels should lie it obstacle avoidance rather than an inability to see them or challenges in finding the portal (especially on miniboss levels).

For the positives and praise which I wholeheartedly agree with, please see the other reviews.
A great find for any other Titanfall 2 players.
Posted 27 February.
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1 person found this review helpful
473.7 hrs on record (51.6 hrs at review time)
The game itself is exceptional but EA is still terrible at making electronic arts. The servers are usually fine but frequent lag spikes and disconnects, there are hackers and sweaty g100s in multiplayer, but the campaign will probably be fine no matter what.
Posted 29 April, 2023. Last edited 6 July, 2024.
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No one has rated this review as helpful yet
175.4 hrs on record (167.4 hrs at review time)
I think it's pretty fun

The game is pretty flexible in terms of how you want to play, you can:
* Only use one trooper and pretend you're John Wick
* Have a coordinated stack flash and push the same building from four angles simultaneously
* Deck your entire squad with max armor and nice guns
* Run around finishing levels with only tasers/arrests
* Pause and micro that corner one millisecond at a time because you feel like it
* Draw out an entire plan after numerous iterations and watch the deliberate and fated chaos befall upon your enemies in as if the hand of God came down to smite them

Certain minor details make a big impact on the performance of your virtual officers and I think most people don't learn about them before being done with the game. There are probably some reviews claiming that the game is too difficult, but I might humbly suggest that it is a difference of skill. As someone who has only played vanilla and completed every mission, it definitely gets quite difficult for the late game content, but not everyone has to force themselves to play. The individual missions get harder as you go along and are a good place to learn the mechanics, unlike the campaign, which actually kills your team members. The game is probably hella cheap at this point and can probably entertain you to the point at which the cost justifies itself.

Some bugs: Map editor might not work, exporting replays is super slow, multiplayer sometimes questionable, and the random map generator sometimes spawns rooms with no doors.

Hit me up for multiplayer
Posted 30 November, 2021. Last edited 10 October, 2024.
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No one has rated this review as helpful yet
3,737.2 hrs on record (3,652.4 hrs at review time)
Artillery is imba

The current game is designed to be far too large for the number of players it actually has, while simultaneously not having the infrastructure to support the number of players it should have. This results in underpopulated areas with frontlines void of a defending soldiers.

Foxhole is a game where individuals actively work against each other in order to defeat the enemy. In fact, one of the paradoxes of Foxhole is that while every individual thinks they're the best on the faction with the worst luck, the faction is far worse than how good any individual thinks they are. This inescapable skill cap can be explained by how every time you play anti-infantry, your anti tank sucks, and your faction loses, and every time you play logistics, your QRF sucks and your team loses. When your teammates try to point out that you're the common denominator, you could ignore them completely because they don't speak the same language.

Highly addictive in large quantities, beware.

Lot more fun with friends.

Less than 2% AFK
Skill issue since WC79
Posted 28 October, 2021. Last edited 17 June.
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Showing 1-4 of 4 entries