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Käyttäjän TheFlyingFishy, Esquire viimeaikaiset arvostelut

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Näytetään 1–10 / 19
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 6.5 tuntia
Stellar conclusion to a stellar series of games. There has been no other game or series of games that I've played that have so effectively made me feel like the character I'm controlling. It's incredible how I catch myself mimicking the emotions and thought-processes of my character. At the start, I was eager to blindly charge headlong into glorious war; several hours later I am dreading every single engagement and panicking as food stores run low and the men I've spent so long trying to make good, honorable soldiers out of start abusing the local civilian population, openly mocking my attempts to bring them to heel. Yet the next battle I'll still hesitate to order a desperate charge that will get many of the men who so thoroughly disgusted me with their brutish pillaging and assaults killed; they are still my men, after all.

Normally I'd refrain from mentioning so many narrative beats in a game I'm recommending to people who have never played it, but in this instance I don't feel much is at risk of being spoiled because all this was merely my experience. Your's may and very likely will be greatly different from mine. The reactivity maintained throughout all three games in the series makes it hard to go back to other games that promise choice and a unique, dynamic narrative because no other game quite matches up to the dedication shown in this series to reasonably and coherently adapting the story to nigh-on infinite variables.

More than simply enjoying this series, I thoroughly appreciate it for what it does in presenting a compelling interactive narrative. It deserves to be talked about on the same footing as any of the other greats like Disco Elysium, King of Dragon Pass/ Six Ages, and Mass Effect when the topic of dynamic narrative in games comes up.
Julkaistu 27. marraskuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 1,439.2 tuntia (670.7 tuntia arvostelun laatimishetkellä)
My one game I always come back to.
Julkaistu 29. marraskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.6 tuntia
Fantastic blast from the past with gameplay that stands up to this day. I have limited time on my Steam copy, but I spent countless hours playing this with my brother and best friend when we were growing up using our old PS2 on a tiny little screen that had no business even trying to display splitsceen because it was so small. But we played for hours nonetheless, totally engrossed. The soundtrack is incredible and the gameplay has not been matched yet, because, as far as I know, no one has ever tried to emulate it. The closest game to it I can think of is possibly Overlord, but that has its own whole thing going on and is only similar in the "control a bunch of minions" aspect. Little would make me more happy than this re-release garnering enough positive attention that a remake or sequel is made. And little would make me more sad than them deviating and chasing modern trends to produce a mediocre squad shooter rather than just updating a fantastic concept masterfully executed.
Julkaistu 30. marraskuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 11.6 tuntia (9.5 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
Absolutely fantastic. The most genuinely dynamic war game ever created.
Julkaistu 8. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.0 tuntia (0.9 tuntia arvostelun laatimishetkellä)
Really neat concept that I hope catches on and sees many iterations.
Julkaistu 1. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 16.5 tuntia (16.5 tuntia arvostelun laatimishetkellä)
An absolutely engrossing game with a story and atmosphere that calls you ever further out to zee, sanity and personal saftey be damned.
Julkaistu 23. marraskuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
yhteensä 5.9 tuntia (5.0 tuntia arvostelun laatimishetkellä)
Fun little game that has no P2W elements at all. There is just one large flaw that no matter how fun the game may be it ruins it for me. Please for the love of god add a mouse sensitivity slider.
Julkaistu 27. helmikuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 54.9 tuntia (40.8 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
This game can provide for some truly terrifying moments when it's late at night and you see the distant torches of the mutants in the night and hear their howls as they slowly approach. Or when you climb down a rope for a short age to get to the bottom of a cave, all the while hearing the screeches of the deformed mutant infants who are just waiting to swarm you and tear you apart. It's genuinely scary, even when playing with friends. I generally hate horror media, but this game pulls it off in such an immersive manner that it works. It doesn't go for jump scares, but just leaves you with a persistent sense of dread that one would feel if they were trapped on an island full of horrible creatures.

The game isn't even a horror game, either. At this point, it's primarily a survival game with very well-conceived and implemented ideas. It's consistently improving with updates, and I can't wait for the final version.

The multiplayer is hilariously good fun as well.
Julkaistu 27. marraskuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 16.6 tuntia (16.3 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
I'm changing my review from positive to negative in the hopes that some of the asinine changes will be reverted so that the game becomes the game I once recommended to my friends again. I've had it since launch, and I used to enjoy it a lot. There were a ton of perks and airdrops, each with their own associated strategies. I booted it up to play with the one guy that I always do today, and everything has changed. There are extremely streamlined perks now, and they're very limited. I can no longer choose to mix and match from the large number of wacky perks to create a unique playstyle. Now it's just "Um, I guess I'll take a backpack and some bonus damage from backstabs."

What's more, the airdrops are goofy now. They appear to have removed a large number, as when I loaded it up today I noticed that all of my airdrops that had guns are gone now, along with some others. The thing that bothers me the most about how they changed airdrops is that they're now broken into stages of early, middle, and late game. It used to be my preferred strategy to select a very expensive airdrop and attempt to blitz it to get a leg up. This meant that I was really weak in the early game, because almost anything of value that I managed to find was quickly recycled in an effort to save up for my powerful gear. It's not like it was something that could be done within seconds of starting the game, either. It was usually a little bit into the game before I could afford a drop, and during that time everyone else was naturally upgrading themselves with gear from players they'd killed early on or gear that they'd found, so it isn't like I was an unstoppable killing machine or anything by the time I got my drop. There used to be funny airdrops that were unique and provided cool things based more around concepts, like "Dwarf" which gave an axe, a stick of dynamite, and an endurance buff. Because dwarves are stout and hardy and like to dig. Makes sense. But now you just select a drop where the only difference is the primary weapon. You get the primary, some armor, and a random stim. And it's just named after the weapon you get. Instead of getting to be a Dwarf, your options boil down to which primary weapon you get. Also, the airdrops used to spawn at the edge of the map and travel to the pad you ordered it to. This added a fun layer of tension. You sat at your pad with your fingers crossed that for the next 45 seconds no one was watching the sky, because if they looked up and managed to chuck a spear or waste a precious bullet on the drone, it dropped and they could loot it. Now the airdrop just spawns directly above your pad. I assume this choice was made because they wanted to make it so you were guranteed a reward for your hardwork, but it was just so exciting waiting for your package and added an extra layer to the game having to watch as it slowly drifted towards you from the horizon with nothing to do except take off into the forest to try and get to it or pray no one else managed to hit it. Not to mention that it gave a fun way to outdo your opponent from the opposite perspective. Lastly for the airdrops, the early game airdrops are now literally free. They cost nothing. You can just order them off the bat. This makes no sense. Airdrops are meant to be this elusive thing that you have to make an economic choice on. Now you can just get a free one (albeit full of garbage gear) the moment the game begins.

The last things I noticed in my two games today were that it now costs nothing to craft a spear for some incomprehensible reason and you appear to spawn way closer to other players than you did before, which means that there's more death right out of the gate before anyone has a chance to even gear up. That last point may just be some poor luck on my part or an incorrect observation, but it's worth mentioning because of the seeming purposefulness of it.

Like I said at the start, I hope that this game returns to essentially how it was at release, because it's almost dead at this point, and I can completely see why. They've gutted it in the name of balance, which no one seems to be calling for if the reviews that went from, I think, "Very positive" to "Mixed" can be believed. If you read the reviews, almost all of them are lamenting the "balancing," and yet they keep releasing new patches that remove things so that it's more "balanced." I mean, I'll probably play this game occasionally still. It's fun to a point. But it seems at every turn in my brief return today I was just left exclaming over Teamspeak to my friend, "What?! They removed that too?! Why?"
Julkaistu 9. maaliskuuta 2016 Viimeksi muokattu 21. marraskuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 8.9 tuntia
This game is amazing the only reason I could see someone not liking it is because of compatibility issues with new systems. (Ignore my 8 hours I have far more off steam.)
Julkaistu 4. tammikuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 1–10 / 19