9
Products
reviewed
473
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Recent reviews by Smorski

Showing 1-9 of 9 entries
1 person found this review helpful
209.9 hrs on record (153.5 hrs at review time)
You are a dwarf, digging holes, getting drunk, and have big beards. It's good game.
Posted 16 May, 2020.
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2 people found this review helpful
11.0 hrs on record
Early Access Review
I got this game for me and a buddy of mine and recommended this to numerous friends for it's unique ideas and it's very humerous player interactions. Now the people that purchased the game for it's original concept wasted their money on a product that they NEVER intended on purchasing. It's massively disappointing and unfortunatley will never play this game again due to the official abandonment of classic SOS.
Posted 20 June, 2018.
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No one has rated this review as helpful yet
4.0 hrs on record
Two things really influence the enjoyment of this game: theming and intensity.

The cyberpunk-retro style that Furi presents is beautiful. Mixed with it's heavy synth soundtrack really solidfies the style that this game wants to express. Because of this, the quick twitch gameplay of a twinstick shooter keeps your mind and your fingers running throughout. It's a good game with really-breathtaking visuals and audio.
Posted 23 November, 2017.
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No one has rated this review as helpful yet
3.6 hrs on record
It's pretty good. You should play it.

... No really. Go play it.

Now.
Posted 18 November, 2017.
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No one has rated this review as helpful yet
161.8 hrs on record (42.2 hrs at review time)
Rainbow Six: Siege is arguably one of the more intuitive first-person multiplayer shooters on the market right now. The game is perfect for those who love team-based tactical combat. It's super fun to coordinate some really nice plays with your team and to get really close games. The game however still suffers from server issues, netcode, limited customization, and underwhelming unlocks for operators.

NOTE: Please have a mic and headset when playing this game. You will have such a better time time with the game and with the players.

The Good
  • Tight Controls (Besides rappeling)
  • Very good gunplay
  • Large variety of fairly balanced operators
  • Excellent destruction engine
  • Very immersive

The Bad
  • Glaring netcode problems
  • Matchmaking is finicky
  • DON'T. PLAY. WITHOUT. FRIENDS
  • Underwhelming customization for weapons and characters
Posted 1 February, 2016.
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No one has rated this review as helpful yet
14.8 hrs on record (14.2 hrs at review time)
This game was a massive disappointment. Save your money and buy something finished and more worthwhile.
Posted 27 June, 2015.
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No one has rated this review as helpful yet
20.6 hrs on record (16.3 hrs at review time)
NOTE: I have not played the multiplayer and nor do I plan on it. I am yet to play co-op with a friend, since nobody I know owns this.

I finished the campaign and i'm ready to write my thoughts down!

I think Sniper Elite 3 is a general improvement over Sniper Elite V2. The overall mechanics have been amped up (minus the cover system personally), the graphical fidelity is very nice, especially among the enviorment itself, and does show an accurate interpetation of the North African conflict during WWII.

Weapon and load-out customization adds a bit of player dependent thinking to the mix, having the player choose which weapons to take, what upgrades to implement into their load-out, or even which load-out to choose! I do appreciate the latter considering that there is a decent range of options to choose from, you really would like to have some pre-sets available depending on what the mission will be like, which is a nice touch.

I can't say too much about the campaign. It's above average I would say, but the levels do make you think about your move. Though I can't exactly call the game a sandbox, it does have an open-world feel to it, since you can retrace your steps and come back if you did manage to miss something before. The enviorment does play a large role in making the best move in each mission, with levels containing sound-generating objects, explosives, sniper dens, weapons, ammo caches, and optional objectives that sometimes prove useful later in the mission, though not always. The enviorment can always minipulate your playstyle.

The story is Sniper Elite kind of cheesy. Ending isn't particularly spectacular, though I would say that the collectable Diary entries definitley focus on the more personal level amongst the soldiers participating in WWII, as well as adding some general information about survival in war-time North Africa. However, the game-play is definitley where it's at.

X-ray kill-cam is good as it always is, focusing on every shattered bone, every ripped organ that your bullet tears apart. The varying speeds from the kill-cam always shows a more gruesome image as your bullet speeds through and thrashes your enemy's flesh.

Challenge modes are also available after the campaign. It's a good way to pass the time, but it's nothing to write home about.

However, the game has it's short comings.
-Campaign is around 6-7 hours average.
-Cover system is awkward to use; somewhat bare-bones.
-Kill-cam glitches that occasionally happen from time to time, probably will get fixed over time.
-Third-person camera is a bit impeding, with your character sometimes taking up a 1/3 of the screen in some situations.
-Ranking system doesn't have much use after level 11 with unlocks stopping around there. Only real purpose is for multiplayer.
-The shaking kill-cam can become nasueating after a while.
-A generally easy game, unfortunatley. Shooting Jerries in the head with your Welrod will usually take care of stealth, and ammo is generally plentiful unless you go loud for an extended period of time.

Despite that, it's still worth it if you're a fan of the Sniper Elite series or if you're looking for 'bloody' good time.

*Budum-tish*
Posted 27 June, 2014.
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3 people found this review helpful
16.3 hrs on record (7.0 hrs at review time)
Early Access Review
Lugaru, at its time, was a very mechanically sound fighting-game for what the developers had at the time, and Overgrowth is sure to deliver once it finishes development. For where Overgrowth is at now, it shows great potential of being a great third-person fighting game with anthropomorphic animals, but don't let the latter turn you off. The fighting mechanics are easy to learn, but difficult to master, with precise timing being the key to whether you defeat you opponent or you gettting pummeled to the ground. The game also shows off its beauty with a very gorgeous engine, with the models of each character being well-detailed and constructed, and the enviorments, although simple, showing off some very interesting architecture. The technology for the damage system is quite nice as well, with it being based off skeletal-like models, and recieving more or less damage in certain areas and how hard the impact is on the models. Weapon combat, just like in hand-to-hand combat, is very difficult to master, since the reaction time needed to block and parry attacks will determine whether you instantly get killed or come out unscathed. With the weapon combat comes the very nice blood decals, with every slice, stab, and thrown weapon leaving a nice, sharp cut or hole of blood on the body, probably the most realistic i've seen thus far in video games, though it only leaves blood marks and doesn't show signs of any physical degradation.

But probably one of the biggest strong points of Overgrowth is its editor, which leaves the user to creating their own maps, missions, and stories to their hearts content. With the devs leaving a fairly abundent assortment of props, enviorments, path-finding and other tools to the user's disposal, it leaves the user with their imagination on what they wish to create, or what they want to test. Though it will take time getting used to a rather bare-bones UI, the capabilities given supplies the user a tool that will keep the game alive from now until hopefully way long after release.

Although Overgrowth is still in development, it shows its technologic capabilities greatly, leaving only a few bugs and still incorporating mechanics like stealth into the mix. Although non-existant, it will be left to the users imagination what the story of Overgrowth will be about, and how our favorite ninja-rabbit Turner is doing after the events of Lugaru.
Posted 9 February, 2014.
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No one has rated this review as helpful yet
4.1 hrs on record (1.8 hrs at review time)
Don't starve.


Just... don't die of hunger.

Oh yeah, and kill anthro pigs, too. That's always fun.
Posted 24 April, 2013.
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Showing 1-9 of 9 entries