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Ostatnie recenzje napisane przez użytkownika Mu'Ammar of Carthus

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Wyświetlanie 121-124 z 124 pozycji
Według 24 osób ta recenzja jest przydatna
0.4 godz. łącznie
The rythm of the gameplay rarely matches the rythm of the music.
It's a rythm game in which having any sense of rythm is actually a handicap.
Opublikowana: 18 listopada 2014. Ostatnio edytowane: 25 lutego 2015.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
14.7 godz. łącznie (14.0 godz. w momencie publikacji recenzji)
Let's start with what's good about the game:
-Lara is a better character than ever. She's pretty but she's not a bimbo, she actually has some clothes on, which is sadly rare in videogames nowadays. She's smart, but she's not the nerdy scientist cliché. She's courageous but she's not some kind of dumb female rambo. She's vulnerable without being the usual annoying damsel in distress. Overall she's a very likable character.
- The environnements and overall graphics are pretty nice.
- The writing is interesting, even though the storyline isn't anything special.

That being said, here's what I don't like about the game:
- The gameplay is just downright terrible, Lara's control feels very clunky, there's QTE's all over the place, the combat mechanics are just horrible, the game allows you to take the stealth option only when it's not important to do so, otherwise it throws waves of dumb enemies at you.
- The camera does a lot of forcing its pre-determined angles on you.
- The animations are among the worst i've seen, and for some reason, the other animations in this "worst" category are also from Square Enix games.
- A lot of Hitman Absolution assets have clearly been re-used in this game. And Absolution itself was already terrible.

Overall, it's enjoyable at times, but it would have been better off as a movie than as an actual game. And that's actually how the game feels, an interactive movie you actually have very little control over.
Opublikowana: 12 stycznia 2014. Ostatnio edytowane: 12 stycznia 2014.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
113.7 godz. łącznie (95.3 godz. w momencie publikacji recenzji)
!! Get this one instead of its very poor "sequel" !!

SASRT (=Sonic & All-Stars Racing Transformed) might be a Mario Kart clone, but that doesn't stop it from blowing the original out of the water.

Where Mario Kart games can really feel like they're mostly based on luck, SASRT is mostly based on skill, even though you can still get a good item that would help you get the upperhand, but even then, you'll still have to use it wisely and have the skill to do so, or it will be completely useless.

Where Mario Kart games' races can feel pretty uninspired, SASRT's races are a pretty great demonstration of intelligent level-design. Every single inch of the races are calculated to reward you if you're doing good and punish you if you screw up.

Where Mario Kart games pace can feel boring, SART's pace will barely allow you some time to blink.

Where Mario kart games single-player will gladly leave you the first place in any race on any difficulty setting and make sure the closest opponent stays a mile away from you, SASRT's AI will rather hunt you down and take you out like there's a billion dollars bounty on your head

And don't get me wrong, I love Mario kart, especially Double Dash on gamecube. But Sega's SASRT is just so good it makes Mario Kart games looks like they're the SASRT clones.
Opublikowana: 11 grudnia 2013. Ostatnio edytowane: 2 kwietnia 2021.
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Według 60 osób ta recenzja jest przydatna
27.3 godz. łącznie (15.0 godz. w momencie publikacji recenzji)
I've been playing Hitman since the very first one. And this?
This is NOT a hitman game.
It's more of a bad Splinter Cell game, than anything else.
Not even remotely close to the previous hitman games, and sure as hell not an improvement over them.
Stay away from this garbage, if you ever liked any Hitman game, do not buy it, even for a dime, the sellout responsible for this piece of garbage need to be taught a lesson.
Opublikowana: 30 listopada 2013. Ostatnio edytowane: 20 czerwca 2014.
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