15
Produtos
analisados
0
Produtos
na conta

Análises recentes de the.kuribo

< 1  2 >
A apresentar 1-10 de 15 entradas
12 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
3.5 hrs em registo
One-Sentence Summary
While not particularly deep, this is an enjoyable little diversion that uses poker hands in a fresh and interesting way.

Strengths
+ Like a mix of match-3, Yahtzee, slots, and poker
+ Controls and animations feel crisp and polished
+ Global leaderboards allow for some competition
+ Responsive developer

Weaknesses
- Scoring can feel a little artificially capped
- Gameplay feels a little shallow after a while
- No "career winnings" or stats reduces incentive to keep playing

Final Thoughts
This was a nice little diversion which kind of reminded me of something like Solitaire or Tripeaks -- just something to occupy yourself with a cup of tea on a rainy Sunday afternoon. It's certainly an inventive way to present poker hands, and will appeal to people who like poker and want to be around poker in a casual and relaxing way without the threat of losing your stack or re-mortgaging your house after taking a really bad beat.

I do feel that the scoring is a little static, and that the game could present more edge and excitement via something like a comboing multiplier system based on timing or simultaneous made hands or both. I also think there could be more incentive to play if there were career stats that kept track of things like total winnings, average winnings, total rounds, made hand percentages, etc. Perhaps even if there were a way to get a negative score or lose chips if making some kind of bad hand with like multiple jokers in the deck or something. With games like tripeaks, part of the charm of it to me is role-playing the idea that the money earned in the game is real money, and the fun of living out the mind-fantasy of being a "professional" tripeaks player.
Publicado a 10 de Abril de 2018.
Achaste esta análise útil? Sim Não Engraçada Premiar
11 pessoas acharam esta análise útil
3.9 hrs em registo (1.0 horas no momento da análise)
One-Sentence Summary
The aesthetic charm of this title is wasted due to poor game design that makes for an easily exploitable and boring experience for anyone knowledgeable of basic blackjack strategy.

Strengths
+ Artwork and visual design is nicely done
+ Interesting concept for mixing game genres
+ Charming emulation of nostalgic SF2 style

Weaknesses
- Poor game design choices make for a very boring experience
- It's just 10 hands of blackjack then resetting your stack
- No emphasis on card-counting or skilled play advantages
- Opponent A.I. is too easily exploitable

Final Thoughts
The concept of using blackjack as the core gameplay mechanic of a fighting game is quite interesting, but it needs to be implemented better than just basically playing 10 hands of blackjack then resetting your chip stack if you win or go bust. There is absolutely no consequence to going bust since you can just restart against the same opponent with a new stack of chips each time. For this reason, it behooves you to just go all-in on the first one or two hands and then bet the minimum from then on, just letting your opponent make betting mistakes and beating themselves.

The game would work a lot better if there were was more consequence and skill built into the gameplay. Perhaps if your winnings carried over to the next match, and if "harder" opponents had more money and betting styles to match their personalities. Or perhaps a stronger emphasis on card-counting, where shoe size and shuffling is explicitly mentioned and card-counting gives an actual advantage the further you get into a match. Or perhaps even getting rid of the dealer's hand and making a zero-sum game of heads-up blackjack where you are directly competing against your opponents hand, and not simply just waiting for them to make betting mistakes.

As it currently stands, the game is basically like a SF2-skinned free flash implementation of blackjack limited to 10 hands per round before resetting. The pure blackjack mode is also uninteresting as there is no skill involved -- it is just betting big early, hopefully winning a few all-in hands early, then playing basic strategy and hoping for a hot streak until you bust. The winnings do not carry over, and you are given no indication when a shuffle takes place so can not gain a skill advantage by card-counting.

While I highly respect the core concept and the work involved in the way the game is presented, the gameplay design itself is very lazy and seems to waste the hard work that went into the other parts of the game.
Publicado a 10 de Abril de 2018. Última alteração: 10 de Abril de 2018.
Achaste esta análise útil? Sim Não Engraçada Premiar
45 pessoas acharam esta análise útil
7 pessoas acharam esta análise engraçada
0.2 hrs em registo
Pros:
* Nice cinematography and good attention to details
* Distills the essence of the game's themes on choice, morality, and consequence
* Can potentially engender introspective discussion on relevant political topics

Cons:
* Needs more Jorji Costava
* Will more likely cause political fundamentalists to unreflectively bicker (please don't do this)

Summary:
A nice love note to the game that fans will almost certainly enjoy. The short does a good job of tracing a possible playthrough of the game and showcasing the core elements of choice, morality, and consequence. I do feel, however, that the game format lends itself better to exploring these themes, similarly to how a novel may better expand upon or create open-ended questions more easily than a film. The emotions of the actors and cinematic beats do hit harder here, however, so I do wonder what an FMV version of Papers, Please might look like if it had the same production values and attention to detail.

Publicado a 26 de Fevereiro de 2018.
Achaste esta análise útil? Sim Não Engraçada Premiar
24 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
3.5 hrs em registo
One-Sentence Summary
A highly polished hidden gem oozing style that brings a unique conceptual twist and incredible tension to skill-based 1v1 games.

Pros
* Narration, music, artwork are all masterfully done
* Gameplay is very polished, precise, and smooth
* Fun, quirky sense of humor and characters
* Updated input options, including a TYPING mode!
* Duel format creates great tension
* Awesome for local multiplayer
* "The duel abides."

Cons
* Could use more single-player game modes & content
* Online is dead 'cause nobody knows about this gem! :(

Final Thoughts
Intrigued by the concept of a skill-based, fast-paced duel format, I jumped on this game and did not expect it to be much more than that: an interesting concept. What I found after loading the game up for the first time was a delightfully polished western atmosphere with a wonderfully narrated and cinematically designed introduction that really sets the scene and mood of the game. While the core gameplay works pretty well and all the production aspects are quite tight, the brilliance of the atmosphere has left me wishing there were more modes than just multiplayer/tournament and a single character "skill test" linear playthrough. If the devs continue building on this world and adding more modes like a full training mode, career mode, individual character story modes, or some sort of quest/rpg mode it would make for an absolutely incredible experience in my opinion.
Publicado a 27 de Abril de 2016. Última alteração: 16 de Junho de 2016.
Achaste esta análise útil? Sim Não Engraçada Premiar
19 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
9.6 hrs em registo (8.7 horas no momento da análise)
One-Sentence Summary
Unique and amusing at first glance, this game wears out its welcome after the same text events are recycled over and over during the many replays it requires to learn how to give yourself the best odds of beating the oft-unforgiving RNG.

Pros
+ Cohesive atomic-era visual design and game concept
+ Plenty of good and (slightly) morbid humor
+ Captures the essence of life in a bunker (or so I would imagine)

Cons
- Events repeat ad nauseam
- Repeated runs are necessary to learn how to win... but...
- too repetitious / slow / tedious to enjoy the process of getting good enough to win
- Less about strategy, more about memorizing story fork outcomes & probabilities
- Choices often lack reliable feedback; ie. how much luck influenced the outcome

Final Thoughts
I was pretty excited to try this game out, as I have a (probably) strange fascination with the idea of apocalytpic bunker life. Conceptually and visually it looks pretty great, but the way it plays out gets extremeley repetitive and tedious to do continuous runs, re-reading the same text over and over (but randomly sequenced) and hoping that the options you choose lead to the desired outcome. Unfortunately, the game is also much less about strategic survival choices and often the RNG will condemn you down a path of death even when you choose the best or "correct" options. Alas, the game design does not do a good enough job of creating frustration-free variation and the illusion of player control with non-linearity; it ends up feeling like you're just choosing some fork on a tree diagram and hoping the fork RNG doesn't lead to an unrecoverable dead-end.
Publicado a 13 de Abril de 2016. Última alteração: 2 de Junho de 2016.
Achaste esta análise útil? Sim Não Engraçada Premiar
12 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
4.3 hrs em registo (1.1 horas no momento da análise)
One-Sentence Summary
An excellent premise and some nice ideas, artwork, and writing for the match-3/rpg-adventure mashup genre, but unfortunately the lack of balance in gameplay makes the journey extremeley tedious rather than fun.

Pros
+ Nice art direction and dialogue writing
+ Narrative arc has some intrigue
+ Interesting premise and gameplay ideas

Cons
- Poorly balanced, unfun match-3 gameplay
- Grindy and feels laborious to progress
- Gameplay is not well-explained
- Map is hard to navigate, frequent misclicks

Final Thoughts
I really like the premise here of the match-3 plus rpg/adventure/management genres all set in a satirical superhero comic book world. I also like the artwork and feel the dialogue writing and characterizations are pretty good, and the story carries with it some mystery and intrigue. It's rather a shame then that the gameplay is so uninvolving as to make the game elements feel like an annoying chore to progress the story as opposed to something fun. I don't mind grindy games if I find the grind elements somewhat stimulating -- unfortunately, the match-3 gameplay here is just kind of tedious and requires little skill or thought-process to advance.

For some examples of puzzle hybrid games that get the gameplay balance right and make it so fiendishly addictive, try these:

* 10,000,000
* HuniePop
* Legend of Fae
* Puzzle Quest
* Super Puzzle Platformer Deluxe
* Triple Town
* You Must Build A Boat
Publicado a 13 de Abril de 2016.
Achaste esta análise útil? Sim Não Engraçada Premiar
29 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
3.2 hrs em registo (1.6 horas no momento da análise)
One-Sentence Summary
This sidescrolling non-combat adventure game is a beautifully made one hour vignette that is highly endearing, whimsical, and at moments quite touching.

Strengths:
+ Beautiful atmosphere, artwork, soundtrack, writing
+ Concisely explored themes of friendship & camaraderie
+ A testament that games can be short and still feel complete
+ Fun and interesting meta narrative elements
+ Unique HATS that grant special powers and popularity!

Weaknesses:
- Controls can feel slightly lagged/stiff at times
- the.kuribo ≠ the.kinubo

Final Thoughts:
This is a wonderful game that comes together very well in a concise, yet fully realized and beautifully atmospheric world. The writing is not verbose, yet it still manages to convey themes that many games with much higher budgets and longer playtimes struggle to do. This is a game that I think would capture the imagination of both young and old, and I fully intend to have my young children play through this game as the writing is simple enough that they can understand it while also picking up some of the positive thematic messages on friendship, tenacity, and achieving one's dreams through the help of others. My hats off to MonkeyMaw Games for creating this, I highly recommend Moonlight to all!
Publicado a 10 de Fevereiro de 2016. Última alteração: 10 de Fevereiro de 2016.
Achaste esta análise útil? Sim Não Engraçada Premiar
36 pessoas acharam esta análise útil
3.2 hrs em registo
One-Sentence Summary:
A short brawler with excellent artwork, atmosphere, and character design that is unfortunately marred by frustratingly stiff controls and lack of gameplay polish.

Pros:
+ Superb art and character design
+ Authentic Japanese theming and feel
+ Good variety of attacks, special moves, and combos
+ Can't just button mash to win, needs some finesse/skill
+ Controls become more intuitive the longer you play
+ First completion run in under 90 minutes on Easy
+ Hard and Endless modes available if you want more

Cons:
- Very stiff, frustrating, animation-locked controls
- Hit detection and enemy recoil feels inconsistent
- Impatient people will not like the story or gameplay
- Help/tutorial text is difficult to read
- Development feels rushed, lacks depth and refinement

Final Thoughts:
At first, I felt this game was almost unplayable due to the very stiff controls. However, giving it a bit of time and adjusting my playstyle to focus more on defense, dodging, and learning which attack methods to use at the right time made the game much more interesting than your average button-mash brawler. If you approach the game with the perspective that it requires a little thought and finesse to beat, the stiff controls become a little less game breaking and one can appreciate that there is some depth to the gameplay.

I would also say that this game is not really for the impatient, as both the story and gameplay requires a bit of restraint to appreciate -- and this can be a little counter-intuitive for what seems like a simple brawler. It's unfortunate that this game wasn't refined further in terms of more characters, more plot, more music tracks, more gameplay tweaks... because if it had been given just a little more time, love and polish it could have been something spectactular as opposed to something kind of recommended but with strong caveats.
Publicado a 7 de Dezembro de 2015. Última alteração: 7 de Dezembro de 2015.
Achaste esta análise útil? Sim Não Engraçada Premiar
9 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
15.6 hrs em registo (15.5 horas no momento da análise)
One-Sentence Summary
A retro-styled management sim plus arcade hybrid with a story campaign which is lovingly crafted, endlessly customizable, and overflowing with charming details and atmosphere.

Pros
+ Fun, enjoyable dialogue and characters
+ Charming retro graphics and visual design
+ Surprisingly deep gameplay customizations
+ Addictive one-more-turn pacing
+ Very polished; great attention to little details
+ Developer's passion reflected in his work
+ Makes you hungry for pizza

Cons
- Tutorial is overly wordy at times
- May cause eye-strain due to no graphics filters
- Serious risk of carpal tunnel syndrome

Final Thoughts
If Papers Please, Pizza Tycoon, and Cook, Serve, Delicious had a menage-a-trois, Pizza Express would be their adorable love child. My hats off to Onni Interactive for their obvious passion and work on this game. It is truly a diamond in the rough and I look forward to seeing what they come up with next.

Addressing the cons: some sort of scanline interlace filter may help with some of the issues I had with eyestrain while playing the game, and perhaps an option to assign hotkeys to ingredients could help with hand cramps due to excessive mouse handling. My workaround for these two issues was to play in windowed mode and dial the resolution way down so mouse drag distance was reduced and text became more condensed and easier to read.
Publicado a 28 de Novembro de 2015. Última alteração: 29 de Novembro de 2015.
Achaste esta análise útil? Sim Não Engraçada Premiar
22 pessoas acharam esta análise útil
1.4 hrs em registo
One-Sentence Summary
A simplistic, bare-bones minigolf game that suffers from really bad physics, stiff controls, dull gameplay mechanics, numerous bugs, and strange interpretations of minigolf rules and terminology.

Pros
+ It's a no-frills, straightforward minigolf game (sorta)

Cons
- The ball moves and feels like a weightless ping-pong ball
- The wall deflection angles are really wonky
- No camera free-look controls, zoom, or map to plan shots
- The swing mechanics are not fun and require no skill
- The single music track loops quickly and gets repetetive
- "Par" for every hole is a hole-in-one! What?!
- Strange boundary mechanic and ball drop rules
- Numerous bugs and odd design choices

Final Thoughts
I've been looking for a nice, straightforward minigolf game without all the wackiness and superflous zany things that usually are often put in to "spice up" the core game. 3D MiniGolf, on the surface, looked like it might fit that criteria. Unfortunately, the terrible ball physics and lack of ability to plan shots really detracts from the experience. I think a simple two-click swing mechanic could have worked OK in a simple minigolf game like this if the ball physics were at least somewhat realistic, but as it stands it just feels like you are smashing a ping-pong ball around in some alternate universe where momentum and deflection angles do not exist.

Additionally, for golf/minigolf enthusiasts, the strange use of terminology and rule interpretations make the game seem like it was programmed by someone who has never actually played a round of golf in their life. Things like par for every hole being a hole-in-one make it impossible to score below par. The use of the term "par +1" instead of bogey or just flat out a number of strokes. Strange boundary lines on the actual green which if you don't cross you have to drop your ball again from the start.

While I respect the idea and ambition to create a simple, straightforward minigolf game, this one needs a lot of work and refinement in order for it to actually be any fun to play.

Suggested Alternative
Golf With Your Friends, also available on Steam, is an excellent alternative for those looking for a simple yet well-made minigolf game.
Publicado a 17 de Novembro de 2015. Última alteração: 17 de Julho de 2016.
Achaste esta análise útil? Sim Não Engraçada Premiar
< 1  2 >
A apresentar 1-10 de 15 entradas