5
Products
reviewed
134
Products
in account

Recent reviews by thatifalover

Showing 1-5 of 5 entries
2 people found this review helpful
2 people found this review funny
4.8 hrs on record (2.0 hrs at review time)
Best game ever made. Especially good to play in a group, or with family. Try it with your friends!
Posted 16 September, 2021. Last edited 19 October, 2022.
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2 people found this review helpful
122.8 hrs on record (102.8 hrs at review time)
This game is incredible. On the surface, you have the stylish animations and polish that comes with any Platinum game. Of course, you have the memes and the community that manage to be consistently hilarious. The characters may be cheesy but they fit so perfectly within the Metal Gear style of serious goofiness. It looks really good for a PS3 game, and while the PC optimization isn't perfect the game never demands too much of your computer and runs pretty well on my 940MX laptop. But while all these contribute to the quality of the game, they're not what I like most about it. What really makes this game a masterpiece is the gameplay. This game takes the craziness of Bayonetta and DMC and puts it into a crazy cyborg ninja glumberf*ck. I enjoyed Bayonetta quite a lot, but I never quite felt as if I truly had a grasp on all my character's moves and they sometimes felt ineffective. Not so in MGR. While an external tutorial is required to learn about many of the basic mechanics like dodging and blocking, the rest of the game is a masterpiece of teaching through gameplay. You might start out just mashing buttons but your moves and combos quickly define themselves and you'll find yourself putting together combos that let you express yourself through the strategies you use. I like to compare this game to Sekiro: Shadows Die Twice in terms of combat. The strategy layer is buried more deeply under flashy combos and mechanics, but it actually makes for a better game. For example, Sekiro has a flaw in its boss battles where they can be defeated by tediously spamming thrusts and dash attacks. Obviously if you actually engage with the bosses' mechanics you will find no shortage of heart-pounding sword dances, but it's still a flaw that allows you to defeat the boss without really engaging with them. If you try the same thing in MGR, there is literally a contextual action for most bosses where you will end up thrown across the stage like a WWE fight and subsequently taunted by the boss for trying something so cheap. Which brings me to another thing I love about MGR - just how dynamic the fights feel. Once again, let's compare this to a boss fight in something like Sekiro or Dark Souls. Whatever crazy sh*t the boss might be doing, you can generally count on the same camera angle and character controls. And while there's nothing wrong with this - it encourages the player to focus on the mastery of a few simple systems and constantly tests their reliance on those systems - there are just some times where you wish that you'd be able to trade some witty insults with the boss while the camera pans around you clashing swords (or nanomachines). In other words, the game is happy to make you feel cool. There's a reason why the "Why won't you DIE!" scene is so famous - Raiden's furious punches are exactly how you the player is feeling at that moment. The endless list of contextual actions, special animations, and dynamic camera angles create memorable moments that are simultaneously awesome and practical. There's a level of polish here that you don't see often in other games. When you perform an execution on a giant cyborg gorilla and then you realize that swinging him around like Mario swings Bowser actually has a hitbox is a level of polish and pure "why the hell not" design that I find myself missing in other games that I play. These moments aren't just in the boss battles - there's plenty of awesome cyborg ninja butter spread across this entire piece of toast. There's only so much that can be said about this game. So much of its quality comes from the visceral joy of those memorable themes ringing in your ears while you do things that make you feel just as awesome. 10/10. Never did I think that such a gem would be buried in this meme-filled Metal Gear spinoff.
Posted 8 April, 2021. Last edited 8 April, 2021.
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2 people found this review helpful
0.1 hrs on record
Game looks pretty cool - I would love to be able to get past the tutorial but there are unfortunately no graphics settings or even a way to change the resolution so the framerate is unplayable on my machine. The subtitles are pretty poorly translated as well but this seems like a smaller issue since the movement at least feels solid. Once again, I would love to actually play the game and give it a proper review.
Posted 15 December, 2020.
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10 people found this review helpful
2 people found this review funny
67.1 hrs on record (62.0 hrs at review time)
Great game - the actual game part. Literally everything that is not straight out of the ♥♥♥♥♥♥♥ Vita version sucks - in other words the port. The porting job here is abysmal. Like arguably worse than NieR Automata - both versions of the port, including the rerelease. Surprisingly enough, a patch has been released at the time of this review that attempts to fix some of the issues. However, it's still riddled with problems. Considering it's a Vita game, it runs horribly - accompanied by an incredibly yucky motion blur that cannot be disabled inside the game, you'll need mods to fix that. Many of the anime FMVs are choppy even with the new low graphic setting for them. However, by far the worst aspect of this port are the crashes. While there appears to have been an attempt at fixing them, they remain rampant, to the point where I'd wager that emulating it would provide a better experience (I haven't tried this). The game crashes frequently upon alt-tabs, screen transitions, and sometimes completely at random. Combining this with a rather antiquated save system can lead to you losing a lot of progress in the game even if you save frequently. In fact, I've given up on this otherwise incredible game twice because of lost progress. Which is a real shame, because like I said, the game is incredible otherwise. While not impressive in the graphics department, everything else you'd want in Persona or JRPGs is here - great music, scenery, and especially characters. The writing and personalities are excellent. But I really don't believe that the game should be sold in the state it's currently in. Please fix it - while I understand that porting games isn't an effortless process, your aim is to offer convenience at least, so if playing the game through other methods is better than this port, then this product is a failure.
Posted 24 September, 2020. Last edited 25 September, 2020.
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1 person found this review helpful
862.0 hrs on record (718.7 hrs at review time)
Wonderful game. The procedurally generated levels have enough variety to make them feel legit, leading to endless fun playing campaign after campaign. However, before you can have fun in this game, there's a few boxes you'll need to check. Did you spend 100+ dollars buying the full game plus the DLC, most of which is required to make the game fun? Did you check the Workshop or Nexusmods to get many different mods that are also almost essential for balancing/pacing? Good, now you can have fun. And this is where XCOM 2 really shines. The modding community is still very active, and is filled with devoted experts. Want Steve from Minecraft in your game? Want to make the game crushingly difficult? Incredibly easy? You can with the workshop. TLDR: Great game, but it's up to you to mod it and buy the DLC to make it playable. I say wait for a big sale to buy the game, WOTC, alien hunters and Shens last gift for as close to 60$ as possible.
Posted 30 June, 2019.
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Showing 1-5 of 5 entries