7
Products
reviewed
695
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Recent reviews by tggaby506

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
7.9 hrs on record (6.8 hrs at review time)
It was harder for the people making the ph of this game than the actual game.
Posted 21 November, 2023.
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No one has rated this review as helpful yet
8.9 hrs on record (4.9 hrs at review time)
Early Access Review
The horde survival genre, I guess you’d call it, has had quite the year so far. Vampire Survivors lit the world on fire, and of course, there have been imitators. But what sets 20 Minutes Till Dawn apart from the crowd isn’t just its similarities to Survivors, but its key changes that make quite a difference.
I checked out the demo version, cleverly titled 10 Minutes Till Dawn, earlier this year and came away impressed. Well, after a decent number of runs in 20 Minutes Till Dawn‘s Early Access launch, that enthusiasm hasn’t gone away. Developer flanne’s roguelike survival still has room to grow, but its core concept is pretty darn solid.
Posted 22 November, 2022.
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No one has rated this review as helpful yet
85.0 hrs on record (63.3 hrs at review time)
Early Access Review
Play it with your gf u will alaways have food. If u don t have one just starve
Posted 9 March, 2022. Last edited 23 March.
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2 people found this review helpful
0.6 hrs on record
Early Access Review
Those who have spent some time on the beach are no doubt familiar with the rules of volleyball. Being true to its video game roots, Slappyball changes up the core foundation of the game for its rendition. Six-on-six teams are cut down to three-on-three, players can hit the ball an unlimited amount of times, balls bounce off of walls, and the point system has been adjusted ever-so-slightly. There’s also a point circle on each side, which dishes out three points if the ball lands in it. It goes for the NFL Blitz and NBA Jam-style approach of sports games, and it pays off in dividends.

Perhaps the biggest change comes in the players themselves. Who needs to be tall when you’re a giant hand – each character is five fingers of absolute glory, one that can smack the oversized balls every which way and jump high into the air. With a grunt of each jump, the game lays on the slapstick thick, never taking itself too seriously. The cheesy announcer is icing on the overall package, coming across as zany throughout.

The control scheme of Slappyball is fairly straightforward, featuring normal hits, set hits, slap hits, and diving hits. Players are able to double jump, air dive, lean back, and do a soft stop. However, controls do come across as a bit awkward, with players flying every which way. It can sometimes be hard to line up a shot, simply because one’s character is facing the wrong way or is floating in the air like a trash bag in the wind. It’s far from a deal breaker, but it doesn’t feature the tight controls many players are no doubt used to by this point.
Posted 25 November, 2021.
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No one has rated this review as helpful yet
32.2 hrs on record (19.6 hrs at review time)
Stardew Valley constantly asks: What do you need to get done today?
Within a couple of in-game days, you’ve built up a routine: Wake up, check the weather, plan your day, water your crops, tend to your animals, say hello to your neighbors, go fishing, hit some rocks, go to bed. Sometimes you can’t go to the store or sometimes you have to visit someone for their birthday and give them a gift, but every day is a to-do list.
I often found myself filling out manual lists in my notebook. I needed to remember to go find some clay to build a hay silo the next day, or that it was someone’s birthday. When I completed tasks, I was pleased with my sense of purpose as I crossed them off. Stardew Valley is engrossing in a way that many games of its ilk aren’t; the most mundane tasks and errands filled me with a sense of accomplishment.
I've heard people call Stardew Valley "that game like Harvest Moon," and that seems like developer ConcernedApe's intent. The premises are similar: Your character works to turn a run-down farm into a functioning institution, learning to raise crops and livestock while connecting with others that live in the community.
But Stardew Valley is more in touch with its message and more grounded in a relatable reality than its inspiration; it subverts cliches that tend to drag down similar games. Is slaving away in a cubicle worth it when you can build something that becomes part of the very ecosystem that drives your world? As someone who has worked desk jobs since I was 14, there’s something here that feels uncomfortably accurate, and it pushes you to build something.

Posted 1 January, 2021. Last edited 9 November, 2021.
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No one has rated this review as helpful yet
346.7 hrs on record (247.0 hrs at review time)
The tension before you breach a room in Rainbow Six Siege is often palpable. I’ll place a charge on one door while our sniper Glaz watches the windows from outside, and then wait for our teammate playing Dokkaebi to distract the enemies with a phone call before blowing it wide open. Coordination is key, and working together to get the most out of each our Operators’ abilities can be even more valuable as landing a good headshot – though the headshots definitely help.
Posted 20 October, 2020. Last edited 10 November, 2021.
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No one has rated this review as helpful yet
1,451.7 hrs on record (789.4 hrs at review time)
CS:GO Review
You may have defeated Call of Duty, and it may be currently sitting at the bottom of a drawer, but you will never be able to put Counter Strike: Global Offensive (CS:GO) away. There are endless variations to how the game pans out, meaning you can play almost forever.
In this first-person shooter, gamers from all over the world can work together to complete objectives or eliminate the enemy. Each player can either join the counter-terrorist team or the terrorist team for that particular round, with each team having its own special features or weapons.
Unlike many other shooter games, CS:GO is actually realistic. After players are killed, they cannot respawn immediately but must wait until the next round before they can play again. Moreover, you have to buy your own weapons before every round; money is awarded based on your previous performances. This is what real-life battle looks like, right? What's more, the graphics are beautiful, with incredibly life-like characters and surroundings.
CS:GO never gets boring. There are eight game modes to choose, six online modes and two offline, so you can play it anytime, anywhere. Each mode has a unique objective: planting and defusing bombs, protecting hostages, hardcore fights, and so on. Your fellow teammates and enemies are actual fellow gamers, so there will always be a different ending to each game!
Counter Strike is often intense, but this never makes it anything less than amazing fun. It is a never-ending adventure, and one that will improve your gaming skills really quickly without you even realising.
Posted 12 July, 2020. Last edited 9 November, 2021.
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Showing 1-7 of 7 entries