1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
0.0 horas nas 2 últimas semanas / 45.5 hrs em registo
Publicada: 26 nov. 2021 às 21:41

Análise de Acesso Antecipado
I wanted to like this game. I really did.
The concept is great - on paper. The execution is lazy and just not that fun.

I like a good challenge. I've been playing games on hardest difficulty, taking my time figuring out the best strategies, grinding my stats or simply bashing my head against a wall until it finally clicked.
None of this is here. The devs just said "haha ♥♥♥♥ you" and designed the gameplay in a way that isn't challenging but fun, no.
Instead it's just ♥♥♥♥♥♥♥♥ difficulty for the sake of it.

Enemies that can hit you around corners AND outrun you? Check.
Enemies being able to hit you even after being decapitated requiring another few shots to put down? Check.
Limited resources with level design forcing you into using them whether you want or not? Check.
RNG spawns able to ♥♥♥♥ you over and requiring several mission restarts to get a good seed? Check.
Annoying gameplay mechanics such as 1 player unable to do anything else but to be a carry mule for the fog turbine? Check.
Enemies not challenging enough? ♥♥♥♥ it, make them invisible, that'll show them.

The basic gameplay loop of red light-green light gets stale really quick. Combine that with level design that's basically a gauntlet challenge made out of the same recycled rooms, placed and connected seemingly randomly and you get gameplay that feels more like a chore than anything with the best approach being completely ommiting the stealth factor and just bunny hopping everywhere killing enemies before they have a chance to attack.

Real shame because this game could've been so much more.
Achaste esta análise útil? Sim Não Engraçada Premiar