1
ΠΡΟΪΟΝΤΑ
ΜΕ ΚΡΙΤΙΚΗ
0
ΠΡΟΪΟΝΤΑ
ΣΤΟΝ ΛΟΓΑΡΙΑΣΜΟ

Πρόσφατες κριτικές από τον Sarah

Εμφάνιση 1-1 από 1 καταχωρίσεις
2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.6 ώρες συνολικά
I like walking sims, but I can't recommend this game at any price.

General comments:
  • Game lasts ~30 minutes, which is pretty short even by walking sim standards (at least the ones I've played).
  • The story in the game description is not mentioned in the game itself, including the end goal. I didn't read the description very well, so I was pretty surprised when I went to look at a boat and the game ended.

Sound design:
  • The background music is a single track on repeat. It's nice at first, but it's annoying by the time it loops for the second or third time.
  • Sound effects (e.g. waterfalls) don't fade in/out based on proximity; they cut in/out abruptly at a certain distance from the source.
  • Player character's sounds are underwhelming. In most games, jumping into a pool of water will have a bit of audio oomph to go with it, but this one doesn't (sounds like it might just be the footstep sound again).
  • The "running water" sound effect is pretty annoying by itself.
  • Other than some ambient frog sounds, wildlife don't seem to make any other noise.
  • The sound effects that do exist are overwhelmed by the background track being so loud.

Graphics:
There's a level of sloppiness here that I wouldn't care about if the game were larger or had more content. At this scale (half an hour, not covering much ground), I'd expect a more handcrafted experience.
  • In an early pond, fish splashes are in sync and look more like magic effects than splashes.
  • There's no animal variety, size or otherwise. For example, there are several chickens in the game, and as far as I could tell they're all the same rooster.
  • There aren't any smaller grasses to fill space. The single larger grass is repetitive and its border with footpaths looks unnatural.
  • There's one spot where you walk into a tunnel with some kind of "falling pebbles" effect. The walls to the left and right are both built from duplicating the same rock object and no effort is made to obscure it.
  • In the same tunnel, the "falling pebbles" effect is also duplicated, but the 'ground' for that animation is higher than the actual ground, resulting in small rocks hovering in the air for a few seconds before disappearing.
  • Dragonflies are on a loop where they disappear through the ground and come back up.
  • Several trees clip badly through rocks. One specific tree is rooted in a rock, has its trunk visible for about two feet, and then the trunk clips entirely into another rock, causing branches to grow out of the rock face.
  • There are several instances of incomplete/missing rock faces.
  • There are several instances of grass/bushes floating in midair.
  • For any given wall, there is probably a spot where there's grass or a fern that exists 80% inside it.
  • In the train tunnel, there's one spot where two pieces of the wall look like they're overlapping/placed wrong, because there's flickering at the seam.
  • The same flickering occurs for the train tracks themselves, both inside and after the tunnel.
  • After the tunnel, there's a brick building using the same texture at drastically different scales. You end up with small, well-defined bricks adjacent to a wall of blurry bricks the size of your head. The same building has a broken/stretched texture on one corner.
  • There's one spot where three trees were placed on top of a cliff. It's the same tree model (which is fine) but none of them were rotated. It's the same tree model at the same angle and scale, placed in a location where players can easily see the trees' profiles against a clear sky.
  • There's some kind of fog effect that shows up or disappears occasionally, but it does so abruptly instead of fading in/out over a reasonable period of time.
  • Several clutter rocks on the beach are floating midair.
  • The object copy/pasted to build the dock was a pretty poor choice, because there's this piece of fabric between the boards that's unique enough to make the fact that it appears four times into a distraction.

Bear in mind, that's the list of things I noticed playing this game for 29 minutes. With a little more attention to detail, it could have been a lovely experience, but I think the game desperately needed a QA pass before publishing.

To anyone on the fence about buying this: personally, I think your money would be better spent on a cup of coffee.
Αναρτήθηκε 4 Ιουλίου 2019.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
Εμφάνιση 1-1 από 1 καταχωρίσεις