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Nylige anmeldelser av codewitch

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2,567.1 timer totalt (2,507.3 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
<<1.0 Update>> This game in Early Access has provided more fun to me in development than many recent fully-developed games. Following it's Early Access has been a joy.

<<1.0 Update>> Full Release! Going to re-write my review at some point - no update fatigue anymore, but also the best version so far. I love this game.

If you like automation and simulation games, and don't mind a bit of math and maybe a calculator, spreadsheet, or diagram or two, this is for you.

My factory produces "nothing" (technically speaking, if you think about it) at perfect efficiency, and it's amazing.
Publisert 6. november 2023. Sist endret 2. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
8 personer syntes denne anmeldelsen var nyttig
535.4 timer totalt (434.7 timer da anmeldelsen ble skrevet)
WAS NOT Stable at launch (-6 days) and for up to multiple weeks afterwards until I disabled FSR and other "default" settings. Starfield enables upscaling tech by default on ALL presets.
- No FSR3 support or DLSS support or XeSS support. Thanks Nvidia. 2

Very messy rant view:

While I can get deep into the ship designer for purely the fun of it or... perplexed by the outpost system, Starfield lacks a core identity separate from other Bethesda games. I've struggled for nearly 500 hours to find it. I'll probably play it through once then wait for mods to change it to something else entirely with support for space battles and such because the modding community can be a little more rich than some more traditional space action games while being closer to an RPG. but I'm honestly having more fun with returning to Mass Effect 2 and revisiting simulation games and city builders and factory games than whatever they attempted here. Definitely over-hyped. Simply put, I don't think Starfield can stand as it's own IP/franchise like Fallout or The Elder Scrolls. Skyrim and "certain parts of Fallout 4" had it's problems, but I was deeply invested in the lore.

Core problems:
- Too much focus on procedural generation/AI for "exploration" that is not rewarding or interesting and does not grant XP, credits, or loot (aside from the outpost system*
SHOULD HAVE FOCUSED ON TWELVE CORE WORLDS AND DID THIS AS A FULLY FLESHED OUT EXPANSION. THERE IS NO POINT TO EXPLORING AN EMPTY GALAXY. SPACE IS MOSTLY EMPTY. CITATION NOT NEEDED GO TO SPACE IN A RANDOM DIRECTION IN THE SKY, BINGO, YOU WONT HIT ANYTHING FOR MANY PARSECS (after you leave Earth's orbit + the local system's heliopause at least). The fact that a EX LEAD DEVELOPER SAID THIS IS WHAT COULD HAVE BEEN DONE AND TODD HOWARD SAID NO is INCREDIBLY DISAPPOINTING.

- Quests are simply not rewarding XP compared to literal xenofauna genocide and outpost loops like AMP, Adaptive Frames, and later own the (from the crushing XP curve necessitating it) V.tym Fuel Rod loop
- Combined XP system AND skill challenges combine the WORST of both TES/FO systems imo; and many of the challenges are totally imbalanced and simply aren't fun.
- The biggest XP, credits (due to the PAINFUL)
- WW2 fighter pilot controls were chosen over more..."starfighter" like designs
- Too many cosmetic parts on ship design require weight
- Non-descriptive tooltips for legendaries, habs, hab interiors, unclear hab interior construction...
- completely unbalanced weapon system
- yet again automatics are dumb. Can...we either just not use them or get a balanced system where there's a point to "marksman" weapons vs. "automatic/burst fire" weapons, especially at range? (suppose it don't matter if enemies / LOD doesn't always spawn in/activate at that distance of the scope, but point still stands that it is absolutely silly between ammo drop rate, enemy health pool, and the damage of an automatic weapon that except the Magshear weapons (based on irl electromagnetically fired "bulletstorm" weapon concept btw) is just a pool noodle, which the Magshear solves by firing the entire pool of noodles at hyper velocity.
- TTK is dumb
- enemies are either spongy or paper, no inbetween
- player is either immortal god or...usually instantly dead, usually very little inbetween
- very hard in default UI to find the med I need
- no differentiation between chem / med / aid / food
- food is crap
- grenades are pointless after level like 20 except to maybe zone an enemy out of cover or blow up a explosive/hazard barrel
- completely idiotic weapons like the "Tombstone"
- old earth weapons are just some poorly named mostly soviet designs
- and "current" weapons are...mostly reskinned upgraded next-gen or upcoming designs and several don't feel sci-fi, or feel dumb
- space combat is just particle weapons
- energy weapons aren't instant, and range is all over the place
- missile locks take forever
- no counter measures
- no EM warfare (outside of the EM gun which is more like EMP)
- EM gun but it does nothing since you can't "Arrest" anyone and any quest requiring you to do so just has it as part of the plot*
- burst fire is dumb
- no fire modes
- no alt fire
- 20th century movement tech, with some locked behind perks that honestly still suck (when can we move like titanfall pilots? You wanted us to feel...overpowered?)
- LADDERS EVERYWHERE (no ... ramps?)
- No magboots for Zero-G
- "Zero-G" combat is just for spaceships (and stations) with no working grav field (not outside a station or ship) w/ Magboots and zip cables etc
- No special equipment or "hero shooter" powers/reusables outside of the "plot power" abilities, which recharge super slow, are powerful, but can often cause friendly fire, and bug out crime faction even when used on enemies and no friendly fire happened causing your companions to hate you (no spoiler)
- all the entire world stares at you ?? (need to reduce NPC interaction distance if they have nothing to do with you)
- whole thing needs UX review (fails my SDE review)

Received for free w/ GPU. Mostly played while waiting for "Cities Skylines 2" to come out while also Stellaris & Satisfactory update and I can't afford Cyberpunk DLC and I don't feel like modding (again) FO4.

Specs: i7-9800X CPU @ 3.80Ghz | 64gb RAM in quad channel (8 DIMMS / 2.6GHz) | Sapphire Radeon RX 7900 XT 20gb running @ 3440x1440

Difficulty setting: Very Hard (Initially Normal, turned up because enemies did not feel difficult and, aside from some "health sponge", still aren't. Without tactics or weapons my main issue is falling or self-inflicted explosions, and OCCASIONAL burst DPS [just because health meter is kinda not really there until it's REALLY THERE and by then it's too late - needs colorization]). They don't have any tactics and usually engage in pitifully small groups. There's no meaningful "boss" encounters.

Experienced difficulty: Trivial (overcoming boredom is harder)
Publisert 6. november 2023. Sist endret 6. november 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
112.5 timer totalt (85.5 timer da anmeldelsen ble skrevet)
Came for the ship breaking, stayed for the fight to unionize a truly, absolutely evil, corporation: Lynx so I can keep ship breaking.
Publisert 30. juni 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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