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The Miner card is unlocked from the P.E.K.K.A.'s Playhouse (Arena 4) or a Legendary Chest. He is a single-target, melee troop with both moderate hitpoints and damage that can be placed anywhere in the arena. He wears a dark grey helmet with a partially melted candle on top, carries a shovel, and has a large reddish nose and a slightly dirtied face. A Miner card costs 3 Elixir to deploy.

Strategy Due to his ability to be placed anywhere, the Miner can be used for surprise attacks on towers and troops. He deals only 30% of his normal damage to Crown Towers, so it is generally not recommended to use him on them alone. He can act as a surprise tank for high damage per second troops such as Wall Breakers. Spear Goblins or Minions, which is a cheap way to deal immense damage if ignored by the opponent. The Miner will tank the damage from the Tower or other troops while the supporting units deal chip damage. This combo can be countered by swarm troops or spells, however. A lone Miner can deal similar damage to a Rocket for half the price to a Crown Tower if ignored, so it is generally advised to address him whenever possible and reduce the damage he deals with each push. However, if one is using a high Elixir cost deck, it may be worth ignoring a lone Miner that is used to punish one's Elixir investment, so that they have more Elixir to create a large, unstoppable push. Compared to other 3 Elixir cards, he does not deal very much damage to a Crown Tower. The Electro Wizard works well with the Miner on offense. After the tower locks onto the Electro Wizard, a Miner can be sent in to tank for it when. The Electro Wizard's stun attacks will cause the tower to retarget onto the Miner, allowing the Electro Wizard to survive longer and deal more damage. You can also do this with the Zappies. If the player is sending the Miner to a Princess Tower, sending the Miner on the center tile of the inner side will allow the other Princess Tower to target him. This can be helpful in that the Miner is distracting both Princess Towers, so the player can send in fast backup troops to attack both lanes. However, if the Miner is being sent in alone, it is generally not recommended to deploy him here as he will simply die more quickly and deal less damage. On the contrary, due to this interaction, this placement is very effective when one only needs a few Miner hits to take down the tower, as many players will not expect this "self-destructive" placement. If the player deploys him in front of the tower, their supporting units are much easier to counter as splash units can easily splash the Miner and support troops. An Ice Golem can also be placed in front of tower pushing the Miner and forcing him to re-target. Due to this, it is not recommended to deploy him here, even as a surprise attack, as a unit placed far enough forward can take care of both the Miner and incoming support troops. If one wishes to attack the King's Tower without their Miner being within range of a Princess Tower, they should place the Miner on the left corner or 1 tile beside said corner of the King's Tower to avoid getting targeted by the right Princess Tower, and vice versa. Conversely, if one wishes to attack a Princess Tower without getting targeted by the King's Tower, place him in the bottom right corner of the right Princess Tower so that he can target it without getting targeted by the King's Tower, and vice versa. If the opponent has the Tornado card in their deck, they are able to drag the Miner to their King's Tower against many common placements, causing a King activation for an equal Elixir trade and very little Princess Tower damage. One should be aware of the two safe spots in which a Miner cannot be dragged to the King's Tower by the Tornado, those being the bottom-most tile on the non-King Tower side and the tile directly above that. Although a Miner is safe in these positions, this makes its attacks very predictable and easy to block with units as soon as the Miner is seen approaching. One may want to consider intentionally placing the Miner in a Tornado-vulnerable position and supporting him with fast, high damage units like Goblins or Bats. If the opponent is low on Elixir, they will take major damage from the supporting units should they decide to activate their King's Tower (more than they would have if they simply ignored the Miner and addressed the supporting units). Miners can destroy enemy buildings such as spawners when they are not attacking or defending, as his damage is only reduced to Crown Towers, and will deal normal damage to other buildings. An Elixir Collector is also particularly vulnerable to Miner attacks, potentially allowing for large positive Elixir trades. However, it is important to note that most players will attempt to protect any passive buildings placed in the back from Miner damage. Single units placed behind the Princess Tower can "catch" most Miner placements provided the defender reacts quickly enough. Cheap swarms are more lenient on this timing as they can spread out. One should either wait for the opponent's blocking unit to be out of their hand, or if the opponent uses swarms to defend him, use a spell alongside the Miner on reaction. Another strategy is to feign an attack on the building (i.e. aiming for the Princess Tower instead) in order to make the opponent waste Elixir, which can allowing for spell value on their unit, the Princess Tower, and the building. If the opponent places their building beside their King's Tower, a high-risk, high-reward play is to send the Miner towards the back of the building, rather than the front or side. This is risky because if the opponent ignores it, the Miner will activate their King's Tower after destroying the building (which is still a positive Elixir trade, but will notably limit future Miner damage). However, if the opponent plays a card to defend a Miner in front or beside the building, the unit will waste time walking towards him and defeat him before he can get a chance to activate the King's Tower, which also results in an even larger positive Elixir trade as the opponent will have spent Elixir to deploy a unit, and would have lost the opportunity to activate the King's Tower. The Miner should not be deployed directly above and 1 tile beside on the left (for both sides of the arena) of the Princess Tower as he will target it instead. The Miner will always attack the left corner of the targeted building. The Tombstone is the only passive building which is not recommended to be taken down with a Miner under any circumstance. The constant Skeleton spawns make it difficult for the Miner to connect to it, and its equal Elixi
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