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There are a few moments where they chime in, though admittedly not many. If you agree to hunt down McNeil for the church, Evans doesn't like it and he'll give you a hard time (but you can easily talk him around). When you go to hydroponics, the leader gives you a mission to clear out some scavengers who are Faythe's friends. She begs you not to kill them.
Faythe and Jed have their own side-quests, too, it's just that you can't do them until chapter two. Check your journal. They tell you about their respective quests when you recruit them.
But since you haven't played it, you can wait for a possible ''definitive edition'' before diving in.
Colony Ship looks like a passable rpg. I had so much faith in Iron Tower. I wish the game would have better combat mechanics.