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正在显示第 81 - 90 项,共 113 项条目
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总时数 1.4 小时
More brilliant puzzles from Maciej Targoni and Michal Pawlowski. While I did encounter audio issues, PUSH still pushes all the right buttons - highly accessible, un-punishing, interesting mechanics, with a proper difficulty curve. Thank you, devs!
发布于 2017 年 11 月 30 日。
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总时数 3.5 小时
50 levels of a wonderfully minimalistic puzzle game
发布于 2017 年 10 月 31 日。
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总时数 9.5 小时
Overall a good playthrough, but lots of unutilized potential. Puzzle elements are numerous and well introduced, but overall unchallenging. Storyline of a first-person puzzler with 2001: A Space Odyssey somehow drags on and fizzles out. Artwork & modeling detail is well done, but limited to a gimmicky "paused" rotational viewer. Continuity suffers due to conflict between puzzle room partitions with storyline triggers only on room-entering. The voice acting feels clunky because of this issue.

The Turing Test is a well made game in a genre dominated by a few titles. Personally, I just want puzzles, puzzles, puzzles. This game aims to please everyone by having all the individual elements done well, but noticeably suffers when executed together.
发布于 2017 年 8 月 28 日。
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总时数 7.6 小时
Great if you have the patience for a mix of RNG and choose-your-own-adventure.
发布于 2017 年 8 月 23 日。
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总时数 5.0 小时
THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS
发布于 2017 年 3 月 24 日。
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总时数 0.3 小时
2D horror game. Red. Pixelated. Brown. Cliche static and quick cut visuals.
Was hoping to find some decent gameplay beyond the horror genre, but couldn't keep interest for 15 minutes.

Desperately needs a config menu. Have to dig into the application.xml to tweak resolution & windowed mode.
发布于 2016 年 11 月 12 日。
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总时数 2.1 小时
It's the 2001 retro "1337 hacking" point-n-click that you think it is.
发布于 2016 年 11 月 12 日。
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总时数 7.1 小时
Yet another brilliant puzzle game by Matt Brown.
发布于 2016 年 5 月 21 日。
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总时数 18.5 小时 (评测时 17.2 小时)
More of the deceptively simple looking Minesweeper-esque puzzle game. Infinite might be my least favorite of the trio (with Hexcells & Hexcells Plus), but it is everything you would expect from the third game. The idea of "infinite levels" is a nice farewell touch and does not take away from the core game. Still, the randomly generated levels cannot match the brilliance of Matthew Brown's handiwork. While this is the last of the Hexcells games, I look forward to Matt's future work (the latest being SquareCells) http://store.steampowered.com/app/416770/
发布于 2016 年 1 月 24 日。 最后编辑于 2016 年 1 月 24 日。
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总时数 174.3 小时 (评测时 174.0 小时)
Awesome rogue-shooter heavy on the RNG & wild collectibles. I try not to delve too deep into the story of killing my mother with my tears.
发布于 2015 年 12 月 2 日。
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正在显示第 81 - 90 项,共 113 项条目