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coolz 님이 최근에 작성한 평가

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114개 중 41~50개 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 1.0시간
The Witness after you've hit your head a few too many times. The Looker is a short parody done well.
2024년 2월 10일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 10.9시간
Overall, a great addition to the deckbuilder genre. Interesting mechanics. Nice art. Lots of achievements. Runs are a bit long, maybe 2h+ (please add an Animation skip!). Difficult initial few sessions, which I blame the grindy unlock/perk system. ~4 runs to get my first win sticking with the 2 starter heroes.

Unlocks do allow gentle introduction of new elements, but end-game decks did not feel possible prior to some perks. New Game+ does add some difficulty modifiers. I often avoid these challenge/ascension modes and the grind this game presents is a bit too daunting personally, but might be promising to the genre's long-term players.
2024년 1월 28일에 게시되었습니다.
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기록상 6.9시간
Excellent addition to the Portal universe. Puzzles, new mechanics, voice acting, and level design are all well done. Some sections are a bit too open, allowing for unintended solves and wandering. I was never stuck, but a sprint or more directional clues might help.

I'd recommend chasing achievements (especially Fingerprinter / glass panels) during initial playthrough. Chapter select was handy to hunt those last few.
2024년 1월 15일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 31.9시간 (평가 당시 21.0시간)
My kind of space deconstruction game! Put space parts into space bins for money and upgrades.

My experience is limited to solo Career mode. I'm indifferent to the time constraints (it is an option when first starting), but I typically complete ships in two 15 minute sessions. I do feel timer pressure and wish I had more time to learn layouts, but it encourages optimizing. Default progression seems fair and difficulty curve is reasonable early on.

I wish dialog was skippable. Either needing to naturally quit mid-mission or rage restart after a (mostly self inflicted) death and needing to redo the entire pregame setup of upgrades, repairs, and dialog is an inconvenience when I'm ready to get right back to salvaging.
2023년 11월 23일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.6시간
Chill game, simple controls (button timing took me a little), nice tunes. Mega ramp is sweet.
2023년 11월 23일에 게시되었습니다.
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기록상 10.7시간 (평가 당시 0.8시간)
This game is a blast for some 2-player asynchronous puzzle solving. The roles are both very dynamic and the difficulty was just right for a moderate & experienced PC gamer duo. We had about 5 restarts which reloaded at an appropriate checkpoint. Graphics are polished, voice acting & soundtrack is solid, maps have the right level of detail, and the Friend Pass system is such an awesome move for a co-op game. Thanks, Clever Crew!
2023년 5월 30일에 게시되었습니다.
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기록상 3.9시간 (평가 당시 3.0시간)
Rollerdrome is a gnarly high speed, combo chaining, action-packed arena shooter on skates. Impossible to not have fun.
2023년 5월 8일에 게시되었습니다.
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16명이 이 평가가 유용하다고 함
기록상 3.7시간 (평가 당시 1.7시간)
앞서 해보기 평가
Heavily Left 4 Dead inspired and a lot of fun. Recommended squad of 4 using voice chat. Level navigation could use improvement. Understandably lacking polish due to Early Access.

Looking forward to playing more! Hope to update review to reflect full release.
2023년 4월 27일에 게시되었습니다.
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기록상 0.3시간
Solid browser-based real-time 4x game. Influenced by Neptune's Pride and Subterfuge. Discord community is helpful. Developer is active and very open to feedback. Github repo is open and wiki is an excellent resource. I played with a local friend group for that special kind of friendship-altering diplomacy.

In-game tutorial not too helpful, complicated by operating turn-based instead of standard real-time. An additional Beginner Match was required to proceed with a private match, which was a chore for our group. Android app is available and operates well, but understandably not as friendly as desktop access.

Game feels a bit more defensive and diplomatic from the limited others I've played (mostly Subterfuge). Specialists are divided into carrier-based and star-based and seem mostly generic. Carriers cannot alter course or directly target other carriers, so majority of battles were star-based & defensive.

Will revisit when our group gets that diplomacy itch again. Worth checking out!
2022년 12월 24일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 6.1시간
Excellent - it's a 50-level handcrafted Matthew Brown logic game. A great offering with the other Logic Puzzle Pack games. Completed in roughly 6 hours, although I spent much of that time impatiently guessing and redoing (my own fault) on Level 47.

CrossCells does not have "mines" like similar logic puzzlers. There is no penalty for errors nor a "perfect" completion indicator. The downside to this is that an error may not show itself until late, which means restarting a level. Because of this, CrossCells might benefit from an undo button or a drawing overlay.

Thanks for another great game, Matthew!
2022년 12월 14일에 게시되었습니다.
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114개 중 41~50개 표시 중