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A 1 persona le pareció útil esta reseña
7.9 h registradas
This was the deep & complicated puzzle game I was looking for! Impressively developed by one-man-dev Alexander Bruce, these puzzles really distort your world with scripting that could only be delievered in the virtual medium. While I never felt "stuck", the completest in me needed help finding the last few pictures and "hidden" developer rooms.

Publicada el 22 de marzo de 2014.
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A 1 persona le pareció útil esta reseña
8.4 h registradas
Beautifully crafted game and a mechanic that feels fully explored given the length. Cutscenes run a little long, but the silent film reel & accompanying classical piano music (Chopin, Vivaldi, Brahms, Mozart) helped keep the "before your time" nesting/matryoshka dollhouse theme.

The puzzles themselves are not too challenging, but having three solutions for each puzzle pushes along discovery. Three hints are also available for every solution and start out obscure, which was great to hold immersion.

Only criticism was the exclusion of a "sprint" key. The game itself didn't feel slow, so this is really minor. Solutions are often close to the problem, but I often found myself on the other end of the map. Still a wonderful world to explore and the free-for-PC DLC "The Lost Hobo King" felt like another full level. Thanks again, Double Fine!
Publicada el 22 de marzo de 2014. Última edición: 22 de marzo de 2014.
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A 6 personas les pareció útil esta reseña
5.6 h registradas
A well done & free four-chapter campaign/mod developed from 2005-2007 which utilizes Half Life 2 resources. The difficulty is very high (even on Normal) but can be excused with an abundance of ammo and no quicksave penalty. While this island seems small on the outside: you are left to "infiltrate and observe" at your own pace. Storyline is presented well although predictable. Several multiple-path scenarios, some decent puzzle solving, lots of high tension encounters, and plenty of baddies keep things interesting.

My only complaint is that most baddies take more than a clip to kill while all weapons have poor accuracy. Rushing & spraying most enemies can get frustrating. Perfect length for a campaign, which was about 5.5 hours while taking my time. Music is done well and used to bring tension.
Publicada el 10 de febrero de 2014. Última edición: 10 de febrero de 2014.
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