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A apresentar 81-82 de 82 entradas
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6.2 hrs em registo (4.4 horas no momento da análise)
The concept of this game is pretty cool but eventually falls flat to a confusing game of cause and effect and flawed gameplay mechanisms for something touted as "an advanced simulation" into more of a "game of chance" or following a strategy guide.

I apologize in advance for any "assumed" racism you may get from this review.

The game tutorial (if you can call it that) starts out pretty nice, but then drops you into everything with no clue what to do. The "manual" provided also does nothing to explain anything. Quote from the manual "everything affects everything". That certainly seems to be the case.

I am shown 10 or so "negative" items, all of which are occurring to policies which I haven't set. Most of them, I agree with, so I don't want to change them. This is where I notice that this game doesn't encourage you to play president so much as respond to events that are happening, even by envoking policies that you don't want to or agree with. At the start of my game, I was left with a crisis with crime, alcohol abuse, and narcotic abuse. I was being hated by liberals but even more so by minorities for choices I hadn't even made.

Shortly into the game, one of my cabinet members decided to quit. I had only taken two turns and only envoked benefits to those using clean energy, raised school funding, and lowered welfare funding. However, upon firing her, I was left with nobody to choose who had any experience at all. When all else failed, I hired the black guy thinking that I might get some approval from that group. This advanced simulation failed to take any of that into account. The cabinet members seem to serve no purpose at all other than to be your indicator of how many things you can do each turn. It would be great if they had a few tips for you each turn (similar to Civ5 or SimCity) that give you hints on what they think you should do. However, they seem to serve no purpose to me.

I continued playing each turn where you can only do so many things (it even costs to get rid of policies) and came to the realization that the game pushes you to publish policies to counter any negative current events, rather than let you run the country yourself. As an example. I lowered the welfare funding. Well. this apparently caused homelessness, as well as "The Black Power" group to hate me. I don't care, I feel its a strain on the system to have to provide welfare, as the game description says "some feel it discourages people actually looking for jobs". Since unempoyment was one of the issues we were facing, I also felt it would be beneficial to do so. We were facing an issue with narcotics use, but I had lowered some of the prison funding and "amenities" which apparently also angered this group. I could feel the game wanted me to increase the police force and increase prison funding again. It was pushing me to invest heavily into schools where I was already providing funding that made sense. How could I combat cyber crime when I already have great digital security, and even a modifier that said that we were excelling in technology?

Well, by month 14 I lose 2 more advisors (one right after I had hired her), and I was left with "The Black Power" movement protesting me every turn. Then, I received a message that "The Black Power" group had assasinated me because I was ruining the country.

QTF? That isn't fun gameplay. I decreased welfare spending, and ensured border checks. I could see this angering other minorities, but it seems the game "lumps" all minorities together and doesn't let you see an opinion of each race. This is not what I would expect from an "advanced simulation". Further, how does a radical group suddenly assasinate the president of the United States? Would the "Tea Party" be allowed anywhere close to our current president?? No. Furthermore, since this is the United States, I could see if I was angering the conservatives or liberals that much, but would "The Black Power" group really have the pull to speak for all of America?

I'm glad I got the game on sale. It was an interesting idea that I was looking forward to but it certainly fell flat. I don't feel it was even worth the sale price, unfortunatley. The creators of this game need to look at adding more fun to the game as well as some more guiding through your policical career. I think most naturally, that should come from your advisors assessing the current situation and recommending where to increase/decrease spending or what policies to enact and what their potential effects would be.

However, I think even further, this game needs to analyze if it is a "game" or a "simulation". I bought it under the pretense that this was a "simulation", meaning, the user runs things and watches how the game evolves around them. If this is a "game" then it would run things and the player would respond to it in order to "win". The game seems to be pushing the latter, and if so, then it needs to be represented that way instead.
Publicado a 9 de Julho de 2014. Última alteração: 9 de Julho de 2014.
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Ainda ninguém achou esta análise útil
20.6 hrs em registo (14.8 horas no momento da análise)
This game is great! If you aren't familiar with what this game is about, it is basically an open-world type game where you go around and help people with their problems. You do this by either creating objects to help them (or hinder them) or by adding adjectives to them or surrounding objects. It is a very unique idea and plays very well. I would definitely recommend this game. - Overall Score ... 90%

The story is "OK" it revolves around helping your sister and doing good deeds in order to save her. Nothing fancy, the gameplay is the focus here. Furthermore, you barely have to do any of the levels at all to "beat" the game. You can always go and explore afterwards with the only achievement being earning more Starites (in-game collectible). - Story... 8/10

I like the cartoon style. If you are looking for a 3D game you should look elsewhere, but the 2D graphics of this series are excellent and very well stylized. Plus, you gotta give credit to any company who trys to make a game where you can do "anything" and they literally have to create graphics of... everything! - Graphics... 9/10

I judge good music by either 1. I remember it, or 2. It doesn't bother me while I'm playing the game. (Ex: Isn't annoying). The music in this game fits the style and while not standing out, it doesn't need to. Nothing was offensive to me while playing. - Music... 8/10

The gameplay is great, but after a while you learn a few words that are "overpowered" that you probably constantly will come back to over and over. In previous Scribblenauts you could only complete a puzzle with a certain word a certain number of times. I would like to see that brought back because it is quite easy to beat the game using a small vocabulary. I think this detracts from the gameplay since you aren't forced to try new words and get met with the feeling of surprise when something interacts in a way you didn't think of.

The game provided some challenges, but often had manufactured difficulty in places where the game was looking for one particular object, even though other objects with similar properties could have logically been substituted. As an example, there is a man in one level who asks for help finding the fountain of youth. Well, even though the Fountain of Youth, and Youthful Fountain can all be spawned in game, he doesn't care about the Fountain of Youth spawned right in front of him, since he is looking only for a specific object.

The "unlimited" in this game comes from the idea that they have incorporated adjectives as well as so many new nouns into the game that you can basically do anything. However, as I mentioned, there are still only a few that you will use frequently. "Invincible, Fast, Small, Big" etc. all come to mind. There are also still a few words that it doesn't recognize. I hope that future versions continue to build off this premise and find a way to give us limitless possibilities while still encouraging us to use new words. Additionally, I would hope they can make more objects "interact" with each other. For example, if you spawn a dog and a cat, the dog will generally chase the cat. Well in the same light, I should think if I put a curious scientist next to a suspicious lever that he would trip the switch for me. - Gameplay... 9/10

As I mentioned, you can beat the game very early. There are a ton of levels, but you only have to complete a few of them. If you consider all the extra levels, replayability is great, if you consider replayability after beating all the levels, then it is pretty poor. You are only left with collecting "object shards" which are difficult to track. If it was easier to see them, I would like to tackle them (and probably will at some point) but the fact that you have to go through 5 menus just to see them, and then track through multiple pages makes it not worth it.

I hope that future versions continue to build off this premise and find a way to give us limitless possibilities while still encouraging us to use new words. Additionally, I would hope they can make more objects "interact" with each other. For example, if you spawn a dog and a cat, the dog will generally chase the cat. The cat chases the mouse, etc. These interactions are there. Well in the same light, I should think if I put a curious scientist next to a suspicious lever that he would trip the switch for me. A few of these items could be worked on in a sequel of which I really hope there is one. This game is great and deserves to be an established successful series.

Plus, its one of those games and developers that you are "rooting for" because of their creativity with bringing a unique and fun game to light. - Replayability... 8/10

Publicado a 22 de Junho de 2014.
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