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Recent reviews by Carnage

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20 people found this review helpful
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257.4 hrs on record (174.8 hrs at review time)
From its starting early access days, The Devs at EHG have made a lot of considerable progress that should be acknowledged : Game-play, Mechanics, Features, QoL, Classes,... . I would argue it is up there with the best ARPGs we have available to us atm. In its current state since launch (v 1.0) It's for sure better and more complex then D4 but at the same time MORE accessible then POE ( it's a very deep and complex game).
I'm not here to talk about "we are collecting your data, and therefore we are a bad product/game", but about the actual game-play and features.

+Enough different Classes and Mastery in those classes for a variety of different builds.

+Extensive class passive trees and separate skill trees but still very accessible and easy enough to understand.

+On-the-fly Crafting system that is very easy to use and understand, and yet delivers a deep boost into item stats customization ( glyphs, runes, affixes suffixes,.. ) one of the best IF not the best feature/mechanic in the game.

+Extensive stash and inventory system WITH the ability for LOOT FILTERS xD ( kinda like POE with items having their own shape and size in a grid like inventory) where all crafting materials can be send to their own special inventory and the stash can be expanded with more stash tabs (paid with IN-GAME gold ) , with the ability to have sub category stash tabs in your stash tabs with the QoL of naming and coloring them for better organizing the stash.

+Not to long or to short of a Campaign with lots of areas and scenery to enjoy and explore , monster slashing and boss killing included xD (i like the time traveling to different Eras in different time periods as well), nice graphics with gorgeous scenery backgrounds that don't feel out of place with enough monster variety.

+Controlling your character and using skills is smooth and responsive. i am playing on EU server and since launch of v 1.0 i have not yet disconnected randomly, have had 0 lag (pretty steady 20-25 ms on server), and 0 crashes, so far. Runs very smooth performance wise with some frame drops, but nothing major in any way ( more performance optimization will come, i'm sure). Did not encounter any bugs so far that hinder the progression of the game or my character development

+Solid enough end game ( for launch after early access) that consist of 3 things atm :
Monolith grinding (kinda like POE mapping)
Separate Dungeons
Arena ( endless waves) with leaderbords

+ 2 very different factions , one is solo self found with passive boost for loot quality and drops, the other for trading and playing with other players ( without the passive boosts from other faction off course :p )

Conclusion: a SOLID 11/10 :p (worth its price of 35 €), sure you could argue for less, but at the end of the day this game has a lot of the positives going for it and has none of the negatives, at least for me, fun game and amazing crafting system, and don't forget, the small group of devs at EHG , not a big company with lots of devs and deep pockets, accomplished this together with a passionate community, thank you all for this game :) .

SIDE NOTE: for all the people that refunded the game because of multiple server issues at launch: PATIENCE is a VIRTUE , it's one of those "skills" in real life you should master ;) , instead of being angry.
We all know by now that fully releasing a game with a multiplayer function is not an easy feat to accomplish (and comes with its share of troubles), and i give credits to the developers here that they have been very transparent with info since launch that they are trying to resolve the issues as fast as possible, with quick fixes as well. By Friday evening ( 24 feb) the loading times for transitioning to another zone has been substantially reduced (with constant feedback and updates from the devs).

I agree that loading into another zone could take up to 10 minutes or give you the LE-61 Failed to match make error, but it never disconnected me back to the character select screen, and while they are trying to resolve the issues, i could still play and continue the campaign without any lag or rollback on my progression.
Sure enough online co op was out of the question with the loading times for transitioning into another zone or a town, but the servers only went down went they implemented a hotfix trying to resolve the issue , so except for the loading times and not being able to play co-op, still enjoying the game and having a blast knowing that these issues will be resolved quick enough by a passionate team of devs at EHG.

Hopefully this helps! enjoy
Posted 23 February, 2024.
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2,229.7 hrs on record (770.1 hrs at review time)
The BEST Hack & Slash on the market.
PERIOD :)
Posted 6 July, 2020.
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