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shakespeareanDingo legutóbbi értékelései

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7 személy találta hasznosnak ezt az értékelést
8.1 óra a nyilvántartásban
Korai hozzáférési értékelés
the story mode carries this game pretty much
Közzétéve: 2024. szeptember 5.
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2 személy találta viccesnek ezt az értékelést
32.2 óra a nyilvántartásban
i really hope this stays as the only game i've ever 100%'d
Közzétéve: 2024. szeptember 5.
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1 személy találta hasznosnak ezt az értékelést
35.1 óra a nyilvántartásban (29.7 óra az értékeléskor)
as someone incredibly JRPG illiterate, only ever watching them from a distance, (i kept getting my ass handed to me in fights an embarrassing amount of times during my first couple hours) hylics remains as one of my favorites from the genre. story and art direction are exceptionally good, too, being the main motivators to keep me going. ten out of ten, hylics gets a big ol' sloppy kiss from me
Közzétéve: 2024. július 13. Legutóbb szerkesztve: 2024. szeptember 5.
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140.7 óra a nyilvántartásban (111.4 óra az értékeléskor)
pretty good times were had on my 360, and even then this still holds up impressively well on both ports. game still looks alright on incredibly low settings, and the base aesthetics have been and always will be my favorite out of any game. ten outta ten, L4D and L4D2 will forever get a big ol' sloppy kiss from me
Közzétéve: 2024. július 2. Legutóbb szerkesztve: 2024. szeptember 5.
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2 személy találta hasznosnak ezt az értékelést
91.0 óra a nyilvántartásban (62.6 óra az értékeléskor)
i feel as though i've played enough of this game to be able to testify that the tediousness and repetition of this game's mechanics aren't good, but they aren't *bad*. it stands at a big crossroads for me, since i can't exactly lie and say "that's the charm of it, it's intentional". i personally don't think it breaks the game for me, however. the story holds a much bigger focus to me, personally; it's struck several chords within me in more than one occasion. it's not easily digestible in the slightest, and it doesn't shy away from that. it's left me looking up the official ARGs, digging through forums for more tidbits of lore and theories, and the like - there'll be times where i get completely absorbed by the setting for days at a time

nevertheless, the story's something that should preferably be experienced along with the game by yourself, since the OST and general playthroughs are unique to everyone with the different ways they perceive them. but if it proves too boring or frustrating, reading up on this game is a good alternative

i could yap about this game all day i swear to god,,,
Közzétéve: 2024. július 2.
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60.1 óra a nyilvántartásban (28.1 óra az értékeléskor)
unbelievable how i never got into the series earlier, sure it's got its' jank but it's charming to see the product that came out of the efforts of the devs - i do recommend to go through the series in order before getting into any mods like GAMMA or Anomaly, the originals have their charm that needs to be explored and appreciated thoroughly
fingers crossed S.T.A.L.K.E.R. 2 matches sidorovich's chicken physics
Közzétéve: 2023. március 1.
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1 személy találta hasznosnak ezt az értékelést
16.5 óra a nyilvántartásban
Metro 2033's original release stands as one of my favorite games to date. its' visuals, mechanics, and storytelling has sat on the top of my list, and will stay there for god knows how much longer.

everything feels like it's amped up and thought out; enemies have separate bits and pieces of armor that can be shot off, you loot every pouch individually, and everything can be reliably done without a HUD since visual cues are presented to you physically: you consciously raise your arm to check your watch's remaining filter time and the 3-stage detection gauge, your throwing knives are something you have to manually select (unlike in Last Light and the subsequent Redux releases, where throwing knives are only bound to a key, and the watch is simplified into a Nixie-type watch with a binary detection gauge. in retrospect, these are big QOL improvements! and on the bright side, the original watch returns in the Redux versions when playing on Spartan.) - and you hold the remaining amount of knives on the other hand. your UI tells you how many you have left either way, but it's always stood out to me how grounded everything felt, visually and mechanically.

Having played almost exclusively on the Ranger difficulty and above, the game never felt dull. (namely, this review is focused through the lens of my experiences with the Ranger difficulties.) in fact, it helps you think things through; you start weighing your choices, whether you should shoot everything you see or sneak around it. combat feels tense, and even a one-on-one fight with an enemy can drop you without hesitation if you mindlessly walk up to them or expose yourself. one thing that I've never gotten over was the pacing of your different actions. for example, with the universal charger feels SLOW. you have to set aside a generous amount of time to recharge your headlamp or NVGs, something that was "remedied" in the subsequent releases by making it much faster across all difficulties.

While Redux is brought up as the "definitive" way to play 2033, (better performance, for one!) I've always been strangely reluctant. deep down, it's a matter of personal choice, really. (well.. in the case you're able to choose between the OG and Redux. this OG release got delisted a while ago from the steam store..) but simply put, it's like 2033 becomes Last Light 1:1 in terms of UI, visuals and gameplay - this is not an issue in the slightest, since it makes the transition from the Redux versions incredibly swift and accessible to newcomers, unlike the transition from the original release to Last Light - but it definitely makes me miss the gritty and hands-on UI, mechanics, and aesthetics of the OG 2033. (though.. one glaring issue is the "model" artyom uses in this game. sometimes crouching through a tight space is difficult due to how apparently bulky it is! nothing you can't brute force, though - but I'm incredibly happy this isn't an issue in any of the other games)
cutscenes are a big example! there are cutscenes in this game that are presented from different angles. (funnily enough, due to engine limitations, the camera can't - or chooses not to? - swiftly change angles, so instead of going from point A to B, it hitches a little neutral angle in between for a couple of frames or two.) flaws aside, that's genuinely cool! the attempt is cool, at the very least. it lets you see Artyom as a physical part of the scene, instead of having us stuck in his POV from beginning to end.
plus, the main menus change slightly between both versions. small changes, but definitely noticeable ones. the OG menu feels more interactive - with two Rangers reciting voice lines told throughout the game as you hover over the EXIT button. the biggest offender of all, however, is that the Redux version doesn't have a squeaky teddy bear while hovering over the credits. that's a big thing to lose!

Bottom line is, although I've most likely missed out on some details here and there, I firmly maintain my belief that the 2010 release of Metro 2033 is one of my favorite story, survival and FPS games so far. I'm pretty passionate about it, almost as passionate as I am about the entire game series! much love.
solid 7.8 / 10. maybe a flaw here and there, but nothing that'll hold you back if you seriously like this game.
Közzétéve: 2023. március 1. Legutóbb szerkesztve: 2024. október 23.
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22.3 óra a nyilvántartásban (14.9 óra az értékeléskor)
extremely based game, drains my soul whenever i launch it
Közzétéve: 2021. december 31.
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