48 people found this review helpful
1 person found this review funny
Recommended
4.6 hrs last two weeks / 88.8 hrs on record (42.2 hrs at review time)
Posted: 18 Aug, 2019 @ 2:03am

This is probably the best puzzle game I've ever played. I cannot recommend this game enough to anyone interested in problems that require lateral thinking.

Baba is You is a block-pushing game, at least superficially. A classic kind of puzzler with plenty of challenges in its own right. But Baba is You offers a twist on this mechanic that is so all-encompassing that it may as well be its own genre of game, with block-pushing taking the backseat.

Every level carries its own rules, typically including "Baba is You". So long as those are connected, you control Baba. Perhaps "Wall is Stop" will be there as well. So long as they are connected, walls are impassable. The trick is that they don't have to stay connected. Often, you'll be forced to form your own rules in such a way as to make the level beatable or even break rules!

It's in this that we find the genius of Baba is You. Puzzles are devilishly simple, but require constant rethinking of how the game's logic works, something unaccustomed to most people. Every level asks you to reconsider how you thought things worked and find ways to make things work in such a way that you can win. The challenge is almost entirely in conception: thinking of what the mind-bending solution is. It's never a trial and error challenge of trying every combination and order, but of figuring out exactly what the challenge really is for that level.

Add to this, a pleasant aesthetic with calm music and a charmingly simple gameplay system, Baba is You really has no disappointing aspect for me. Reading the negative reviews, the consensus seems to be that the faults are that the game is underexplained or that interactions are often unpredictable and unclear or that the main mechanic isn't used sufficiently. I can't say that I agree with these faults.

Baba is You really doesn't need explaining: any explaining would just diminish what makes it interesting. Every level that has a new text block makes you excited to see what it does, how you can use it and what to make of it. The entire appeal of Baba is You is the slow mastering of every level by experimentation and abstract thinking.

Unpredictable and unclear interactions in a game about changing the mechanics of the game seems to be trying to have your cake and eat it to me. I fail to see how a game that is about constantly shaking up how the game works could have ONLY obvious and intuitive interactions. To me, the unclear and unpredictable is part of the fun. You are often cast into the deep end and have to try to think your way out.

Finally, not using the main mechanic comes up in some reviews, usually accompanied by saying that later levels often have stationary text that cannot be changed out. While I admit that this can seem superficially disappointing, it's ultimately what leads to actually compelling and interesting puzzles. With some locked rules, Baba is You forces you to play around those limitations which can themselves be changed from level to level. If every level was just about changing the rules of the game and allowing all text to be interacted with, solutions would likely just default to whatever the player last used to beat a level.

So in short, I think this is possibly a perfect game and that the criticisms of it that appear here are not really applicable. If that doesn't tell you that I recommend it, let me say this:

Baba is You
Game is Great and Buy
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1 Comments
Anna Müller 3 Oct @ 9:01am 
OMG, your review is like, super detailed and awesome! I totally love how you explained everything. You're amazing! 😍✨