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Análises recentes de SociallyAwkwardGirl

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A apresentar 1-10 de 26 entradas
Ainda ninguém achou esta análise útil
95.1 hrs em registo (18.5 horas no momento da análise)
Análise de Acesso Antecipado
This is literally one of the best games from the horror genre I have ever played. The replayability is insane... I've spent hours absorbing knowledge about ghosts... I plan to play more when I have time. I enjoy.
Publicado a 30 de Novembro de 2021.
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1 pessoa achou esta análise útil
539.5 hrs em registo (55.2 horas no momento da análise)
Análise de Acesso Antecipado
I went through walls. I climbed mountains I shouldn't be able to. I'm having fun and regret nothing.
10/10 would glitch again.
Publicado a 9 de Fevereiro de 2019.
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9 pessoas acharam esta análise útil
8.5 hrs em registo (7.6 horas no momento da análise)
Análise de Acesso Antecipado
"Cult hit" is an extreme exaggeration. This game leaves a sour taste in my mouth, because it's so repetitive and redundant, Whatever meaning was meant to be here is only what we believe, but we're made to believe there is "an answer" when this is all just a giant social experiment for the sake of getting money. It was popular at first, when there were fewer games for free, and then, I thought I understood it. No, all of the meaning you see here is a farse. The whole game you're told "closer your eyes" but it's like, what will that do, suddenly change the graphics quality and make the game more interesting?

No, no more BS fetch quests with boring puzzles with a plot with so little substance, that alone makes it scary. It seems like it was made by a kid playing with paint/gimp and rpg maker.

On the positive side, the artwork by Rincs, the artist for the pretty pictures, looks amazing. And some of the sound cloud stuff was pretty good.
Publicado a 25 de Dezembro de 2018.
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7 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
10.4 hrs em registo (9.9 horas no momento da análise)
I've been around following Yai Gameworks starting with Close Your Eyes (redux), have played every game released to date that I am aware of and have been a part of the process of creation for things like Take The Dream like many others, and I'm sorry to say that the symbolism attempts in this game feel completely off mark. I wanted to like this game, as I wanted to like Red Haze, but... it represents something else to me, too. You've deviated further and further away towards what drew me towards your games, though I understand why now. You can't make yourself love something when you don't. You can show it love, I guess, but I don't think it's a topic so pitiable. I appreciate the effort that went in, but the imposed you will interact with the community majorly was a turn off to me. I have social anxiety, so to have to approach and interact with others is hard enough as it is. This game is not one for people like me. I noticed some of the mechanics being similar to other games like IMSCARED... That was clever, however, it felt like more or less the same rinse, wash, repeat as your other games, in terms of the way the puzzles are mostly set up. Find locked something, find key/clue, progress... and I really wish I felt the love that's supposed to be there perhaps *from* the game? I don't know, I'm also just weird.
Publicado a 14 de Julho de 2018.
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1 pessoa achou esta análise útil
74.3 hrs em registo (62.2 horas no momento da análise)
From the creators at DONTNOD, the creators of the original Life is Strange, you can really see them experience with game mechanics in a way that, dare I say, is more creative than what was accomplished in Life is Strange. While the interpersonal aspect wasn't there, the intrigue certainly was.
Publicado a 14 de Junho de 2018.
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23 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs em registo
I couldn't leave her. I just couldn't.
Publicado a 10 de Junho de 2018.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
0.0 hrs em registo
Though at first it was a little difficult to get used to, now that I have used it for awhile, I love it. It's compatibility with so many titles and ability to adapt for different sorts of gameplay is wonderful, and gives me a lot more flexibility compared to using an xbox 360 controller, as I had been, or even a mouse.
Publicado a 26 de Março de 2018.
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Ainda ninguém achou esta análise útil
2 pessoas acharam esta análise engraçada
4.0 hrs em registo
Clearly the facial transplant did not turn out as had been hoped, but I don't see this as horror necessarily. It seems like drama to me, with a touch of comedy. It's an unfortunate story about someone who wanted to be a father, so they got a child and kind of ripped off its face instead; then they felt kind of bad about it. I mean unlucky things happen to all of us. Besides, the little girl was asking for it. It was just karma. This is just what happens when you like unicorns. Technically they still have a little girl. They're just being pessimistic. The little girl is just in multiple pieces now, but beggars can't be choosers.
Publicado a 7 de Fevereiro de 2017.
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2 pessoas acharam esta análise útil
32.6 hrs em registo (12.1 horas no momento da análise)
Oh boy, this game... I thought the way it was tackled and executed was very clever, and the irony was a great touch throughout it. It's a deceiving game, but it's also not. A bit of a paradox really. In some sense it reflects office life, but that's only at a glance. What you walk away with depends how much you are willing to invest in it. Some will know it to be a boring cubicle worker simulator, and leave it at that. Others will find it to be a hilarious parody of human entropy. Despite this, it does carry a deeper meaning which it holds no restraint to point out. In fact, it does this so much, you may forget again what the game attempts to remind you that you have forgotten as you fall into the lull of habit.
Publicado a 13 de Janeiro de 2017.
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4 pessoas acharam esta análise útil
3.2 hrs em registo
This game was... a little odd. I guess it's a decent simulation of what it may be like to experience the reality of a obsessed, paranoid schizophrenic, with some apparently grave tendencies. By all means, I do not mean to imply that all people who have the disorder are like the protagonist here. They're not. This is a huge hyperbole of what mental illness could look like from the perspective of somebody who doesn't have a lot of real life experience with those touched by it. It walks an uncomfortable line of showing something in a scary light, and promoting stigma in mental illness.
Publicado a 13 de Janeiro de 2017.
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A apresentar 1-10 de 26 entradas