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Catnip Sniffer 最近的评测

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正在显示第 11 - 15 项,共 15 项条目
1 人觉得这篇评测有价值
总时数 77.5 小时 (评测时 77.3 小时)
This game isn't just one of the very few well done simulations for what civilizations in the space age may become but it also is a delicately built platform for exploring the many fictional and directly scientific universes, worlds and concepts created and deduced by fellow humans in one interface. Atop that, as an RPG World Builder and Game Master, this is THE best tool I can recommend to anyone who wishes to create believable sci-fi settings and especially factions with little effort. Easily my favourite Paradox Interactive game.
发布于 2021 年 11 月 29 日。
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总时数 1,251.0 小时
(Reason for negative review further down)

The game is simple in concept but all of its moving parts make it "The Game" for me. Easy to pick up, hard to get used to (especially in terms of frustration/fun balance) but there is a lot of satisfaction waiting to be felt when you find your place in the bayou.

I fell in love with what the game used to be, which was a janky, low-budget FPS with a fresh concept and pure passion poured into it. While the devs remain passionate, their decisions in regards to monetization has become more... capitalistic. Although, all of the monetization remains cosmetic.

The game is still the same game at heart, which is what I love.

Edit: Things have changed after the 1896 launch for me. The game is still good at its core. However, the swathes of technical issues that I must bear with to be able to play the game, the uninspired and untested content pump and minimal acknowledgement of the issues from the devs made the game lose its spark that I thought would never be lost for me.

The devs removed the in-game lore archive and I personally don't like the direction of how the devs are affiliating the game with well known brands, instead of doubling down on being this ever-developing niche thing of its own. I feel like the game is losing its identity and slowly creeping into tasteless slop territory.

Addendum: I should've included this in the edit but Crytek support basically told me to suck it up and move on (albeit politely) when I reached out for my connectivity issues. I literally can't play the game that I used to love so much and sometimes it hurts to have it missing from my daily life. They also murdered the solo experience which I would play almost all of the time.
发布于 2021 年 5 月 19 日。 最后编辑于 6 月 11 日。
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总时数 31.9 小时 (评测时 27.5 小时)
抢先体验版本评测
Finding a dead ally in the field with ten rifles in their inventory while there is a shortage of shirts above all else back at base.
发布于 2020 年 8 月 25 日。 最后编辑于 2021 年 10 月 26 日。
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总时数 188.0 小时 (评测时 103.4 小时)
be wary of agony
发布于 2019 年 12 月 23 日。
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有 1 人觉得这篇评测很欢乐
总时数 3.8 小时
Spoilers! (Kinda)

I loved the game, the mind of a child can turn everything into anything under such pressure and horror. The Story-telling, the graphics and some sections were lovely. I was very immersed when I entered the forest, I was ready to cry. But then...

Then came the slider puzzle. Let me inform you, I had to figure out the whole mechanics of that type of puzzle. It was a cheap shot considering how all the other puzzles and sections were woven in such a good way. It was so irritating and the mechanics were so unfit for it that I lost the whole immersion and that last beautiful scene wasn't as intense as it was supposed to be for me. There was my brother crying right next to me, and I was sitting there like "bruh, that puzzle, cheap af."

Other than that extremely specific complaint, the game is quite good, totally worth the money.
发布于 2019 年 8 月 23 日。
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正在显示第 11 - 15 项,共 15 项条目