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張貼於:2024 年 8 月 8 日 上午 1:13
更新於:2024 年 10 月 1 日 下午 3:58

The devs' newer approach to game balance seems to be more fun and I am changing my review to positive to reflect how the changes affected my gameplay experience. I had quit the game because I was only looking forward to unlocking items instead of actually playing the game and it felt like a job. Now I look forward to playing and unlocks are a cool side dish. My initial negative review for the game was as below:

"I love this game and I want to leave a positive review, however, I really need to see that the devs are willing to try buffing options that are favored the least instead of nerfing options with the highest pick rates. Because you'll end up nerfing the fun out of the game over time. Just look at Rainbow Six Siege and the most stated reasons behind people quitting it.

Players will lean towards the best options so that they have fun (winning is fun) and so that they don't feel like they're wasting their time. This is not a job or duty that they must fulfill. You can't police the players out of that behavior, because they're not your citizens and you're not a nanny state. They will leave. The only thing you can do to keep your players from optimizing the fun out of your game is to give them enough options to play "optimally" without thinking about it too much. Not nerf the fun out of your game yourselves.

I'd argue that there's also a mismatch in balance as well, the enemy is getting newer and more powerful tools to frustrate us but we're either stagnating or falling behind in power."
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