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Showing 1-10 of 44 entries
1 person found this review helpful
615.1 hrs on record (0.6 hrs at review time)
reasons why this game is better than complaint impact:
- it's on steam
- more generous
- actual good collabs (cyberpunk)
- better combat
- movement feels way better
- parkour system exists
- grappling hook
- carlotta exists
- actual dodge frames
- less gacha hell
- pity system is better
- you can reroll easier
- more modern graphics
- RTX
- characters feel cooler
- no resin system
- no annoying commissions
- better story pacing
- exploration is rewarding
- enemies are smarter
- less filler dialogue
- smoother animations
- more skill expression
- better optimization
- faster load times
- controller support is good
- no mihoyo greed
- free 5-stars easier
- no mandatory co-op
- cooler open world design
- bosses actually challenging
- game respects your time
- no insane daily grind
- no ugly artifact rng
- soundtrack slaps harder
- character design looks mature
- good future potential
- devs actually listen
- actual character builds matter
- cooler ultimate abilities
- real vertical exploration
- gliding is faster
- no stupid limited events stress
- easier to max characters
- fun world bosses
- parkour actually useful
- elemental system is deeper
- combos are satisfying
- you feel powerful without spending
- free-to-play friendly
- characters have real personalities
- better co-op mechanics
- weapon gacha is less scammy
- you can customize more
- better map design
- combat rewards skill not spam
- enemies can parry you (cool)
- more player freedom
- fewer dumb puzzles
- world is alive and dynamic
- better weather effects
- mounts (eventually)
- better community already
- more playable guys and girls equally
- bosses have phases
- no dumb stamina walls
- weapon types feel unique
- environment destruction physics
- no paimon screaming every second
- npcs don't look like potato people
- no "emergency food" memes forced for 4 years
- world feels less like a disneyland ride
- climbing does't make you wanna cry
- you can actually *dodge* without praying
- no useless cooking minigames
- actual variety in weapons
- voice acting sounds less cringe sometimes
- characters aren't just waifu/husbando bait
- no hilichurls everywhere
- no weekly bosses eating your soul
- no horrible abyss anxiety
- no fake "open world" walls
- exploration isn't just opening 999 chests
- no endless fishing events (thank god)
- enemy designs are cooler, not blobs
- no forced friendship levels with gifts
- game doesn't gaslight you about "rng luck"
- more ways to build every character
- climbing doesn't drain stamina instantly
- jump attacks actually matter
- no rerun hell banners yet
- energy recharge isn't your entire build
- no 20 minute unskippable cutscenes
- less hand-holding tutorials
- boss drops don't make you rage quit
- better world bosses than giant flower reskins
- weapon designs don't look like plastic toys
- no "i pulled qiqi again" depression
- you don't get softlocked by rng on leveling
- bosses have legit attack patterns, not rng spam
- no brain-dead shield breaking gimmicks
- no "make 20 lanterns" style events
- exploration rewards you early, not after 100 hours
- no endless rerolling pain at launch
- stamina regen doesn't suck your soul
- character design fits world aesthetics better
- skill ceiling is higher for sweaty players
- bosses drop cooler loot
- world isn't copy-paste terrain spam
- no mandatory escort quests (yet)
- weather actually affects combat visuals
- enemies don't just stand still and spam projectiles
- better visual indicators for danger
- no triple currency gacha confusion
- characters show emotion better
- movement isn't clunky in combat
- no sad fake choices in cutscenes
- new areas tease epic bosses, not just pretty fields
- bosses actually punish bad dodges
- ranged combat feels just as good as melee
- glider doesn't feel like a parachute accident
- music reacts to world state dynamically
- cool combo system for abilities
- fights don't drag forever unless you suck
- proper telegraphs for enemy moves
- better sound design for hits
- more color variety in areas
- world isn't just green field -> desert -> ice mountain
- unique boss fight intros and entrances
- items actually described properly
- less pointless backtracking
- better character expressions in dialogue
- no meme filler dialogue sections
- no talking mascot interrupting story flow
- no stamina to pick up flowers (why is that a thing in genshin)
- no "press f 20 times to pick up loot" torture
- better use of verticality in fights
- cool finishers and ult animations
- future collabs could actually make sense
- open world doesn't feel empty after 20 hours
- no mindless monster camps spammed everywhere
- bosses can pressure you to use mechanics
- tutorial system is less baby-fied
- abilities have satisfying impact sounds
- faster overall combat pace
- grind feels meaningful, not endless
- no "please grind mats for 4 months" character ascension
- no mandatory cutscene overload at every major quest
- no "friendship level 10" just to read character lore
- every character has a reason to exist gameplay-wise
- character animations don’t randomly break
- no hitbox nonsense where attacks miss for no reason
- relic system (artifacts) will eventually be more forgiving
- no insane 50% crit rate/crit dmg walls to be useful
- gear gives better base stats naturally
- weapon design isn't copy pasted
- more fluid air combat and midair attacks
- future updates seem packed with gameplay not festivals
- no endless 100% world completion burnout needed
- secret puzzles aren't infuriating guesswork
- skill cooldowns make more sense
- skill usage feels like it matters more than spamming
- no "i have c6 kazuha and you don't lol" culture
- world feels designed by humans not algorithms
- no fake "fate" system baiting you into summoning
- low-key feels more respectful to player's time
- achievements are cleaner and cooler
- no loading screens mid-open-world
- easier party switching in fights
- characters actually move and aim where you point
- no awkward camera snapping
- water traversal isn't instantly pain
- no delayed animation input lag
- elite enemies react and adapt midfight
- you can launch enemies into the air
- hidden mechanics actually useful in combat
- new character banners don't feel like scams (yet)
- free resources rain during launch events
- elemental reactions have actual impact damage
- no long boring tower climb events
- you can combo parkour and fights together
- parrying actually feels worth it
- you can dodge mid-animation safely
- lore hints you find during exploring feel natural
- world event bosses don't despawn for no reason
- weather effects aren't just for looks
- crafting upgrades have clearer progression paths
- combat tutorials skip if you're doing good
- special enemies spawn naturally, not from dailies
- some skills interrupt boss animations (good)
- the story isn't constantly interrupted by jokes
- you can get decently strong without grinding your soul away

i can probably list way more lol
Posted 28 April. Last edited 28 April.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.4 hrs on record (3.6 hrs at review time)
que carajo estas haciendo aqui largate cabron
Posted 13 April.
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11 people found this review helpful
0.1 hrs on record
its fukcing woody and buzz
Posted 13 April.
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No one has rated this review as helpful yet
4.5 hrs on record
i will NOT use the epic launcher even if it was free (ajam)
Posted 13 April.
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No one has rated this review as helpful yet
1.8 hrs on record
its blue
Posted 13 April.
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No one has rated this review as helpful yet
1.1 hrs on record
Posted 13 April.
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No one has rated this review as helpful yet
7.6 hrs on record
fun if you have friends that have made a sandwich for at least one time
Posted 13 April.
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No one has rated this review as helpful yet
2.1 hrs on record
google chrome 💔
Posted 13 April.
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No one has rated this review as helpful yet
24.4 hrs on record (4.7 hrs at review time)
Early Access Review
you can use horse semen as a ♥♥♥♥♥♥♥ recipe for ♥♥♥♥♥♥♥ crack and smoke it
Posted 13 April.
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1 person found this review helpful
34.0 hrs on record (5.1 hrs at review time)
Early Access Review
worth all the 7 copies i had to give, especially if they are all autistic friends
Posted 19 March.
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Showing 1-10 of 44 entries