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Recent reviews by Skeleheron

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9 people found this review helpful
1 person found this review funny
2.4 hrs on record
Abyss of Neptune is a short, free underwater adventure game focussed on exploration and simple puzzle solving. Because the game is free it’s worth checking out if you have time to kill, but don’t get invested or you’ll be disappointed.
The tone is very mixed with on-the-nose spooks, funny plot, and silly monster models. If this is what the devs were going for then they delivered in spades. If not, it’s difficult to get immersed. There’s no mystery or suspense here, and it only qualifies as horror because of the subject material.
Will take up to 2 hours to complete including exploration time, banging your head against movement/interaction, and laughing at the plot. Gameplay focuses on finding objects to progress through locked areas with a final boss at the end.

Goods
  • The game is very pretty and has some interesting environments. I would love to see these explored better in a full game.
  • The voice acting is okay and doesn’t get obnoxious. Not great but without knowing what direction the actors were given it’s hard to judge. It's flat and unengaged, but could be much worse.
  • The use of limited oxygen to force gameplay along adds a nice and constant lowkey tension.

Bads
  • The monsters are daft. There are only two monster models – the small ones are easy to avoid, the larger monster can be avoided but will teleport into awkward positions to try and soft lock you. Expect them to randomly appear between you and whatever you need access to or appear behind you when you need to backtrack.
  • The game is too silly to take seriously. The horror is genuinely very funny which could be a plus if you want something unchallenging and goofy. I get the feeling they tried to do something dark and sinister but it falls flat at every turn. It lacks atmosphere or mystery (the plot is spelled out in the first written plot items you find), so don't expect to be pulled along by the narrative.
  • Floaty movement + interactable objects having small hitboxes = frustrating.
  • The end boss will either be very easy if you’ve mastered the movement and interaction, or an exercise in frustration if you haven’t.

Uglies
  • There’s a half-hearted attempt at a crafting system which the player doesn’t control. It was a weird decision to implement this. It confuses the overall game focus, serves only to slow down progression through some areas, and doesn’t add anything to the game. Genuinely not sure why this was included except to add a more authentic “survival” tag.
  • Bugs. So many bugs. There are a number of bugs ranging from clipping through objects, things not being interactable when they should be, and the game outright crashing at certain points.
  • Seriously: this game is very funny.
Posted 20 June, 2021. Last edited 20 June, 2021.
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3 people found this review helpful
4.7 hrs on record
Sanity of Morris is an unchallenging, gentle horror with interesting environments to explore and a solid plot. It has a well-focussed story with a simple objective, straight-forward mechanics, and a good atmosphere. Will take approximately 4 unstressed hours to complete your first time around.
Gameplay boils down to using your torch to clear obstacles, finding items to open doors/change your environment, and using stealth to avoid enemies as you search for your missing father in strange, alien locations while seeking the truth about the role of a mysterious government agency.

Goods
  • The atmosphere is great. The music and sound design are a big plus.
  • The voice acting is top notch.
  • The plot is good and the level of attention given to building a timeline and searching out information is compelling.
  • The puzzles were okay (but you should expect to find clues/puzzle elements out of order which can be a little confusing). It would’ve been nice to see more variation and more use of hidden clues/pointers – not to solve puzzles, but just because it was a neat mechanic that was under-utilised.
  • Environmental story-telling was well done and consistently used.

Bads
  • The “scares” are too frequent, aren’t actually scary, and get very predictable.
  • The sanity mechanic felt a bit pointless.
  • Visual effects are overdone and distracting. I adjusted settings but blurs and blooms still made it difficult to investigate some environments.
  • The stealth mechanic is fine. It isn’t too frustrating although sometimes you can stroll by multiple enemies without any issues while at other times, enemies spot you across a room before you know they’re even there. Check points are generous though so it’s easy to learn and move on. Does break immersion.

Uglies
  • A handful of bugs, but nothing too game breaking.
  • The plot didn’t feel as though it resolved fully. There were some elements left hanging and the final “choice” didn’t seem to add anything. There didn’t seem to be any ambiguity about what was happening. If there was, it didn’t change or influence the story in a meaningful way.
  • Cutscene animations are awkward and goofy.
  • You must use your torch to highlight some items to interact with them. This seems at odds with a stealth game, especially when there are multiple enemies nearby. Can make it easy to miss things if you’re not forewarned.
Posted 20 June, 2021. Last edited 20 June, 2021.
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Showing 1-2 of 2 entries