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C:\Users\(You)\Documents\My Games\Sid Meier's Civilization VI\Logs
folder, send me the text files that get put there after you start up the game and try to start a game with my mod. You can just zip them together and upload it somewhere.
I've been considering putting together a template for others to use, but until then you can actually go into my mod and find the "ZZZ" folders for both Civilizations and Leaders. Those are what I use to add new civs/leaders to my project! They're set up to where you can find and replace stuff like CCC with ASGARD, lll with WonderWoman, etc. Those are probably as good a template as any. Other than those files, all you need to get started is to add said files to the project's FrontEnd and In-Game actions (look in the properties of your project in ModBuddy), and the Asset Editor (ModBuddy: Tools -> Launch Asset Editor) with some .artdef and .xlp files. Look at the base game pantry and other mods for what files you need and what should go in them. Also, some program (like Gimp, with a 3-rd party script) that can make .dds image files.
This particular mod is actually getting me into modding, however, I need guidance I guess on how to begin. Been watching some youtube channels and even perused CivFanatics. I understand the concepts a bit and it all seems fairly feasible with a certain understanding of text and script. I can go into ModBuddy and essentially follow a youtube video but the majority of those video's stop short of a complete project.
What you have is immense, way above my level, but individually broken down by each civilization, its more or less complete and thereforw I was hoping you could point me in a direction where I can get a solid template of a civ and maybe touch base on how you built such a beautiful monster so that I can begin building my own. As I've said earlier, your time is appreciated.
I'd suggest finding a mod taht does something similar to what you want to do, download it, and start picking through its code. Maybe even use it as a base for your own mod, and just change what you need from there. Best of luck!
https://forums.civfanatics.com/threads/xml-data-files-for-standard-civilizations-inc-dlc.490901/
It's from WHoward, one of the best. Use his stuff on that page and read what he as to say.
In fact, just copy their code wholesale for your first mod or two, until you know what you're doing (if you want to start with mine, someone like Captain America or Batman would be a good place). Start with just XML and maybe SQL, don't bother with Lua unless you're a programmer or until you have some experience. If there's something you get stuck on or just don't know how to do, ask in the forums (civfanatics, that is), people are almost always around to answer. Also, while making stuff just for your own enjoyment or for friends is fine, be aware that to actually put out anything, it's gonna take a lot of time. My first batch of civs, the original 16, took me over a year of working on it in my spare time. The next 4 were much more involved as I started getting into lua, and they took about half a year. So just be patient, and know going in kind of what you're getting yourself into, haha.
That's probably the best advice I can give. Good luck!
https://forums.civfanatics.com/forums/civ5-modding-tutorials-reference.394/
The CivFanatics forum, where some of the most prolific and high-profile civs modders reside. Start with that page I linked, particularly Kael's Modders Guide (one of the stickied posts). Once you kind of have an idea of how the XML/SQL works, try making small tweaks to things, and look how various modders organize their code and what conventions they follow. In particular, if you have an idea you want to use for a civ mod, look for other mods that do the same thing or something similar and see how they do it. (CONTINUED IN NEXT POST)