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Recent reviews by Patty Cake

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2 people found this review helpful
0.1 hrs on record
Good game would recommend
Posted 17 July, 2019.
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2 people found this review helpful
0.1 hrs on record
Good game would recommend
Posted 17 July, 2019.
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13 people found this review helpful
1 person found this review funny
0.4 hrs on record
Would recommend
Posted 17 July, 2019.
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6 people found this review helpful
71.2 hrs on record (58.7 hrs at review time)
Enjoyable. Not amazing.
I’ll be blunt for a second. No, this game is not bad nor is it good. Yes, it is flawed in many ways and has suffered immensely as a result. And finally: no, sonic is not a dead franchise and this game isn’t worse than ‘06. This game is merely a 6/10 and here’s why:

Story
Welcome back to Planet Mobius / earth - no one even knows at this point - where Sonic is called for an emergency attack on a nearby city. The path towards the city has turned into a desert and debris is everywhere. When Sonic shows up to the city Eggman is back at it again, taking over the world and such, Sonic makes some witty comments, Eggman makes a less witty comeback and then, out of the blue, a new foe appears. This new foe goes by the name “Infinite” (do not steal) and is seemingly invincible. Along with him are foes of Sonic’s past and together they beat him senselessly, to the point of incapacitating Sonic. He is presumed dead and through the coming months Eggman builds his empire over the defenseless people of Mobius / Earth. A resistance, compiled of Sonic’s friends, is formed to retaliate against the control Eggman has gained over the world. Turns out, there’s a new recruit coming soon and that recruit is... You. Meanwhile an unsuspecting Tails is about to meet his doom to the hands of Eggman’s minions. Suddenly, an interdimensional wormhole comes out of seemingly nowhere and who else would come out of this wormhole, but Classic Sonic! He saves Tail’s life and they travel together in order to rendezvous with the resistance and end this endless battle.

All things considered, the premise is really good. This is what a good plot in Sonic should be: blunt, while also making sure it’s not being too serious. I do believe that there’s more potential to this story than what it currently is, but it’s good nonetheless.
Infinite is given backstory in the Shadow Episode and is genuinely interesting. Classic Sonic is in this game, but no one cares, so moving on.

Gameplay
People like to refer to this game as “Sonic Generations 2”, but I’d say it’s more along the lines of Sonic Colours 2 mixed with a few Generations aspects. Rings are still your life force and there are three characters - and therefore three playstyles - Modern Sonic (The one who “dies”), Avatar (The one you create) and Classic Sonic (The one nobody asked for).

Modern Sonic is fast paced action, goal is to get to the end of the stage as fast as possible. He has a boost, a stomp and a homing attack. Modern’s boost has always been the simplest mechanic he has had, never actually needing to use brain cells in order to use it. This game is no exception and even steers Modern for you in certain sections. I am not a fan of this mechanic, I like the fact one may go fast, but the game just comes out too easy as a result. The game does prompt you to stop your momentum for quick platforming with mechanics such as the stomp. Using this in mid air allows Modern to stop all momentum which makes it useful for platforming in 2D sections. The homing attack makes Modern even simpler to play. This ability homes in on enemies if you jump in their general direction. I may sound like I’m complaining, but I’m honestly fine with this gameplay style.

Avatar stages are very much like Modern’s stages; fast paced, 3D level design, etc. You can design the avatar - as it is an avatar - as you so desire. You can choose from seven different species: Dog, Wolf, Cat, Bear, Rabbit, Bird and a Hedgehog! Each of these have their own perks. Difference gameplay-wise being that there is no boost and every homing attack feels as slow as riding shopping cart in a mall. Homing attacks utilise a wire hook, with which you can swing from certain floating sphere thingys. Most of this is automated however, which is really disappointing as it could’ve opened some potential for really great level design. Think that’s the only difference? Think again Buddy! You have the most broken and overpowered weapons known to hedgehog. Introducing wispons! You get a choice of: Burst, Drill, Hover, Cube, Lightning and Void. Burst is a flamethrower allowing you to mow down enemies like that time you used deodorant as a makeshift flamethrower; Drill is a… drill and gives you a burst of speed thrusting you forward like there’s no such thing as hit detection; Hover is essentially a shotgun blast and pushes enemies into each other; Cube is a massive hammer that destroys enemies and turns them into coins (Yes, coins); Lightning is a lightning whip that thrusts you forward as you destroy everything in front of you; Void is a gun which shoots literal black holes around three times the size of your avatar. This literally works as a black hole, SEGA has gone mad with power send help. Each of these Wispons have abilities that will skip entire sections of levels all working in the same fashion: gain height or gain speed. The avatar is honestly the greatest part about this game. The levels are well made, the mechanics are solid and it brings something new to Sonic without it seeming too drastic of a game changer.

Now time to talk about the literal worst thing that happened to Sonic Generations as well as this game: Classic Sonic. You liked Sonic Mania? Me too, let’s put a speed cap on it and break literally all momentum when jumping. Classic Sonic is as basic as it gets; 2D platforming, your run-of-the-mill spin dash and the all new drop dash. There really isn’t much to say about this one honestly. He’s the boring character, his gameplay has degraded from Generations and he’s just shoved into the plot because Sonic Mania came out three months ago.



Episode Shadow
(DLC)
Episode Shadow takes place a month before Eggman’s attack. It consists of three short missions containing backstory for Infinite as well as Shadow’s appearance in the main storyline. Think of this as a free side distraction from the main game that doesn’t bring anything new. This does, however, allow you to play as Shadow in Modern Sonic stages which is pretty neat.

PROs

- Avatar brings new and interesting ideas for future games
- Soundtrack is memorable and something unexpected from a Sonic game
- Modern Sonic has improved mechanics since his last appearance
- Story is interesting at some major points in the story

CONs

- Classic Sonic is at his worst due to the Hedgehog Engine 2.0
- Level design is short and sometimes uninspired
- Game feels like it’s on autopilot for half of the entire game

Final Thoughts
All in all, Sonic Forces really isn’t a great game, nor is it a bad game. This game only had three level designers and really suffers as a result of it. All of this game is based around previous locals already established and as I previously mentioned half of the game is done for you, whether it be turning, grappling or just a cutscene out of the blue. This doesn’t mean this game won’t give you enjoyment - This game has a lot of movement to it when not being automated and can be genuinely interesting as to how you can go around certain obstacles. Some of the most fun I’ve had in this game is breaking it trying to get the fastest times possible. This game isn’t bad, it’s just disappointing in some aspects. 6/10.
Posted 24 November, 2017. Last edited 24 November, 2017.
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4 people found this review helpful
39.6 hrs on record (15.7 hrs at review time)
Sonic Mania, welcome back to the 90s. Not what you were expecting huh? What was once one of the biggest franchises ever started declining in quality and has now been revived by going back to its roots. Let us take a peek into what makes this game quality.

Story

Sonic the Hedgehog and his best friend -with a questionable age- Miles "Tails" Prower, prior to the events of this game, have saved the world from Dr. Robotnik's master plans for the third time. After blowing up the Death Egg for the 3rd time, Sonic and Tails leave Angel Island - the place where their last adventure started - only to be brought back due to energy readings beyond comprehension. Sonic and Tails fly back to the island on Sonic's trusty plane only to find Robotnik's robots had already found the energy source, the Phantom Ruby. While being excavated and being removed the ruby sends out a blast of energy which sends Sonic, Tails and the Robots throughout space. Their destination is a familiar place and the robots have been upgraded to an elite squad, The Hard Boiled Heavies. The Robots flee the scene and Sonic proceeds to pursuit.

Meanwhile, back on Angel Island, Knuckles the Echidna is enjoying some time in the sun, when suddenly Robotnik's robots fly past with the Phantom Ruby. Knuckles is sent back in time and arrives in the same area as Sonic. Sonic, Tails, and Knuckles all proceed to chase Robotnik and The Hard Boiled Heavies, being sent to places of their past and through time.
TL;DR: Wibbly Wobbly Timey Wimey, back to Green Hill Zone we go.

Gameplay

This game is pure Genesis era Sonic. Go fast, spindash, and jump your way through levels while listening to the sickest soundtrack since Undertale. Gameplay is smooth. Going fast is the main way to play this game. There are few times you will ever stop and think to yourself "What am I meant to do here?". While the gameplay is very basic, as it was based on the classic era, the gameplay feels even faster and more interesting than it once was. With the introduction of a new ability known as the drop dash the game starts becoming even more fast paced than it was. Lost momentum? Spin Dashing takes too long to charge up? Easy solution! Jump and then hold your jump button and you'll do a spin dash mid air! Once you land you go as fast as a mid-charged spindash! Honestly, it's a genius mechanic. Trying to keep momentum isn't easy when every button is mapped to either: Jump or Move. It's especially not easy when the levels are designed to have gimmicks and many, many different routes. Although “gimmicks” may imply that this is a bad thing, it is not. These gimmicks are meant to keep the flow of gameplay or even give a nice change of pace when needed. These gimmicks add new pathways to explore. Sure, I could take the linear path, but what if there's an extra life? What if the secret pathway is faster but looks longer? Perhaps there's a shield which could support me through this next boss fight. There are 12 different total Zones, 25 acts (levels), 32 bonus stages, 7 chaos emeralds and 3 characters. The three characters -Sonic, Tails and Knuckles- have different speed limits, jump heights and mechanics. Sonic runs the fastest and has the previously mentioned drop dash. Tails and knuckles share the same speeds while varying in jump heights. To combat this they have their own unique abilities like: flying and climbing walls. Sonic is meant to be played for fast, action packed fun. Whereas Tails and Knuckles are meant for exploring the different levels and finding secrets. Speaking of secrets, the game has two types of special stages: Blue Spheres and Catch the UFO. Beating Blue Sphere stages unlock extra little tidbits here and there, mostly for No Save mode - a mode which doesn’t allow you to save your game or earn achievements - but cool regardless. Catch the UFO is where you find a special ring in a standard level and you get teleported to a 3D world where you race a UFO. You have a time limit, collect rings to extend your time limit. Collect blue orbs to run faster. Catch the UFO and you get a chaos emerald, collect all seven and you get to turn super. While super you are immune to everything - except being crushed -, you run really fast and you ain't stoppin' for nobody. Rings are drained while super, if your rings drop to zero you lose your super state. Lose that form mid boss battle and you're done for. Rings are your life force, one ring will always save you from certain death. Get hit and you lose all of your rings, you can recover them, but only 20-30 at one time. These Gameplay choices, mechanics, etc... really add some depth to the game, rather than just "press right to win". While at its core being fast is what it's about, it doesn't change the fact that this game is one wild ride.

PROs

- Soundtrack is the best Sonic Soundtrack to date imo.

- Can be enjoyed even if someone has never played a Sonic game before.

- Gameplay is smooth.

- Zones which are reused are still new in many ways.

CONs

- Game is really short. I'd say game time start to finish would last 2-8 hours depending on .certain factors.

- At the time of this review's release the game has a few bugs which can sometimes break the game.

- Most Zones are reused from the old sonic games.

Final Thoughts

At its core this game is meant for the long time sonic fans, I can get behind that. But this game isn't just good because "Oh hey it's Chemical Plant. Oh hey it's Flying Battery." It's good because it went back to what works. This game has shown what works as a Sonic game. Don't fix what isn't broken. Not Game Of The Year. Just a damn great game. I give this game a final rating of 8.5/10.

Enjoy this review? Well guess what sucker? I got a group that'll give you much better reviews than mine. Cipher's Take On! I'm mod there so feel free to hit me with questions and the such.
Posted 31 August, 2017. Last edited 31 August, 2017.
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3 people found this review helpful
4.4 hrs on record (2.6 hrs at review time)
Hey! You want another Candy Crush esc game with anime girls?! Do you like naked virtual girls and dating them? Do you want Huniepop 2? Well too bad. Here's a clicker game with only half naked girls.


Story

Huniecam's story is very unimportant to the game itself. Basically you are insert persona here and it's your first day being the manager of a cam studio; pornography, not selling cameras, and you are trusted by your supervisor/assistant, Kyu, to earn the company a large fanbase and a decent amount of money within 22 days. Kyu will occasionally give you tips and show you new places that have opened for you to use.


Gameplay

Despite what was said at the beginning, HunieCam is more than just a clicker game. HunieCam can be described more accurately as a business tycoon game where clicking is the only option. Your goal is to gain as many fans as possible. This is achieved by hiring girls to do cam shows and/or photoshoots. Each girl has her own stats, strengths and weaknesses. For example: Audrey has level two of each stat and is cheap to pay for. But she smokes and drinks a lot forcing you to micromanage shopping as well as doing cam shows. There are two stats: Talent and Style. Talent affects how much money you get and Style affects how many fans you earn per photoshoot. These stats can be gained from going to a strip club or a shopping mall doing this also doubles their pay. Some girls, like Audrey, will drink and smoke. How often a girl smokes or drinks is shown by her stats. Never: never drinks/smokes. Sometimes: drinks/smokes once every couple of hours. Often: drinks/smokes more, well, often. Addicted: drinks/smokes every hour or so. To obtain drinks and "cigs" you can send a girl to a liquor store and a general store to obtain ten per trip. If a girl wants to have a drink or smoke and you run out it will effect their Stress. Stress is gained whenever an action is performed and the amount of stress gained is dependant on how long a task takes. If a girl is too stressed out they will not work. To get around this there is a spa where you can relieve said stress. In addition there are significant upgrades that will improve work productivity. Earning more money, having more girls, amount of girls able to work in one building among other things. To improve a girl individually there are items you can shop for at an adult shop which can; give certain fetishes to a girl, improving the amount of fans earnt; Supress the need to smoke or drink; Reduce a girl's pay by half and much more. To earn money you send girls to a cam studio and - depending on what fetishes your girl specializes in, talent skill, upgrades and fan count - you will earn a certain amount of money. Alternatively you can go to a motel which will give you the earnings of a cam show but you run the risk of gaining an STD. STD's will stop you from being able to do a specific task like cam shows. To earn fans there is a photo studio where girls earn - depending on fetishes and Style - you will earn a certain amount of fans. You can also gain fans by investing in advertisments for specific fetishes. Any task can be sped up by an in-game minute by clicking on it. As you can tell there are a lot of variables when it comes to this game and you need to strategically plan which girls to get, what upgrades to get at what times, when to upgrade talent or style etc. There is much thought to put into this game when you want to get the highest score possible.


PROs

- Game is challenging yet simple

- Achievements are simple to understand and obtain

- New characters added to the Huniepop universe

- The game is a good example of what a clicker game should be: A game which requires clicking and attention to achieve your goal.

- No nudity

CONs

- Soundtrack consists of 2 tracks you'll hear throughout the game.

- Gameplay can get repetitive after playing for a while

- Late game requires little to no effort


Final Thoughts

All in all HunieCam was a nice spin-off from huniepop. The game itself is simple but it doesn't mean it is an easy game per say. Even so once you get a hang of it the game becomes really easy. It can be fun trying for higher high scores but other than that the game doesn't offer much in terms of gameplay or soundtrack for that matter. Still. It's what I feel should define clicker/business tycoon games as a whole. I give this game a score of 6.5/10.

Posted 14 August, 2017.
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3 people found this review helpful
14.1 hrs on record (13.9 hrs at review time)
(When I say I don't recommend this game, it's based off of my experience with this game as a selective completionist, if I were to rate this as a casual player I would recommend it.)

Delicious Pretty Girls is a puzzle game and definitely the most difficult I have played within recent years, just like a real girl, amirite?

Story/Goal
There is no plot to this game, only Delicious Pretty Girls. The goal, however, is to expose(?) specific girls from games which are completely unrelated to Mahjong Solitaire. I don’t know if you are competing against them or if they just really want you to win a game of Mahjong Solitaire, but some get really mad or disappointed when you lose, it really confuses me.

Gameplay
The gameplay is literally a game of Mahjong Solitaire, for those who are unaware you play Mahjong solitaire by setting up Mahjong pieces into a certain pattern or structure. You then have to take down the structure by matching pieces with each other, however, there is a catch, you can only match pieces that are on the edge of the structure, adding difficulty to the puzzle. Delicious Pretty Girls is literally that but with a timer. Each girl has three to five levels and there are three stages per level. The first stage is literally just as described above, so is the second stage. But on the third stage is still the same but with a bit of strip poker, that is if strip poker consisted of the female changing clothes instead of taking them off.

PROs
- The music is pretty good, although there are only 4 tracks.

- It can be played casually at lower levels, and can be a really enjoyable time.

- Pretty cheap to play.

CONs
- The game is entirely luck based, sometimes to win a stage there are combinations which are right on top of each other and because of that, you automatically lose, and to make matters worse, each puzzle is randomly generated so there is no way you’re using a walkthrough for this game.

- The timer. It is really frustrating when you can only make one move and you can't find it and then the timer is like ‘LAWWWWL’. Honestly, the game would be better without it, considering the fact that you lose so often, the game is better without it.

Final Thoughts
All in all, Delicious pretty girls is needlessly frustrating. There's little music to keep you playing. And in general it just gets boring after a while. I have no incentive to 100% this game legit, there is an add-on which will automatically 100% the game so just use that if you want to have the achievements. I'd recommend it If you’re looking for a casual puzzle game, the first few levels should suffice. But completionists beware, this game will make you bored and frustrated beyond belief. I give this game a final rating of 4/10.

EDIT: turn on easy mode, you still get the achievments.
Posted 8 February, 2017. Last edited 22 February, 2017.
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5 people found this review helpful
37.7 hrs on record (15.6 hrs at review time)
HuniePop is a game that I can label as a guilty pleasure. Call me a Weeaboo all you like, I enjoyed this game for what it is, a puzzle game with girls in it and it really is enjoyble.

Story/Goal
HuniePop starts with your character being greeted by a fairy named Kyu, you soon get aquainted with her and she teaches you the basics of dating. It is then your job(?) to go around town and go on dates with the local hotties. There are also secret girls you can find, but they are hard to find if you don't have a walkthrough or have prior exposure of this game.

Gameplay
HuniePop is essentially Candy Crush but handled A LOT better. Much like Candy Crush you need to match tokens on a grid in order to gain points and thus 'win' when you match enough. Two different things to Candy Crush are passion and sentiment tokens. Passion tokens raise your passion meter which determines how many points you earn per token match. Sentiment tokens raise your sentiment which allows you to use gifts which can alter the game significantly.

When not on dates you can interact with the girls you know, you can ask them questions, they can ask you questions and they can quiz you on questions you have already asked (some questions can get really philosophical). Interacting with girls gives you Hunie™, Hunie™ allows you to buy upgrades for dates, tokens have more value, larger passion gauge etc.

Pros

- The gameplay keeps you invested for hours on end

- Each girl has their own specific personality, making them both likeable and dislikeable

- The soundtrack is amazing

-The achievments are easy to understand, yet challenging to obtain

- HENTAI (I'm only joking)

Cons

- Some girls' patterns can be really annoying making some achievments hard to obtain. e.g you have one more girl to get to max level but she's out of town.

- The game has a massive difficulty spike once you've completed 9 girls and an even bigger one when doing alpha mode (maybe I just suck, I don't know).

-Hentai. Okay in all seriousness, I'd happily play this game if it wasn't based around naked anime girls, but the reason this game is so popular is because of hentai. If you are going to buy this game, buy it for the game, not the hentai (even if you wanted the hentai, the game has been censored to only have boobs so go on the internet if you want hentai). (EDIT: turns out you can get a patch which will uncensor the game, but you still need to work for the hentai so either way you lose)

Final Thoughts
All in all, HuniePop is a fun puzzle game which actually ranks in my top 3 puzzle games. The personalities of the girls and the intense strategy keep me coming back for more. To summarise my thoughts, I'd give this game a rating of 8.5/10. (Please do note that if you plan to buy this game, make sure you are over the age of 18 before buying, you can commit a crime if you want to! But that's not the point).
Posted 28 January, 2017. Last edited 29 January, 2017.
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5 people found this review helpful
437.0 hrs on record (223.9 hrs at review time)
The Binding of Isaac is guilty of making me lose my sanity. Not that I was sane to begin with, I just feel more insane as a result of playing this game.

Story

The Binding of Isaac's story is weird. It has an opening which tells us a sort of real, sort of not real, story. You'd need to play through the whole game to actually learn the story, so I'll give the simple version. And by short version, copy and paste the intro because I can't be asked to explain the story.

Isaac and his mother lived alone in a small house on a hill. Isaac kept to himself, drawing pictures and playing with his toys as his mom watched Christian broadcasts on the television.
Life was simple, and they were both happy.
That was, until the day Isaac's mom heard a voice from above: "Your son has become corrupted by sin! He needs to be saved!"

"I will do my best to save him, my Lord," Isaac's mother replied, rushing into Isaac's room, removing all that was evil from his life.

Again, the voice called to her:
"Isaac's soul is still corrupt! He needs to be cut off from all that is evil in this world and confess his sins."

"I will follow your instructions, Lord. I have faith in thee," Isaac's mother replied, as she locked Isaac away in his room, away from the evils of the world.

One last time, Isaac's mom heard the voice of God calling to her:
"You have done as I asked, but I still question your devotion to me. To prove your faith, I will ask one more thing of you."

"Yes, Lord. Anything," Isaac's mother begged.

"To prove your love and devotion, I require a sacrifice. Your son Isaac will be this sacrifice. Go into his room and end his life as an offering to me, to prove that you love me above all else!"

"Yes, Lord," she replied, grabbing a butcher's knife from the kitchen.
Isaac, watching through a crack in the door, trembled in fear. Scrambling around his room to find a hiding place, he noticed a trapdoor to the basement, hidden under his rug. Without hesitation, he flung open the hatch just as his mother burst through his door and threw himself down into the unknown depths below.

TL;DR: Isaac's mother tries to kill him because "God" told her to and so Isaac escapes into the basement

Gameplay

Now for the part I can be bothered to write. The gameplay. Ever wanted to shoot bullets in The Legend of Zelda? Too bad you shoot tears. Tears which, may I add, can completely vaporise flesh. Tears which can be altered to RNGJesus's will. Your tears can be altered by stats our general effects which can be given to your tears. Tears which explode, tears which freeze enemies occasionally, replace your tears for a laser, replace your laser with a beam of blood and, my favourite, make your tears into the shape of bananas.
I mentioned stats. Lets talk about that(s). There are 9 stats. The first being health, this increases your survivability. There are three types of hearts: Red are replenishable and are generally the main source of health you will have, Soul hearts are similar to red hearts but are not replenishable and, finally, black hearts. Soul hearts but they damage enemies when depleted. Next stat is speed. Walk faster. Then there's range. Shoot further. Next is tear rate (called tears in game). This determines how fast you shoot. Shot speed. Self explanitory. Damage. How much damage you do. Luck. Determines certain things like room drops and certain tear effects. Devil Deal chance. A Devil Deal is where you bargain with the devil to give them your red hearts (or soul hearts) for cool ♥♥♥♥ (items). The chance for a Devil Deal is determined by your actions in game. Taking damage means you have a lower chance unless the damage is done to a soul heart or black heart. And Finally, the Devil Deal's enemy: the Angel Deal. Angel Deals give you free stuff which is better than the Devil Deal (sometimes). To get them: don't take Devil Deals. This segways into our next topic, rooms. There are normal rooms where you kill enemies, item rooms where you get an item at the cost of a key, Shops where you spend money to get items, health, keys, etc and finally, boss rooms, fight bosses to move to the next floor and get a free item. There are also hard challenges where you can win cool items, these are difficult though.
There are also characters which I will quickly go over.
Isaac: default stats
Magdeline: sacrifice speed for health
Cain: sacrifice health for luck, speed and damage
Judas: sacrifice health for all out damage
???: Isaac with more speed and soul hearts instead of red hearts
Eve: Sacrifice damage and health for a demon form at 1 heart + extra speed
Samson: Sacrifice fire rate for increased damage every time you're hit
Azazel: BLOOD. BEAM. FLIGHT. BLACK. HEARTS.
Lazarus: Free revive for less luck.
Eden: RNGJesus
The Lost: One hit you're dead in exchange for unlocking the best items in the game.
You can unlock these characters through simple (yet challenging) challenges

Afterbirth
Thought I was done? I literally only covered Rebirth.
Afterbirth adds two new endings, more challenges, new items, fixed mechanics, more enemies, new floors, new bosses, more regular rooms a new gamemode and new characters. This expansion adds more and it really expanded what we knew as Isaac. There's not much to explain without spoiling the game, but the point is. New. Better. Cooler. Stuff.
The two new characters are
Lilith: have a little helper which shoots tears for you instead of yourself. You can double this buddy temporarily.
The Keeper: Remember The Lost? Have coins for health (which you can't increase). Also, have a slow triple shot and -2 luck stat

Afterbirth +
Imagine all of the above except BALLS HARD . JESUS CHRIST THIS MADE ISAAC SO MUCH MORE COMPLICATED . In all seriousness AB+ is very hard. And it did literally add what Afterbirth added. One new character:
Apollyon: Start with a void which sucks stuff up at your will for stat upgrades
The achievements are made stupidly hard. And the challenges added are the same. I do not enjoy myself when getting to the harder achievements.
Also. MODS. Want to BS your way through the game using a console? SURE YOU CAN. Play people's creative mods for fun if you don't want to take the game seriously. The game is also being constantly updated

PROs
  • The music is great
  • The gameplay is solid
  • The items are creative and cool
  • The story is interesting and perplexing

CONs
  • Afterbirth +'s final bosses need fixing. A lot of times I have been BS'd from above from the RNG.
  • The Lost. As explained earlier, good items for your soul
  • This game is mostly based on RNG based, but that can't be fixed (sadly.)
  • The challenges go from TOO HARD to "man. This was simple"

Final Thoughts/Rating
Jesus, these reviews are starting to feel like homework.
The Binding of Isaac is a great. Despite the RNG, I really enjoy myself whenever I play the game. I hate The Lost but it's one of my favourite characters. I just love most things about this game to be honest. Afterbirth + did increase the difficulty level a lot but that's fine. And with the updates that are being released this game won't be dead for a while.

My final rating is 7.5/10.
Posted 31 December, 2016. Last edited 12 June, 2017.
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