6 people found this review helpful
3 people found this review funny
2
Not Recommended
8.3 hrs last two weeks / 8.3 hrs on record
Posted: 28 Oct @ 10:08am
Updated: 29 Oct @ 7:33pm
Product received for free

EDIT: Stealth currently dominates the meta. Some characters feel overpowered, while others are underpowered.

Movement feels overly restricted, likely to accommodate beginners, but it limits skill expression. For example, when sprinting, you can’t properly strafe left or right you can only move forward and must face the direction you’re running.

EDIT: Spawn placement needs work. There are frequent cases where you spawn, run for less than a minute, and die instantly due to overly close spawns.

EDIT: (Rare, possibly limited to the closed test.) Some matches have very few active players or bots, resulting in low engagement. Combat can feel prolonged rather than dynamic, though weapon design is excellent each weapon feels unique and distinct.

Minor Bug: At match start, all players appear frozen for about three seconds, possibly stuck in a short loop while others finish loading.

The UI is cluttered: the mission tracker top right is always visible, lower corners are crowded with health, grenades, and weapon icons, and the chat can overlap player names. Auto-hide options, consolidation, or simplification would improve focus.

New players might struggle at first. Getting used to all the mechanics takes time, and several items lack proper descriptions, which makes onboarding confusing.

Overall, this game feels like it needs at least another year of development. In its current state, it feels unfinished in certain areas and lacks a sense of identity. Each match feels too similar, and when bots drop in from those blocky, Roblox-like ships, it reinforces that emptiness. If gameplay ever reaches the quality and energy of the cinematics, it could be exceptional, but right now, it falls short of that potential.
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