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Recent reviews by Joan of Snark

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38.4 hrs on record (9.2 hrs at review time)
Every time I want to like Ghostrunner, it reminds me why I shouldn't. For every cleverly designed level or genuinely intruiging combat puzzle, mixing the best of timing the motion known in platformers with the cutthroat precision of the one hit kill, there's a really poorly communicated mechanic, hard to read segment, time wasting labyrinth, or ♥♥♥♥♥♥ boss fight.

The boss fight and labyrinths are what are really confusing about the game. They advertised a game about motion, they gave us motion tools, and then supposedly the most intense fight they can come up with is just running straight at a boss and playing "click on cue"? on top of which, the "click on cue" reads completely different with every enemy which then just becomes confusing when jumping between segments which feature sword parries and bullet blocks at various and more difficult scenarios. Which again, generally speaking are well made but enough of athe game really strikes me hostile to be unable to rec it to anyone.

The Labyrinths as well just read as cheap ways to pad the time of the game so we didn't finish the game in 2 hours to refund. why would you sell me on platforming, help me create a character with added platforming tools, and then completely strip me of those tools for a 20 minute break once every hour? there's more clever ways to introduce some downtime in between the action, and sadly enough the game already does these, so having these as sort of ''chapter transitions'' as well as trying to slam your face into the wall to remember that you can't do the cool things you definitely bought the game for such as grappeling hook or wall running in probably the most lazy designed puzzle platforming segments. It makes you wonder if they didn't strip you of your tools so you wouldn't triviliaze their bizarre blocky environments, which genuinely they should have been trivial, as they allow the player to listen to introspection on the bizarrely constructed and confusingly acted out story while you try and collect orbs or whatever with the ♥♥♥♥♥♥♥♥♥ checkpoints in the entire game.

also curious that a lot of these assets show up in Asset packs as well, but who's judging? Maybe its why the collision and platforming is so off outside of the guard rails they tried to set up. AT least some of those rails are a fun ride! This game should literally have just been everything but the digital segments and that ♥♥♥♥♥♥ boss fight. perfect game. even for 30 bucks. maybe closer to 20. but probably actually 15 in all honesty.

if you want to spend 30 dollars to try and enjoy half of the game you purchased, or if those good parts are really super up your alley, then by all means this is worth it.

I just can't say that it will be for everyone.
Posted 13 November, 2020.
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