Пользователей, посчитавших обзор полезным: 5
Не рекомендую
0.0 ч. за последние две недели / 111.5 ч. всего (103.5 ч. в момент написания)
Опубликовано: 13 мая. 2016 г. в 11:15
Обновлено: 8 сен. 2017 г. в 6:28

Обзор продукта в раннем доступе
Not what it was meant to be.

I've been here from pretty much when the game was released on Steam in Early Access. At the start, it all was looking promising. Dev team although comprised of just two people, was actually listening to community and doing their best to make this a spiritual successor to the Rollcage games. That however was then...

At the moment of typing this review, I've just finished playing the game after a few months break from it. A break that was caused with me not being happy about the direction the devs were taking the game. Unfortunately the game has exactly the same feel as I last played it... one could argue it means it's worse given how much more development time has passed since then.

So what exactly is the issue? The game is advertised as a spiritual successor of Rollcage, but aside from the cars looking similar... it feels nothing like a Rollcage game. The best way to describe this game would be... a mish mash of games like Rocket League, Mario Kart, Need For Speed and what not. This game lacks identity and you can feel it very quickly. It tries to be everything while at the same time it doesn't really do anything well enough to be anything. Racing gets boring/annoying/frustrating (feeling depends on the track) after just few laps, let alone few races. There's quite literally nothing that makes you want to keep playing the game. And that's probably the biggest crime any game can do.

Here's a more concrete list of everything else that is a problem:
- physics are still broken (after nearly 2 years in development...), you get random bounces here and there, cars take ages to settle down properly after a landing and it doesn't take much to make you crash. One could call the game a "reset simulator" and would be very on point with that description.
- Acceleration is brutally low until you get to 350km/h. There are cars in real life that will beat you to 350km/h... production cars that you "can" buy. This means that the start of each race feels like you're in a slow motion and it only forces the "reset simulator" feel even more. Not what you would expect from AWD jet powered tanks with insane traction and brutally low centre of gravity.
- Developers throw features at the game instead of actually tackling the problems. Namely jumping and nitrous. Jumping with few thousand tons tanks? You'd need a nuclear bomb blast to get those things off the ground, let alone some "poof". Those ain't RC cars that you can grab with your hand... and Nitrous? It only exacerbates the problems, since it barely helps with acceleration when below 350km/h... and there's already a pickup that is supposed to act like a turbo...
- Pace of the game is incredibly slow and chaotic, rather than fast paced and brutal. By that I mean everything takes too much time to do, be that cars acceleration or weapons deployment time or the speed at which they travel and you have little to no control over what happens. In Rollcage you could always do something and everything was very quick, almost instant.
- Menu navigation with gamepad/keyboard is still non-existent. Or should I say it went from working (not great but better than nothing) to nothing and ever since it's been "gamepad and keyboard navigation is coming". Yeah, right -_-


That's pretty much all. The main two issues are essentially the devs and... well... game itself being boring. Rest simply adds insult to the injury.
Now to make this clear, I'm not expecting a Rollcage game with newer graphics. That would be a sequel. I expected a spiritual successor. In other words a game that may work slightly different but still has the same feeling about it. This feels nothing like a Rollcage game. In that sense it's a scam. If you're a Rollcage fan or simply value your money... DO NOT buy/support this game.


TL;DR;
- Devs are no longer listening to the community and are throwing content at the problems instead of solving them.
- Game gets boring after few laps. Doesn't keep you in.
- Physics still broken.
- Slow paced and chaotic gameplay, instead of being fast and brutal.
- Keyboard/Gamepad menu navigation still not implemented.
- This is NOT a spiritual successor to Rollcage.
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Ответ разработчика:
codemonkey  [разработчик] Опубликовано: 2 янв. 2018 г. в 1:32
Hi Ryu,

We would urge you to look again at the game as we've taken massive strides forward since this review was posted. You rightly point out that we have had only a minimal amount of manpower on this game so it has taken a long time to do all that we wanted to do. Finally however, we're really starting to see the vision that we had fully come to life on-screen.

Check it out, we hope you won't be disappointed.
Комментариев: 7
did353 4 авг. 2018 г. в 8:44 
no
TimoBreaky 21 мар. 2018 г. в 6:49 
did353, are you one of the developers? :steamfacepalm:
did353 9 фев. 2018 г. в 13:38 
Still fun
Ryu Makkuro 9 фев. 2018 г. в 4:23 
So that's why you played less than 2 hours in the past 4 days? Sounds like an extreme lot of fun... -_-
did353 8 фев. 2018 г. в 15:42 
Still fun
Ryu Makkuro 8 фев. 2018 г. в 2:58 
Give it 10 more hours of playtime and you won't be repeating those words. There's a good reason why median for total playtime in this game is barely 1 hours.

Also... this review even today is still 100% valid.
did353 4 фев. 2018 г. в 19:04 
The game is actually really fun.