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Smeeb 最近的評論

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目前顯示第 1-10 項,共 36 項
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總時數 257.5 小時 (評論時已進行 190.9 小時)
This is one of, if not the best, Immersive Sim RPGs on the market. I say Immersive Sim because it reminds me a lot of Red Dead Redemption 2, and how the whole experience immerses you in the shoes of Henry of Skalitz, a peasant turned knight. You FEEL like you are living in that world. And as far as RPG goes, there are many build combinations you could focus on, and Henry has varied responses for every scenario, including being able to talk your way out of fights most of the time. The game is punishing at the start, but by the end of the game I felt like a hulking wall of steel. Very good game, and worthy of any awards it garners.
張貼於 8 月 17 日。
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總時數 7.7 小時
Warhammer 40K as a franchise does good things to my brain. A good Warhammer 40K game does good things to my nethers.
張貼於 7 月 8 日。
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總時數 32.4 小時
The best way I can describe this game, in as little words as possible is this: For every 3 things I like about this game, there is 1 thing I hate. As I have the season pass, I want to say a few things about the base game and all of the dlc up to the time of writing this.

Base game: I thought the story was alright, nothing crazy. But truthfully, neither was Bioshock. It works, the lore is cool and the world design is weird and surreal. And that's not including the bumping soundtrack. The shooting was top notch, holy cow. All of the guns felt punchy to use, and when upgraded feel powerful and impactful. What started as a struggle for me to kill early on, quickly turned to being a powerhouse. Power fantasy in a shooter is hard to accomplish. The powers were alright, SHOK was widely my most used ability, combined with shield and polymeric jet. The combo was too strong for me to not use. The game can be absolutely brutal sometimes. And I feel to at no fault of my own. Like, for instance, an enemy knocking me down and before being able to get back up again, they had already fully charged another knockdown. Then repeating. Overall, really cool game and I recommend for a decent price. I don't think I would have the same opinion had I spent full price, myself. Story took me about 20 hours. I am officially looking forward to the sequel.

Annihilation Instinct: The first DLC, there is not much to say about. It's more of the same as the base game, which is exactly what I wanted. The Resident Evil/Half-Life 2 inspired segment at the beginning was by far the most interesting. It felt like a fight for survival until I got a gun. The new melee weapon is pretty good with a high dps and almost instant heavy attack, but the light machine gun was not as imactful as I would have hoped. Chopping dummies in half with the laser did feel good.

Trapped in Limbo: Oh, brother! This guy stinks! This is exactly what not to do with a dlc. It is a frustratingly long, dry, unfun slog that ultimately doesn't pay off. You will literally waste 3 hours of your life. Or you'll love it. I have reviewed this separately if you care for more details.

Enchantment Under the Sea: This one is a bit of an odd ball. On one hand, I really like the grappling hook, melee weapon, fire ability (finally), and holy cow the shotgun. On the other, I really didn't care for all the swimming segments. They felt long and padded out content and the grapple points don't make it that much faster. The large crab enemies too are just way too tanky, and they don't open up that much to reveal their squishy bits, so it just takes forever to kill them. At least for me it did. Seemed like the shortest one, took me about 2 hours, while the other DLC were about 3. Otherwise, this one seems like the most significant for the overall story than Annihilation Instinct or REDACTED. Not to say that Annihilation Instinct isn't. We don't talk about REDACTED.

When the fourth DLC comes out, I will be back and will update this. I like the game enough to revisit it for the DLC, I wanna know what happens.
張貼於 7 月 8 日。
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總時數 0.0 小時
Never make a DLC like this again, thank you. Basically pointless lore wise, and it is just a bunch of tedious and boring gen z minigames that you need to be sweaty for, or don't plan to complete it. The platforming sections were fine, the counter strike surfing was ok for a time, but quickly got frustrating, and don't get me started on subway surfer goose edition. I mean how the hell am I with human hands supposed to press 6 buttons in quick succession so damn close to each other. I had to play twister with my fingers on BOTH hands. This DLC should have been 70% shorter. It quickly overstays its welcome 30 or so minutes in. It's 3 hours long.
張貼於 7 月 6 日。
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總時數 42.0 小時
Probably the first game with "Elder Scrolls" vibes I have played other than an Elder Scrolls game. For better and worse, it sticks to that kind of formula. It is a better story than any of the Elder Scrolls games in my opinion, but it is admittedly more rough around the edges. And in many cases, VERY rough, especially in act 3. Act 1 and 2 show the polish from being in Early Access, but Act 3 didn't quite get the same love.

Magic was a lot of fun, and building a character using the various armor sets and skill trees was a lot of fun. I felt like a spell slinging critical hit god at the end of the game. However, a lot of spells felt underwhelming or simply didn't work as intended. Summons for example, they barely ever fought with me unless I switch to the spell and force them to attack my target, and will still often times outright refuse to do so. They also spawn right in front of you as you are running, stopping you in your tracks or blocking your path in a one person hallway. I will revisit this game after a couple of major updates, and hope the modding scene kicks off.

If you like Elder Scrolls and want more of that kind of game, this is a welcome alternative that shines above the competition in some ways, and remains in the shadows of its inspiration in others.
張貼於 6 月 11 日。
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總時數 61.6 小時 (評論時已進行 60.5 小時)
I think this is one of the best games I have ever played. I could talk about specifics but I think I can safely say that if you like parrying, this is your turn based wet dream. It is a blast perfecting fights, and stumbling through them. The build potential for each character is crazy because of how pictos work, and uncapping the point cap to equip these pictos really offers so much creativity and malleability to an otherwise historically rigid genre.

As for the story, it's best if you just experience it yourself.

Ideas for devs, if you read this:
I would pay good, hard earned, money for a roguelite mode/area and randomizer modes. I would love to be able to start the game over with a random assortment of party members, pictos, weapons, enemies, bosses, etc. Imagine the first boss being Simon. Also for the ultra masochists out there, maybe an Ironman mode.
張貼於 5 月 22 日。 最後編輯於 5 月 22 日。
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總時數 24.8 小時 (評論時已進行 24.5 小時)
Anyone who says this game isn't as good as the first is bonkered off their yoinky. It just achieves greatness in different ways. This is my second time ever playing the game, first time on ps4. I really don't know why I didn't play it more. The story might not hit like the first game's, but the game is much more fleshed out and fun to play. The story that is here is just as well thought out and written as the first game's story, it just doesn't have the same high stakes that the first game's story did. Instead this game is more about vengeance, consequences, self control, and longing.

It is a really well made game by a group of very talented and passionate developers.
張貼於 4 月 12 日。
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總時數 13.6 小時
I have bought this game 3 times, across 3 different platforms, I have played it through 8 times, I have watched the HBO series twice, and it is still consistently one of the best games I have ever played. Every...Single...Time.

I did not have issues AT ALL with this port right up until the last hour of gameplay. I think it ran really well on my hardware, it looked great, felt smooth, and remained pretty consistent throughout. But the only real issue was that in the final area as a whole, ALL screen shake was cranked up to 1000. I would get it shaking the camera so far out of the field of view of Joel that the whole level was visible to me floating in a void for what seemed like seconds at a time, as the sound abruptly cuts in and out as it refocuses on Joel before violently taken away from him again. It happened to me in the tunnels, it happened to me in the hospital. Every single grenade, every single molotov, every time I got shot. It was quite humorous to me but did make the end quite difficult as I had to fire fight in the middle of this.
張貼於 4 月 1 日。
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總時數 32.5 小時 (評論時已進行 6.8 小時)
This is a changed review. I had issues launching the game initially, but it turned out to be the Nvidia App. If you have troubles with this as well, try a reinstall of Nvidia app. Game is a blast.
張貼於 3 月 18 日。 最後編輯於 3 月 21 日。
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總時數 56.1 小時 (評論時已進行 51.6 小時)
First I want to say, I freaking liked this game a lot. It didn't blow me away or change my life, or anything like that. It has its own issues, but they are usually outweighed by 2 positives. It was a very fun, and short adventure with a lot of hard decisions and no clear cut consequences that felt like the good old days of RPGs.

Let's get the comparisons out of the way, everyone thinks this is trying to be an Elder Scrolls killer. It is not, but it is also not trying to be. This game is no more like Elder Scrolls at home than Outer Worlds was Fallout in space. The one, and only, game I would say this could be compared to is Outer Worlds. It feels like Obsidian took all they learned from Outer Worlds and improved upon it, translated that to fantasy, and then used the vastly fleshed out universe of Pillars of Eternity as the basis for the setting. It just works.

Can you kill every NPC? No, but also I don't think that is a feature that is make or break for me. Can I steal from NPCs? No, but it is nice knowing all loot is for me to take. Can I romance? No, but romance is just the friends we make along the way. The criticisms of this game are based upon comparisons to other games, and not on its own merits.

So, I say, play it yourself before you judge it.

PS. +1 to the non-existant score for the exploration in this game. I would say 95% of the time, if I can imagine getting up there I probably can. And if I can, there is probably loot. Nice touch, and kept me wanting to fill out the map, when usually I don't in games like this.
張貼於 3 月 16 日。
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目前顯示第 1-10 項,共 36 項