12
ผลิตภัณฑ์
ที่คุณวิจารณ์แล้ว
0
ผลิตภัณฑ์
ในบัญชี

บทวิจารณ์ล่าสุดโดย Rybrin

< 1  >
กำลังแสดง 11-12 จาก 12 รายการ
11 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
11.5 ชม. ในบันทึก (10.3 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Violett is a delightful point and click game, though partially also a hidden object game, containing engaging puzzles, colorful and creative landscapes, and a memorable soundtrack. It's a bit of a blend between Coraline and Alice in Wonderland; you fall into this world of intelligent, sophisticated insects and tiny mammals, and are working towards freeing them from tyranny, and yourself from being tinier then a mouse.

What I liked best about this game was easily the setting and the audio. The maps were colorful, a creative mix of exotic flavors and household objects, and the mini game of finding all of the hidden objects (there's an achievement involved with that) helps you explore and appreciate it a little more thoroughly. The music...it's charming, and cute, and gets stuck in your head easily. I'm a fool for a neat artstyle, and both the powers you use in the game, and the style of the game, reminded me a bit of Psychonauts. While the plot isn't directly spelled out for you, journal pages and direct observation provide the bulk of the simple, age-old story.

Mechanically, the game was decently smooth. It was always clear where you could go, the pathing was very fluid, and the animations never glitched or did anything unpredictable. There was no mad clicking, and whenever it required anything different then clicking, a helpful icon would appear at the bottom of the screen telling the player to drag the mouse in a certain direction.

There are a couple of known glitches at the time this review was made, though they didn't retract from the game. One is an unclickable orb, which does not prevent the achievement from granting, and the other is around an area called the Labyrinth, where the game crashes while saving. It saves successfully, and autosaves frequently, so you won't lose any progress, but might need to restart in that area a couple of times. While yes, it's not perfect, it hardly bothered me and was the last time I saw a glitch in the game, in that early area.

The major topic of the puzzles...The one every fears and has a great deal of conflict on, whether puzzles are understandable and readable, or if they are counter-intuitive and too hard. To my perspective, Violett is not difficult to understand. There's visual cues in every level, detailing what you should be focusing on. In every level, there's either interaction with NPCs who directly tell you what they require from you, or a visible problem that you must correct to proceed. A couple of the early levels are actually the toughest, involving long puzzles with back and forth steps required, and items from different areas necessary to complete puzzles from previous areas. The game actually gets progressively easier and more intuitive, which I wasn't expecting, the puzzles later on being far more isolated within their given screens or pathway forks.

Over all calls? This game is worth playing for it's creative atmosphere and decent puzzles. It has a couple of issues, but the puzzles follow the logic of the story, and at no point did I ever hit a wall. New content and glitch fixes have been added recently, so it clearly gets attention from it's developers.


((Ways to improve the game? More visual cues, looking at the reviews. Maybe unique sounds for when the screens are complete, or all the orbs are gone from a screen, or a puzzle mechanic is finished. The newly added content was maybe even a little better then the original content, and didn't feel forced or shoehorned in.))
โพสต์ 14 มีนาคม 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
54.2 ชม. ในบันทึก (16.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
HuniePop is a puzzle-dating sim of moderate difficulty. Basic memory, and strategy is required, though there are plenty of guides and resources to help you through it, should trouble arise.
The games come in a couple forms: out of 'dates', where you spend in-game currency and need to understand and memorize facts about the dates; puzzle grids, where you make matches of icons to clear them from the board and aquire a certain amount of points in a limited amount of moods; and speed challenges for the clearing of the grid puzzle.

The mechanics out of the way, I enjoyed the game. It has cute art, tongue-in-cheek humor, and while most of the girls are stereotyped in some way (allowing you to guess what they want or enjoy), several have likeable personalities and creative dialogue. I particularly enjoyed, dialogue wise, whenever a character blatantly broke the fourth wall, or showed obvious knowledge of your gamer status.

To get all of the achievements, you have to invest quite a bit of time and potentially seek a guide on item 'builds', but the main gameplay itself is rather relaxing. One of the biggest benefits of this game, to me at least, is the fact you can play as a female. I've never played a dating sim before now, but I'm told you're typically forced into the male role. More then pronouns change for a male or female playthrough, some art changing, and dialogue changing; I thought that was a particularly nice touch, once I found out the typical alternative to the rare situation of playing a female character in a dating sim geared towards males.

I would recommend this quirky, relaxing little game to others, despite the stigma that dating sims carry with them. Certainly not to anyone younger, as some pictures are inappropriate, but I think many people can take some amusement from the content, or at least appreciate the challenge of the more complex achievements.
โพสต์ 6 มีนาคม 2015
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
< 1  >
กำลังแสดง 11-12 จาก 12 รายการ