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Recent reviews by Wallachia

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167 people found this review helpful
10 people found this review funny
2
2
46.3 hrs on record
+++Chill AF
++Boobs
+Addictive gameplay
-Meh story
--Not very difficult
---Postgame is a grind

If you're looking for a challenging JRPG with lots of action and a compelling story, look elsewhere.
If you're looking for an easy-going JRPG with a chill atmosphere and slice-of-life snippets into the characters' lives, this is the game for you.

At no point are you rushed to do anything. There is never any urgency in this game. Just crafting, progressing, and questing. Sound like a grind? It is. But it's what Atelier Ryza does well, lulling you in with its calm music and pushing you to be creative with the stats you put on your equipment.

46 hours and I 100% this game. Even got all the achievements. It's not that hard, but boy was it chill.
Posted 22 January, 2021.
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2 people found this review helpful
34.2 hrs on record (28.7 hrs at review time)
Let's get the negatives out of the way first:
1) Steep price tag to pay for a game loaded with 'micro'transactions (Some of which are pretty expensive.)
2) Season Pass.
3) Peer 2 Peer matchmaking.

Now, is the game fun? Yes. Yes it is.

It's got a fairly (not too) deep combat system and still remains accessible for all players. Someone with immensely more skill than you may have the upper hand, but with some mind games and a quick push they'll be falling off the ledge giving you a victory whether they find it honorable or not.
In my games I haven't found too many salty players. The community seems to be fairly solid. Everyone pushes the objectives and runs to revive you if you die so long as you do the same. No team-chatting needed outside the quick-chat buttons. Of course grouping up with a friend and planning things out does help a lot too.
If you go into eliminations and pair with a bunch of people who'll wait around and 1v1 each other it feels a little like Dark Souls' PvP as well.

The game performs well and also features plenty of practice modes to ease the way into online. Single player exists but it appears to be kind of like an extended, tacked on tutorial. Maybe the harder difficulties will make it more enjoyable. The real meat is definitely online.

If you like Chivalry or Dark Souls PvP this game is a good timesink.
Posted 20 February, 2017. Last edited 20 February, 2017.
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2 people found this review helpful
23.1 hrs on record (19.8 hrs at review time)
Undertale is a video game that is best played with a clear head and a fresh outlook.

Remember when video games were fun? When they had an unexpected element to them? When they had that mystery to them, like there was something MORE going on beyond simple invisible walls and NPCs merely repeating text over and over.

Well, Undertale brings back that feeling. Like a child exploring the realm of video games for the first time, this game brings a sense of true nostalgia and wonder from years ago to the present time.

Simple graphics, catchy music, a lighthearted story, and gameplay that keeps things fresh. Yet behind the veil there is much more to each element. More to discover and learn. Darker secrets, multiple paths, subtle meta-exploration... the list goes on, but only as deep as one is willing to look.

Something this game absolutely nails is the combat. I've only played neutral and pacifist so far, but the mini-bosses and bosses in this game all get their own combat themes. Some of them are absolutely HYPE, and mid-combat dialogue really pumps up the player. One of the big bosses for instance has that slow, theme-music intro and a callback to a common phrase you've heard all game... only to suddenly break out into a pumped up version of said music and fire intense gameplay at you. The gameplay of which, atleast for enemy attacks, is truly unique for an RPG. Fighting on your side is a simple timing mini-game, but the rest of the combat is bullet hell with many many MANY twists and fun little spins to typical bullet-hell gameplay.


But what are the flaws of this game?
Well I guess it's subjective. I considered it to be plagued by a few too many memes and some light sexuality that felt a little freaky considering the childish character designs. And that's all the negative I can muster if I scrape the bottom of the barrel.

Is it a masterpiece? No. Overhyped? Definitely.

BUT, is it good? Are you interested in a fun RPG? Then yes. Yes, it is good.


EDIT AFTER BEATING GENOCIDE ROUTE:
Don't do genocide unless you're a crazy ♥♥♥♥♥♥♥ or a completionist. Just... leave everyone be, man. Don't do it...
Posted 26 December, 2016. Last edited 3 January, 2017.
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1 person found this review helpful
19.8 hrs on record (15.6 hrs at review time)
This game has the biggest split in reviews I've seen.
There's a huge paywall to really get into the game but that wall typically only comes if you like it enough to spend money on it. The free to play experience is fine to demo the game out plus signing up for an account nets you a three day membership. You won't get the full experience but you'll be able to preview the meat of the gameplay, which is what this game is all about.

If you don't have a lot of free time there is no gameplay whatsoever. However, if you're patient enough to just sit back and immerse yourself for a while with the occasional distraction, you'll find the deepest hunting game out there. It's pretty much just like real hunting. You walk to a good spot or find and track signs of an animal. Then you carefully set up a shot and shoot it. There's a thrill to findind a big buck, grizzly bear, or a huge flock of fowl coming your way. Shooting it is a challenge, and pulling off a clean kill is rewarding. Adding it to your ever-growing list of kills and trophy-shots is merely the aftertaste of a good hunt.

As for the pay to play element, if you like the demo but don't want to spend a ton of money then drop some cash on a basic membership, a universal gun, and some camo. Expect to spend about $30~40 dollars if you really like the experience and want to play a lot for a few months.

TL;DR, if you want authentic hunting, this is it. Also much much much better with friends in multiplayer.
Posted 25 November, 2016.
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1 person found this review helpful
18.2 hrs on record
DOOM is a return to the fast-paced shooters of yesteryear but with a modern twist.
The sheer speed of the game is such a nice change of pace from the last few hundred FPS games that you'll forget for a second this is really just another modern reboot, but with a much more polished flair.

Every level may look the same, which can get old, but playing the game on a harder difficulty yeilds something more rewarding than bullet-sponge enemies. Skill.
What DOOM lacks in design, it makes up for in FUN. Running around at breakneck speeds, whipping your gun around to shoot and blow apart demons, flying across the battlefield to rip a dude's face in half with your bare hands... that's something else. Overly violent, maybe, but half the charm of the game is just how much gore you can make in literally three seconds or less. Normally that'd be overkill, but the fact is it takes a level of skill to achieve chaos so great. That's where the fun comes in.

You can play through DOOM like any fps and get to the end, but the real meat in the game comes from displaying just how good you can be at flying through levels in record time killing everything with a flick of the wrist. It doesn't take hours of practice to get good at that, but the feeling of accomplishment in clearing a level with gold in arcade mode nets the same result as getting first place in an online shooter. You feel like you did something really well. Even in single player, that feel is there.

If you want to play a fun game, pick DOOM. DOOM is bringing back video games.
Posted 23 November, 2016.
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1 person found this review helpful
3.5 hrs on record
One of the ever rising problems with modern games is their simplicity. They're short, utterly simple, and rarely worth finishing. What makes a game worth it? Is it complexity? Pretty graphics? Reward-factors? Difficulty? Absolutely not, because To the Moon is a short, utterly simple game... and it's definitely worth it.

To The Moon is much less a game than it is an experience. Although simple in design, the depths of what it achieves is hard to surpass and simply cannot be passed up. You owe it to yourself to play it.

Despite being made in RPG Maker XP, I can't say anything more than that it's simply what's used to pass on the story to the player. It's there, but never really makes the player feel like it's an RPG... it's more of a visual novel, with RPG Maker visuals instead of pictures. Is this a bad thing? Maybe, but what if there's something inside this game so powerful that it'll let one overlook anything iffy about its design? What if it's possible to lose yourself in a different aspect of the game? If it's the story, wouldn't it be like getting lost in a really good book? Yes, yes it would.

The game's story is easily its most prominent aspect. There is some side-dialogue you might miss out on, but nothing else is going to sneak by. The story in To the Moon is amazing, sure, but are there any problems with it? Possibly. You see, To the Moon, if it suffers from anything, is its simple dialogue. Sentences are often short and consice. There isn't the same amount of detail you'd get in a novel. However, the pacing of the story, the characters, the plot twists, and everything that comes flying at you like a shuttle makes this one possible issue forgivable, if there really is an issue at all. Because in all of its greatness, I have to find something wrong with it. Honestly, it's a struggle...

In addition to its great story, To the Moon has an absolutely amazing OST. Again, like the story, it's also simple. I could delve into detail about this like in the above paragraph, but I'll just stop and tell you that it fits perfectly. Every track only adds to the scene. There is absolutely nothing wrong with its simplicity. I'm done talking about that. Its best to hear the music while playing the game. The music and writing combine to deliver something fascinating, so revel in the simple beauty of the arts.

And that's exactly what makes To the Moon an amazing game. Its simplicity. It's a short, to-the-point, and beautifully written story. At the end of it all, yes, I cried.

In this world full of AAA games that suffer in some regard from being too simple, is To the Moon a game that stands out among the rest? Yes.

Should you play it? If you value what makes video games worthwhile, then yes, you should.
Posted 9 January, 2014.
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2 people found this review helpful
6.9 hrs on record
Oh, come on. Why am I seeing so much flak for this game? This is better than half the games you'll get out of an indie-bundle, and those get praised and noticed more than a 'mediocre' game like this. Yes, it's a low-budget game, but Telltale did a mostly great job with their resources. The only thing really wrong with this is the unforgiving QTEs and slow scene transitions when investigating.

The thing is, for a Jurassic Park GAME, this is the best we've gotten besides maybe that GBA park-sim. This captures the feel and experience of the first movie with a group of well-rounded characters and a fairly enjoyable plot twist. When people inevitably die, you aren't just watching a dino eat, you're watching someone you cared for disappear. It's a small element the movies lacked, which along with the strong plot puts this above the second and third ones. The first movie still holds strong in being the main attraction, but this tie-in fits right alongside it as a desert to any fan. Just don't go in expecting a proper video-game, and be ready to practice a few sequences two or even three times before the game will let you continue to watch itself unfold.

If you're a Jurassic Park nut, buy it. If you're a casual fan, pick it up when it's on sale. If you are neither, this game might not have much for you. Still, it's a fact that there's tasty meat hiding inside this flawed package, and it's probably scared of the nasty T-Rex riding the bandwagon.
Posted 12 November, 2012.
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No one has rated this review as helpful yet
1.5 hrs on record
How can you not want to play this game? It's like Touhou mixed with the The Legend of Zelda on the NES (graphics-wise, kind of). It's a bullet-hell MMO with grinding and levels. It's... glorious.
Posted 12 July, 2012.
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No one has rated this review as helpful yet
31.7 hrs on record
Deus Ex: Human Revolution is an amazing game. It successfully combines minor RPG elements, first-person shooting, stealth, side-quests, and one major over-arching story all into one complete and polished package. Other bonuses include surprisingly good enemy A.I. for a stealth game (they do break sometimes, but not as often as you'd think from Youtube videos), a great soundtrack that sets the atmosphere of each area you encounter, and very well-written characters. Perhaps the biggest point of this game isn't the gameplay, though. It's the story.

The story in Deux Ex: HR, is incredible. It's ambigous at times, and presents itself with many well written options to suit your own moral-views on the situations you'll encounter. It is very unlike other games where half the choices you pick loop-around to the same outcome (Elder Scrolls), or are clearly black-and-white (Mass Effect).

Deus Ex: Human Revolution is a very rare masterpiece in this current generation of games. It's a must-play.
Posted 28 June, 2012.
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No one has rated this review as helpful yet
8.6 hrs on record
What happens when someone wants to make a game about janitors with the control scheme of Megaman Zero and a pinch of Sonic the Hedgehog's speed? We get Dustforce.

Each of the game's "worlds" contain plenty of pre-unlocked levels to master as you meander your way through them one after another to unlock the rest of the more challenging and meaty ones. As boring as collecting dust sounds, the mechanic of picking it up without letting your combo meter drop makes every level challenging and fun. The addition of a high-score board for each level adds tons of replayability even after you've mastered a level.

Dustforce is an excellent and subtely-challenging game that I definitely recommend picking up.
Posted 20 January, 2012.
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Showing 1-10 of 12 entries