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Recent reviews by delyou

Showing 1-7 of 7 entries
1 person found this review helpful
101.4 hrs on record (91.9 hrs at review time)
Now this isn't a *bad* game as much as it's just a bad game *for me*. Battle Royales are fun because it's a random encounter every time. No two matches are alike. Of course in my experience I get the exact opposite. Despite the queue being "random" I always end up on Miramar, always end up dropping without a gun in my immediate vicinity, and end up struggling to even stay within the circle the entire match. Others have fun with this game and that's perfectly fine, it's a fun game. But if you hate being pressed for time, or being stranded without weapons and not having the choice of what maps you get to queue for, this isn't the game for you.
Posted 3 February, 2020.
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No one has rated this review as helpful yet
112.6 hrs on record (41.7 hrs at review time)
yes
Posted 30 June, 2019.
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2 people found this review helpful
1,421.8 hrs on record (708.3 hrs at review time)
CS:GO Review
tf2 but without classes. good luck trying to have fun in comp, otherwise fun.
Posted 14 October, 2018. Last edited 17 December, 2019.
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1 person found this review helpful
21.1 hrs on record (10.7 hrs at review time)
The idea of the game is fun, purposely unrealistic battle royale combat, but getting the chance to experience it is slim to none. What I mean is that there are so few servers that most of the players in game are just waiting to find an open server. Though this is issue is very easy to get around, the developers still haven't seemed to work on getting more servers up for more players, which is a shame.

The combat itself is very fun though and I can't really call BS when I get killed like in other games; mainly because it's always 50% luck on even hitting someone fatally.

tl;dr Landfall make more servers plz gangsta gangsta
Posted 7 June, 2018.
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1 person found this review helpful
173.7 hrs on record (119.6 hrs at review time)
Early Access Review
To put it plainly: this really isn't as good as a game as it's hyped up to be.

I'm not going to say I'm one of the more dedicated fans of this game, nor will I claim that I followed the game before this year. I'm one of the people who have spent time and effort into this game, hell I don't even have more than 100 hours put in and tha time was alloted just because I simply server hopped and idled a lot. But I can clearly see what many of the much more dug in players are saying without a doubt.

For starters: the dumbed down gunplay is 5 times worse than any other game I've ever played. Most of the time during gunplay I geniunely wouldn't even be aiming at the person, rather I would be aiming in their general direction but I would still end up killing them. Aiming itself is more or less just so you can find some sort of satisfaction with shooting. Bullets will just eventually go in random directions regardless of how long you spray down or tap. I could be aiming at a still target, never moving my mouse an inch and begin to fire off the B.A.R (Bolt Action Rifle) in small intrevals and still somehow see the bullets take different paths every 2 shots.

Next is the game progress: when I first began playing I was amazed to see that I was able to go from naked to already owning assault rifles and having a full sheet metal base playing solo. I assumed this was due to the fact I was on a lowly populated server and simply was being smiled upon by a higher power. But as I server hopped between multiple vanilla servers and went on playing, I saw that as long as the groups I join up with weren't raided or killed in the midst of farming and building that I would end up near end game status within 1-2 hours minimum. This seems like a long time but I assure you that is not the case as I've heard from much more experienced players it used to take longer. Once you hit that end game status you honestly have three choices: spend your time helping/recruiting others to work with you, begin raiding others solely for some sort of entertainment, or kill off random people. Another thing on raiding is that it's extremely easy to raid most people even without explosives and they don't even have to be online in order for you to do so. Hence why you see the term "offline raiding" come up a lot as it is seen as a problem in the community and tends to get you hazed for doing it.

While I'm on the the playerbase and its state; this game's community is beyond toxic. Even servers that say "Don't be toxic" simply mean don't sit there and spam in chat or go off looking for arguments (which still happens every second). People justify killing freshspawns every chance they get with the "It's a survival game and therefore you're idiotic for getting mad about it". I won't deny this is a survival game and sometimes the fittest will have to excert their strength in order to stay on top, but simply killing off people you can clearly tell don't have anything or you see spawn is just shooing off any new players who wish to get involved in the game; or seriously ticking off anyone trying to start up. Not to mention you'll get griefers who block off your doors and make it impossible to leave your base, people who seem to devote their time making monkey sounds into their mics whenever they down you or vice versa, or you'll come across people who's sole joy in life is to roof camp and make it impossible for anyone who gets close to pass by. To put it simply: this game's community is nowhere near welcoming to new players and you can easily see that reflected in the way the playerbase conducts itself all over steam.

My last pet peeve is the fact of how in the game's current state it's way too simple. After roughly 10 hours of playing and looking up some basic tutorials on YouTube, people would become surprised when I told them I had less than 100 hours in the game. This by itself is what can make the game very easy to pick up, but this also means that by the time you really get a feel for the game you end up with not a whole lot to learn. Building is tedious, combat is a joke, and surviving is really just eating food every once and awhile and making resources to keep furnaces and lanterns lit. And the events that do pose a threat get really boring and annoying after awhile just because of the fact that unless you're working with a large clan or a high populated server, you can benefit off of taking down the helicopter once or twice and catching one or two air drops. Obvious it's in early access which means the game will still make progress, but at the same time it's also been in early access for almost 4 years now. Of course this doesn't actually have any affect on how the game currently is but is just an observation as they can easily just drop it at any point or can just simply ignore making true progress and additions. That's what a few recent survival games have gone through.

To wrap this up simply: the game is fun for a short period of time, but you'll quickly grow tired of it. The learning curve is just way too simple despite what others are saying. The game can be fun if you know how to make it. For example, I've joined servers that award players with five times the amount of resources than you'd normally get and there are already modded gamemodes and edited rules and setups for others like having no guns available, your body doesn't appear as sleeping when you log off so you can't be looted, or you start off with guns and materials. Those servers are what can make this game a whole lot more intresting as they can put emphasis on certain aspects of the game that most people don't even focus on. But if you play solely of vanilla servers you can still enjoy it somewhat as people will create whole towns and shops, create local cultures and traditions, and even will make bounty hunter groups dedicated to only killing known bandits. Of course sadly, this isn't the case on most servers as you'll just get prepubescent children who technically have no business playing the game in the first place calling you the n-word killing you over and over and covering their base in Swastikas and male appendages until they get raided and quit playing forever.

If the current state of the game changes, then so will be my opinion as time can change anything but at the moment I honestly see it as just another overhyped, underdeveloped survival game to hit the market and for all we know could just fade away with the next year or so when something new comes out.
Posted 1 August, 2017. Last edited 1 August, 2017.
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No one has rated this review as helpful yet
28.6 hrs on record (27.1 hrs at review time)
I honestly used to love this game when it first came out. It's gameplay was like something I'd never seen before and it gave me an overall new experience in gaming itself. In my first few months of playing I was enthralled by robbing banks and cooking meth in the hopes of being able to provide myself all that good gear that saying I loved it would be an understatement. But after a few months of playing I noticed there were, at the time, a few DLCs you had to pay for; including the first installment of the "Gage Weapon Pack" series. I didn't pay for them as I had to quit gaming altogether for personal reasons. But upon my recent return, I saw the MASSIVE amount of DLCs, most adding miniscule things to the game, and their total price: which is currently $149 rounded; seven of which had anything to do with actual heists.

Then came the skin update which, as it seems, added weapon skins. I used to love the gameplay and still do, but now OVERKILL is just ransoming it with all these different advantages someone who paid for the DLCs will have versus those who didn't. It's a shame to see just how much this is affecting games nowadays and how it seems to be more for the individual's money, than their actual enjoyment of the game itself. The Payday franchise brought upon a new type of gameplay where if you wanted to rob someone, you had to actually plan it out and keep understanding among the crew strong. So, as I finish this; I'll leave a message in laymen's terms to the developers: 2manydlcs4me.
Posted 10 August, 2016.
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No one has rated this review as helpful yet
16.0 hrs on record (1.3 hrs at review time)
Early Access Review
Though I have played this game very little I do recommend it for people with immense patience because though this is one of the few F2P WW2 games out there that have some Idea what they're doing there are still obviously ALOT of cons.

Pros (That I have found so far):
- Combat is usually balanced, meaning there aren't really any "OP" guns. (Atleast in my case)
- Vehicles are a little buggy, but really to the point where they Affect gameplay.
- Ranking is fair
- The market system is pretty intresting and fun, plus you can get alot of money fast.
- Teamwork is something that anyone can do in this game, regardless of being new or used to the game.
- It doesn't use everyone gun people can recognize from "COD:WAW" meaning they know a hefty amount on WW2.

Cons (Atleast in my eyes):
- There are VERY few servers to play on.
- In many matches there is a Large sum of lag and players.
- Sometimes a teammate cannot spawn (me and a friend found this).
- Every now and then a capture bar will stop (atleast for my sake).
- Some maps are EXTREMELY laggy, regardless of players in game.
- Tank views and controls could be better.
- Bicycle apparantly has no hitboxes.
- Pistols seem to have no use.

REMEMBER: All of these are from my view/experience and may not apply, hence why I recommend this game because it is a well maintained F2P game and is fun to pass time with.
Posted 2 July, 2015.
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Showing 1-7 of 7 entries